Latest Comments by Mohandevir
Capcom shows off official video of Devil May Cry 5 on the Steam Deck
26 November 2021 at 4:31 pm UTC Likes: 9

Quoting: jens
Quoting: Guest
Quoting: KohlyKohl
Quoting: GuestIt's amazing how when a company senses a marketing opportunity like this suddenly the impossible can happen.

Releasing on GNU/Linux can't be done!
Oh, Stadia appears? Sure, not a problem.
Steam Deck appears? Sure, not a problem (especially when someone else does the work).

But, to be clear, I see this as the same case with Stadia. Capcom might well support (or not) the Deck officially (and if they're putting it on their official youtube channel, they support it now!) but it's only the Deck they support. It's not GNU/Linux desktop, and they aren't going to magically make native games available.

And I know that, for now, if it works on the Deck then it's likely to work elsewhere (so long as Steam is there). With Stadia though there was a community expecting more to come of it, and there wasn't. I think it's the same - the game is still a Windows title, Capcom isn't supporting GNU/Linux, they are only supporting their Windows game running on the Deck and nothing more.

Not trying to be a buzzkill; whether this is overall good or bad I won't comment on (I do have opinions there, but not writing them here at the moment). I'm just trying to get perspective on what the deal really is: to Capcom this isn't GNU/Linux, this is something closer to Just Another Console(tm).

For native Linux to take off, the number of gamers on Linux needs to go up first.

This is my point: at least to Capcom, and most companies, this isn't "Linux" (GNU/Linux or otherwise), this is Steam Deck and something entirely separate. There's no indication that users on the Deck will translate to more users on desktop, and thus more native titles. It could, but I personally highly doubt it will, and Steam isn't exactly pushing for it (they're pushing the Deck).

Well, to be honest, pushing for the Steam Deck is more than enough and I’m pretty sure that Linux will greatly benefit from a successful Steam Deck considering Valves approach until now. What happens in the future remains to be seen, but the world changes slowly, so I wouldn’t push to fast.
Actually I think to get Linux more on the table, it needs to be hidden at first behind a name like the Steam Deck considering how a lot of not technical knowledgeable people (which I guess happen to sit on the boards of bigger publishers) think about Linux.

And for many newcomers that have no knowledge of Linux, we need a "dumbed down" distribution. SteamOS will probably be exactly that. They don't want freedom to do whatever they please with their OS, they want it to just work and they need to be held by the hand. When they will have "learned how to walk", some of them might become adventurous enough to try another distribution.

Capcom shows off official video of Devil May Cry 5 on the Steam Deck
26 November 2021 at 1:39 pm UTC Likes: 7

Quoting: rustybroomhandle
Quoting: benjamimgoisI think that's big ! Until now, we only saw indies and small games making steam deck videos on twitter. A official video from a AAA studio may get the attencion of others.

Well we've seen Witcher 3 posted by CDPR also. And from Valve, Control, Doom Eternal, Jedi Fallen Order.

Horizon Zero Dawn too.

Two years on, Stadia seems to have no direction left
24 November 2021 at 6:28 pm UTC

Quoting: Arehandoro
Quoting: kokoko3kand on a side note this benefits environment too.

No, it doesn't. Cloud providers need to have their equipment constantly on, with redundancy, capacity for demand surges, UPS systems, industrial cooling... and all this replicated throughout all their data centres to cater audiences around the world.

Oups! There is an error in your quote brackets. I'm not the one who wrote that.

Two years on, Stadia seems to have no direction left
24 November 2021 at 6:26 pm UTC

Quoting: Eike
Quoting: ArehandoroNo, it doesn't. Cloud providers need to have their equipment constantly on, with redundancy, capacity for demand surges, UPS systems, industrial cooling... and all this replicated throughout all their data centres to cater audiences around the world.

Why would you want to have more PCs running than what the customers of the next say 20 seconds would need? And even if double the customers log in, have them wait for one boot, it's not like it still takes 5 minutes nowadays... I don't have numbers, but usually an industrial solution to satisfy 100 needs is cheaper than 100 individual ones.

I don't know if it's applicable to cloud gaming, but where I work, the rule of thumb is one licence for 2 clients and we are talking about simultaneous full time workers... Just a guess, but I suspect it must be less than that with cloud gaming (not all clients are online at the same time an not all clients are used everyday).

