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Latest Comments by Mohandevir
AYANEO confirm their Linux-based AYANEO OS arrives this year
18 January 2023 at 4:36 pm UTC Likes: 6

One more device offering running Linux ootb can't be a bad thing. Personnally I'll stick with Valve, though.

Google to release a tool to enable Bluetooth on the Stadia Controller
13 January 2023 at 8:51 pm UTC Likes: 2

Awesome! I really like the controller. It's going to be a great pal for my AndroidTV box (Steam Link).

The Steam Deck really doesn't need exclusives
28 December 2022 at 3:43 pm UTC Likes: 2

Quote... Part of the point is a portable library that you can swap between your PC and your Steam Deck...

There. You have it. That's the exclusivity Valve is putting forward: Play anywhere, on any device, however you feel it.

That is exclusive to the PC and everyone else is trying to catch up. Valve's understanding of the PC platform is leagues in front of anybody else and they made a businness out of it.

Happy Holidays & Merry Christmas from GamingOnLinux
24 December 2022 at 7:18 pm UTC Likes: 1

Happy holidays, surrounded by those you love. Wish you lots of good times and a lot of rest. 2023 promises to be quite a year for GOL!

My game of the year 2022 is the Steam Deck
20 December 2022 at 4:33 pm UTC Likes: 3

For the story, the lore and the gameplay, God of War, hands down. On my Steam Deck, what a ride!

Proton Hotfix from Valve gets The Witcher 3 next-gen DX12 working on Steam Deck
15 December 2022 at 9:29 pm UTC

Quoting: Avehicle7887
Quoting: ShmerlPerformance experience with DX12 version is really bad. DX11 one works well.

Just gave it a shot with the newly released vkd3d-proton 2.8, game loads fine however fps is very unstable compared to dx11.


I'd say right now the only reason to use the DX12 version is to enable FSR2.

Even that... I'm unconvinced. The image looked too blurry. I still get that 40fps mark, though. I also tried comparing that setup (FSR2 in automatic mode) to Steam Deck's FSR (3) with TAAU AA at 1152*768 resolution. It looks better and feels smoother, imo. I'll try a more extensive play session later to confirm it's not just a weird occurence, but the Steam Deck's internal temps were oscillating between 60 and 68deg with this setup while with FSR2, it got regularly above 80deg with the fan noise typical with these temps.

Anyone to comfirm/deny?

Edit: I stand on my first impressions. DX12 at medium settings with TAAU AA, 1158x768 resolution and the Steam Deck's FSR (3) , it runs and looks much better than in-game FSR2 automatic with similar settings, for this game. Something wrong with this FSR2 implementation?

Proton Hotfix from Valve gets The Witcher 3 next-gen DX12 working on Steam Deck
15 December 2022 at 5:57 pm UTC

It works pretty well on my Steam Deck. Got great performance with FSR2: solid 40fps at medium settings, no hairworks; I always turn if off, anyway (it takes too much ressources on all of my systems and I'm not sure I like the look of it).

Edit: Wrong setting... Tried too many combinations

Valve hit a home run with the first year of Steam Deck
15 December 2022 at 1:58 pm UTC Likes: 3

Best overall gaming experience I ever had. Being able to bring my Steam library on the go is something I wanted without knowing it. I really like the ergonomics and the layout of the device. The weight is no problem to me with this kind of grips. I can use it for multiple hours and I feel no cramps in my hands, like I do with the Switch. It could get a better screen, but it's more like a nice to have, imo. I got a docking station, but so far, I use it as a handheld only.

Since I got my Steam Deck (mid July), I didn't play on my computer, not even once. It's now a working machine, only. The only time I will probably play on my PC is when I will have an urge for my racing games (got a steering wheel).

Thank you Valve! You really nailed it this time!

Here's how to get The Witcher 3 working on Steam Deck after the next-gen update
14 December 2022 at 6:18 pm UTC Likes: 1

Quoting: NerdNoiseRadio
Quoting: BlackBloodRum
Quoting: einherjarIt worries me a bit, everytime I read "how to get xy to work again on Steamdeck".

