Latest Comments by Julius
Move over Steam Link, there's a Raspberry Pi app in town now
4 December 2018 at 1:41 pm UTC Likes: 3
4 December 2018 at 1:41 pm UTC Likes: 3
Come on Valve, just open-source the home-streaming client for Linux, please?
The Long Dark's third story episode has been delayed, revamp of first two episodes due next month
12 November 2018 at 4:44 am UTC
12 November 2018 at 4:44 am UTC
Did the developers ever mention possible VR support for this? The theme and graphic style would probably make this work very well in VR.
Reports: Valve making their own VR HMD and apparently a new VR Half-Life
11 November 2018 at 12:45 pm UTC Likes: 2
11 November 2018 at 12:45 pm UTC Likes: 2
My guess is that we will see a small AMD powered Valve steam-machine that can be attached to a belt to be used for this VR device and otherwise goes into a docking station to work with your TV.
Steam Play thoughts: A Valve game streaming service
1 November 2018 at 6:06 pm UTC
Not sure where you have gotten that first "business-model" but of course what you described wouldn't work. I don't think anyone serious is even discussing that (maybe those loonies at EA?). The Flatrate would be of course not for the latest triple A titles, but those slightly older but still good titles they are already selling for a few dollars on sales regularly (or in general in many places of the world due to regional pricing). Maybe there will be options to also temporarily "rent" a AAA game as an addon, but what will draw people in and will make them use such a streaming platform will be some sort of cheap flatrate like Netflix etc.
Oh and I don't know which part of the world you are from, but these days the internet is about the worst in US/EU; expensive and a lot of old legacy tech that makes it slow. All the semi-monopolies there also don't help. In the larger cities of most Asian countries you can get fast and cheap internet these days easily.
1 November 2018 at 6:06 pm UTC
Quoting: Purple Library GuyFirst, a cheap streaming flat rate for all games does not seem to be on offer. Rather, what we're discussing is you buy a game, and then you access it via the "cloud" instead of actually downloading it, and presumably you pay a subscription fee for that because hosting costs money. Second, those millions of people you are pointing to are precisely the people who are likely to have either lousy internet because they're in countries where the internet infrastructure is lousy, or lousy internet because their internet providers are predatory and they can't afford a good plan and so they have usage caps which would be crippling for such a service.
A cheap streaming flat rate for all games might be attractive to many consumers, but how do the game companies make money? What's their incentive to hand the rights to do this over for what would have to be a pittance? I don't think it would be practical.
Not sure where you have gotten that first "business-model" but of course what you described wouldn't work. I don't think anyone serious is even discussing that (maybe those loonies at EA?). The Flatrate would be of course not for the latest triple A titles, but those slightly older but still good titles they are already selling for a few dollars on sales regularly (or in general in many places of the world due to regional pricing). Maybe there will be options to also temporarily "rent" a AAA game as an addon, but what will draw people in and will make them use such a streaming platform will be some sort of cheap flatrate like Netflix etc.
Oh and I don't know which part of the world you are from, but these days the internet is about the worst in US/EU; expensive and a lot of old legacy tech that makes it slow. All the semi-monopolies there also don't help. In the larger cities of most Asian countries you can get fast and cheap internet these days easily.
Steam Play thoughts: A Valve game streaming service
1 November 2018 at 3:41 pm UTC
It's actually the exact opposite to the VR and general situation you describe above. You and those people are not the market for cloud gaming. You might become the collateral if it moves in a direction that makes it less profitable to support existing gaming platforms, but I think with Valve this risk is the lowest (and the highest with Google as they have 0 interest in the existing PC ecosystem).
Cloud gaming is mainly a drive to expand the market to the millions of people out there who either can't effort a gaming PC, or decided since they don't play very often that it is not worth it to buy a fast enough PC. For both groups a cheap streaming flatrate for games that works "good enough" is definitely interesting.
But looking at Valve's previous moves and having had some experience with their less than stellar server infrastructure, I would say that they just don't have nor want to run the needed infrastructure (and even if they wanted, they would probably fail at it badly).
So that leaves them only the choice of looking for a partner with the server clusters. But there isn't much choice there, which would not put them at risk of being dependent of a direct competitor. Microsoft would certainly a bad move as it would make them double dependent. Google is running their own experiments and traditionally doesn't do this kind of business. Amazon is a direct competitor in the sales area and unless this would be a long play to sell the Valve to Amazon, they would be an incredibly bad choice. Then there are some smaller players, all of which probably don't have the needed infrastructure. Last but not least there is IBM and with their recent acquisition of RedHat they would be the only and most likely candidate I think.