Two years on, Stadia seems to have no direction left
23 November 2021 at 4:48 pm UTC

Quoting: iiariI still believe at some point cloud gaming or some hybrid of it will be the way...

I believe hybrid is the way to go. Forcing users to go full cloud is a bad idea, imo. Offer the possibility and let them choose. That's probably why GeForce Now is the best proposition, even if it feels like an awkwardly assembled patchwork.

Valve could solve that specific issue with a SteamOS based cloud service. #FingersCrossed

Two years on, Stadia seems to have no direction left
22 November 2021 at 7:52 pm UTC

Quoting: Kimyrielle
Quoting: MohandevirIf you ever come by high-end hardware at a fair price, please let us know.

Casual != High-end

As I said, high-end gaming cannot be substituted by streaming anyway. These people buy dual RTX 3080s to squeeze the last bit of framerate out of their games - they certainly don't want to add unnecessary latency by streaming their game from a server two states away.

Sorry... I put high-end hardware but I could have dismissed it and just put GPU. I'm a casual gamer and like my gaming PC... I'm usually looking for a mid range gpu, but it's just not realistic, at this point. Not by normal means. High-end, mid-end, low-end, we are all struck by this chip shortage and high-end gamers may be vocal, but they are a minority. So, the vast majority of us, who are not "high end" gamers, may find cloud gaming really attractive.

Dual RTX 3080... Where do you find that, these days?! 4k$ in GPUs... Just insane!

Edit:
I seriously consider the day when all I will have left is my Steam Deck (when I get my hands on it) and a cloud service to play the games that the Steam Deck can't run natively, if such an occurence happens. If it's a Valve solution, it would be the best case scenario.

Two years on, Stadia seems to have no direction left
22 November 2021 at 7:09 pm UTC Likes: 4

Quoting: TheSHEEEP
Quoting: MohandevirThe chip shortage is making cloud gaming attractive and there is no forseeable ending to it, yet.
Not really.
If a lot of people picked that up, the cloud gaming providers would themselves have to scale up and would be the ones facing the shortage.

I didn't say it would solve the chip shortage problem. I said that it's an attractive and easy solution for gamers.

This said... Quite sure Nvidia is not paying 2000$ for RTX 3080s when they put them in their own GeForce Now services. Quite sure Google is not buying it's infrastructure parts from scalpers either.

Two years on, Stadia seems to have no direction left
22 November 2021 at 6:54 pm UTC Likes: 5

Quoting: KimyrielleCasual players don't save enough on the hardware to make the streaming subscription the cheaper choice in the long run, and hardcore players typically don't want any extra lag when playing games, so they will have to buy high-end hardware anyway.

If you ever come by high-end hardware at a fair price, please let us know. The chip shortage is making cloud gaming attractive and there is no forseeable ending to it, yet. Last week, Nvidia speculated not before 2023, at minimum.

Two years on, Stadia seems to have no direction left
22 November 2021 at 6:15 pm UTC Likes: 1

I would like to see Valve pick up on Stadia (Stadia white label?) and build it's own SteamOS based cloud service...

Two years on, Stadia seems to have no direction left
22 November 2021 at 5:16 pm UTC Likes: 3

Quoting: scaine
Quoting: GuestI actually think what held it back from attracting game publishers is linux and vulkan. It probably would have had a better time attracting big publishers with a Windows based solution since the effort of putting games on the service would have been lower

Effort may have been lower, but I doubt it would scale in terms of cost. Or, frankly, performance, although that's just me extrapolating from how poorly Citrix and Horizon solutions run Windows desktops at scale on shared hardware (they generally don't).

Indeed, Linux (and the Stadia framework built upon it) might be a contributing factor to how Google get such low latency generally.

Pure guesswork of course, but there must be reasons they went Linux despite most games being focussed on Windows.

The first reason that comes to my mind is Windows... When you want to use Windows, you have to deal with the Windows UI and all the bumps that comes with it. GeForce Now shows these quite clearly. It feels patched no matter what they do, because of Windows, there are no workarounds. Stadia feels completely integrated with a custom UI that answers the needs of their service. It's a console experience, in the cloud.