If it does not become a "just works" experience, it will fail over time.

You can't really blame Linux for this. If a game was updated and it stopped working on windows, would you respond "Windows will fail if it doesn't become a just works experience"? No. You'd say the game devs need to test their game more and fix it.

My point here is that we shouldn't be so quick to blame Linux, it's perfectly possible the game is doing something weird which is breaking the compatibility. The fact is, this was just working, but the devs updated it, which has broken it.

We're not physic and we don't have access to the next update, so we can't "fix it" before it's released. Only the game devs could do that.

It seems to me that he wasn't blaming Linux, but blaming Steam Deck - which to be fair, is the buggiest game system I've ever played on a whole host of fronts.

Now, three important caveats:

1) I don't blame Linux either.

2) in terms of Valve issuing a steady stream of fixes, reducing the impact of bugs, Steam Deck has come a LONG way since I first got my device in April, and I have confidence that it will only continue to further improve and hopefully still at the same quick speed with which it has been happening so far.

3) Even with all the above standing, I still regard the Deck as my favorite (or certainly at the very least, my "most esteemed") system of all. I've purchased something like 100 new Steam games since April, while purchasing zero new games for XBox Series X, or Switch (which had been my main system prior), and -maybe- one game for PS5 (can't remember if this game was purchased just before or just after I got the Deck). I've also produced an episode of the podcast from it in desktop mode. I love the thing!

But even so, ein's point, which I will [hopefully faithfully] paraphrase as "the bugs will eventually erode esteem, then confidence, and finally willingness, leading to an eventual die-off for the device", I think rings 100% true!

Even with as highly as I regard it myself, I will confess to having found multiple instances where I ended up deciding against a quick play session because of anxiety over whether or not that quick play session would be spent futzing with dropped (or scrambled) controller connections while docked, or a frequent game-breaking blinking screen issue while docked, or a game just deciding not to load....or hell, even something so simple as a game I've set to run in 1080p or higher while docked just "automagically" deciding to run in 800p for no good reason and not letting me kick it back up without having to reboot the device...and so on, and so on, and so on.

With a grabby, budding gamer of a toddler, I don't get much opportunity to play undocked unless I'm out of the house or it's after his bedtime, and so for that reason, plus an "I would just prefer to play docked in a vacuum anyway", I do most of my Steam Decking docked, which has been a joy when it works right, and a nightmare when it doesn't...and I've experienced more than my fair share of both.

My enthusiasm for the thing, and all its myriad freedoms and potentials leaves me with a huge bank of goodwill towards it. But if that bank continues to only deplete a little each and every time I go to use it (or decide not to even try for those same reasons), it will eventually, inevitably run out, where the Switch, for all the ways that it's outclassed, and outshined by this thing, and for all the ways I outright hate the evil corporate entity behind it....always "just works"...may someday lead to a situation where I just start reaching for that controller again instead.

In short, I think ein is 100% right. If it's impacting even someone like me who is so passionate about the thing, it'll certainly impact the people so much less passionate than me. And this doesn't necessarily have anything to do with Linux.

Of course, the saving grace here is that I still do not believe this eventuality to be "inevitable", or even necessarily "likely", as Valve already has a tremendous track record of improving all these issues as we go, and at least at this juncture, I still maintain a healthy optimism that this trend will only continue. It sucks that the glory has been smeared coming out of the gate, but I'm still reasonably confident that we'll get there before it manages to kills itself off, or turn people like me off to it.

Cheers!

What I find peculiar, about the state of The Witcher 3, is witnessing all the work CDPR as put into CP2077 to support the Steam Deck and coming to the realization that it doesn't seem to transpose to The Witcher 3. That's why I'm hopeful something is in the work between Valve and CDPR to solve the issue; they seem to work closely when such things happen. It's just that it should have been worked out before release. Unfortunately for the Steam Deck, the PC gaming market will not wait for such issues to be solved.

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