Latest Comments by Julius
Albion Online continues pulling in record player counts
14 September 2020 at 9:35 pm UTC
14 September 2020 at 9:35 pm UTC
Not much recent new MMORPGs and maybe if you spend a bit of money in it, it becomes fun? But IMHO if it isn't really fun the first few hours in the free tier, why would I spend money on it to see if it might be fun then?
Anyways, Veloren is on a good way to become a cool open source MMORPG, if you don't mind the voxel graphics.
Anyways, Veloren is on a good way to become a cool open source MMORPG, if you don't mind the voxel graphics.
Albion Online continues pulling in record player counts
14 September 2020 at 3:17 pm UTC
14 September 2020 at 3:17 pm UTC
Tried it recently again. The shop system is just odd and at least on the free tier it is still endless grind.
Definitly has potential, but the f2p nonsense breaks it IMHO.
Definitly has potential, but the f2p nonsense breaks it IMHO.
What have you been gaming on Linux lately? Come chat
7 September 2020 at 12:28 am UTC Likes: 4
7 September 2020 at 12:28 am UTC Likes: 4
I had a very similar issue with my F310. Opening it up didn't show anything as the problem was in the cable at the point where it enters the controller. Seems like a common point where the cable partially breaks.
I fixed it by cutting the cable a bit shorter and resoldering it inside on the PCB. Wasn't super easy, but very manageable even for a novice solderer like me.
I fixed it by cutting the cable a bit shorter and resoldering it inside on the PCB. Wasn't super easy, but very manageable even for a novice solderer like me.
Skullgirls developer Lab Zero lays off everyone who hadn't quit
7 September 2020 at 12:17 am UTC Likes: 1
Likely neither. Indivisible was/is a way over ambitious game project (wanna be AAA Indie game) that given the high price point and ultimately only average Indie game qualities probably made a huge loss. It's not a bad game, but anyone with a bit of common sense could see that project having a high chance of killing the studio.
7 September 2020 at 12:17 am UTC Likes: 1
Quoting: Purple Library GuyHmmm . . . wonder why there's suddenly no money for severance etc.
Was the company mismanaged and in debt? Or did the money disappear into the owner's pocket?
Likely neither. Indivisible was/is a way over ambitious game project (wanna be AAA Indie game) that given the high price point and ultimately only average Indie game qualities probably made a huge loss. It's not a bad game, but anyone with a bit of common sense could see that project having a high chance of killing the studio.
Children of Morta adds Linux support and a new animal charity DLC
24 August 2020 at 1:38 pm UTC Likes: 1
24 August 2020 at 1:38 pm UTC Likes: 1
Oh, and I just started playing it with Proton. I guess time to reinstall :)
GOL asks: what are you playing? Come chat
22 August 2020 at 10:23 pm UTC
22 August 2020 at 10:23 pm UTC
Veloren daily builds are actually starting to resemble a bit more than a techdemo. Fun to try the most recent development.
Also started playing Children of Morta. Seems cool but I didn't play much so far.
Also started playing Children of Morta. Seems cool but I didn't play much so far.
Fantastic 2D action-RPG 'Chronicon' has now released
22 August 2020 at 11:35 am UTC
22 August 2020 at 11:35 am UTC
Works fine here on Manjaro as well. Graphics take some time to get used to, but the game is a solid loot driven ARPG. The main problem is that it is way too easy. Even on legendary mode you can just walk through it at least with my character build. Maybe I got a strange unbalanced skill combination by accident?
Pathfinder Kingmaker: Definitive Edition out now, adds in a free turn-based mode
19 August 2020 at 2:25 pm UTC Likes: 1
19 August 2020 at 2:25 pm UTC Likes: 1
At least for me it is a lot more fun in turnbased mode. I tried the game previously, but it just didn't click. Yesterday evening I tried again and it seems much more enjoyable... but maybe that isn't only the turn based mode.
Free and open source voxel RPG 'Veloren' has a huge new release out
17 August 2020 at 10:05 am UTC
17 August 2020 at 10:05 am UTC
@patola all of the ID software open source engines have be adapted to VR multiple times over. Doom, Quake 123, Doom3 you name it. Half-Life 1 also has a great Quest port using an open source (with some licensing caveats) engine. Return to Castle Wolfenstein will have a Quest version very soon.
As for Veloren: you can switch to a first person camera in game, and the way the models animations etc are set up, it would actually work quite well in VR I think. But the scale of the world might be a bit strange in VR.
As for Veloren: you can switch to a first person camera in game, and the way the models animations etc are set up, it would actually work quite well in VR I think. But the scale of the world might be a bit strange in VR.
Free and open source voxel RPG 'Veloren' has a huge new release out
16 August 2020 at 2:39 pm UTC Likes: 1
There are quite a few open source games for VR already. But yeah, seems like this would be a nice addition.
Anyone knows how many players can play together in Veloren? Is it MMORPG like?
Edit: Actually yes, it is an MMO in theory, but right now the server options are limited and it seems like the official server is not (yet) meant to host hundreds of players.
Edit2: I asked the developers and the most simultaneous players they had so far was 54. And there seems to be a hard to track down bug right now that makes it difficult to add much more. But in general they are aiming at small MMO level player counts, so a few hundred players per server instance if possible (so in theory much more if servers are linked like in commercial MMOs).
16 August 2020 at 2:39 pm UTC Likes: 1
Quoting: PatolaI guess that game would feel even better if it had VR. And it would be the first open-source game to do so...
There are quite a few open source games for VR already. But yeah, seems like this would be a nice addition.
Anyone knows how many players can play together in Veloren? Is it MMORPG like?
Edit: Actually yes, it is an MMO in theory, but right now the server options are limited and it seems like the official server is not (yet) meant to host hundreds of players.
Edit2: I asked the developers and the most simultaneous players they had so far was 54. And there seems to be a hard to track down bug right now that makes it difficult to add much more. But in general they are aiming at small MMO level player counts, so a few hundred players per server instance if possible (so in theory much more if servers are linked like in commercial MMOs).
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