So if Valve strikes a deal with IBM/RedHat, then yes there will be a Steam streaming service... otherwise I strongly doubt it.
1 November 2018 at 3:41 pm UTC
Quoting: dvdCloud gaming will never become a thing. It's just like VR. When people have thousands of dollars worth of computers, people won't tolerate latency, and fiber is not really a reality even in the oh-so advanced North America and Europe.
It's actually the exact opposite to the VR and general situation you describe above. You and those people are not the market for cloud gaming. You might become the collateral if it moves in a direction that makes it less profitable to support existing gaming platforms, but I think with Valve this risk is the lowest (and the highest with Google as they have 0 interest in the existing PC ecosystem).
Cloud gaming is mainly a drive to expand the market to the millions of people out there who either can't effort a gaming PC, or decided since they don't play very often that it is not worth it to buy a fast enough PC. For both groups a cheap streaming flatrate for games that works "good enough" is definitely interesting.
But looking at Valve's previous moves and having had some experience with their less than stellar server infrastructure, I would say that they just don't have nor want to run the needed infrastructure (and even if they wanted, they would probably fail at it badly).
So that leaves them only the choice of looking for a partner with the server clusters. But there isn't much choice there, which would not put them at risk of being dependent of a direct competitor. Microsoft would certainly a bad move as it would make them double dependent. Google is running their own experiments and traditionally doesn't do this kind of business. Amazon is a direct competitor in the sales area and unless this would be a long play to sell the Valve to Amazon, they would be an incredibly bad choice. Then there are some smaller players, all of which probably don't have the needed infrastructure. Last but not least there is IBM and with their recent acquisition of RedHat they would be the only and most likely candidate I think.
So if Valve strikes a deal with IBM/RedHat, then yes there will be a Steam streaming service... otherwise I strongly doubt it.
Looks like the racing game 'Gravel' will be getting a Linux version
25 October 2018 at 2:39 pm UTC Likes: 1
25 October 2018 at 2:39 pm UTC Likes: 1
Any indications that this will support VR?
Egosoft to launch X4: Foundations on November 30th, hopefully with a Linux beta build
1 October 2018 at 4:36 pm UTC
1 October 2018 at 4:36 pm UTC
Does anyone know if this is planned to support VR (HTC Vive)?
Ashes 2063, an impressive total conversion for Doom II, has released its first episode
29 September 2018 at 7:47 am UTC
29 September 2018 at 7:47 am UTC
Not being used to gzdoom (I prefer Doomsday Engine, but this mod isn't fully compatible), I also struggled a bit. I got it to work this way:
Put doom2 wad into
/home/USER/.config/gzdoom/doom2.wad
Then open terminal and go to the directory where you have extracted the Ashes2063 files and launch this:
/usr/share/gzdoom/gzdoom -file Ashes2063Maps.wad -file Ashes2063Mod.pk3
Not very user friendly but works. Maybe someone could share a working .desktop file?
Edit: this is on Solus Linux with gzdoom 3.5.1. installed through the package manager.
Put doom2 wad into
/home/USER/.config/gzdoom/doom2.wad
Then open terminal and go to the directory where you have extracted the Ashes2063 files and launch this:
/usr/share/gzdoom/gzdoom -file Ashes2063Maps.wad -file Ashes2063Mod.pk3
Not very user friendly but works. Maybe someone could share a working .desktop file?
Edit: this is on Solus Linux with gzdoom 3.5.1. installed through the package manager.
Sword-fighter 'Blade Symphony' is now officially on Linux, free to try for a few days with a big sale (updated!)
29 September 2018 at 6:33 am UTC
29 September 2018 at 6:33 am UTC
Crashes on launch here on Solus Linux...
Edit: with native steam integration enabled it works... but then I need to figure out how to fix my controller with it :(
Edit: with native steam integration enabled it works... but then I need to figure out how to fix my controller with it :(
Ashes 2063, an impressive total conversion for Doom II, has released its first episode
29 September 2018 at 6:32 am UTC Likes: 2
29 September 2018 at 6:32 am UTC Likes: 2
Gameplay video:
https://youtu.be/tdEcF-E1-L8
(Edit: I should reload the page before posting...)
Seems pretty cool. I am starting to think this "Doom" style will further establish itself as an distinct game graphic style, similar to how there are still 2D "pixel" game being made today.
https://youtu.be/tdEcF-E1-L8
(Edit: I should reload the page before posting...)
Seems pretty cool. I am starting to think this "Doom" style will further establish itself as an distinct game graphic style, similar to how there are still 2D "pixel" game being made today.
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