Latest Comments by Julius
Enemy Starfighter, the seriously cool looking space shooter is no longer coming to Linux
10 April 2016 at 11:55 am UTC
10 April 2016 at 11:55 am UTC
Yes, why? was really looking forward to it, especially with a VR headset :(
A chat with the developer of Quest of Dungeons about their Linux sales
6 March 2016 at 3:06 am UTC
6 March 2016 at 3:06 am UTC
Would have been interesting to also see the Android figures, as many people probably only played in on a mobile device (its a bit simplistic for a desktop game).
Superpowers, a HTML5 development environment for 2D & 3D games now open source
18 January 2016 at 10:21 am UTC
18 January 2016 at 10:21 am UTC
I hope this gets an easy Ubuntu Phone export option.
@adolson, yeah Godot is great, but not for HTML5 export right now.
@adolson, yeah Godot is great, but not for HTML5 export right now.
Planetary Annihilation: The journey of a Kickstarter
8 January 2016 at 3:36 pm UTC
Yes that would be great, however the article linked sounds more like they see themselves as innocent victims of an internet mob... which makes it seem unlikely that they learned anything :(
8 January 2016 at 3:36 pm UTC
Quoting: STiATHopefully they'll learn out of this, I can spare the few bucks for their training on how to properly plan the financing of a product.
Yes that would be great, however the article linked sounds more like they see themselves as innocent victims of an internet mob... which makes it seem unlikely that they learned anything :(
Hand of Fate is a brilliant game, you should really give it a go on Linux & SteamOS
6 January 2016 at 3:16 am UTC
Everything included in the price, the "booster-packs" you get are rewards for completing certain events. No micro-transactions what so ever in the game.
Edit: this game is also a single-player game only, in case that wasn't clear.
I was a bit disappointed how little deck-building matters in the game... after a short while I always just when with the automatic recommended deck because the overall randomness of events and the action oriented fights really outweighs any cool deck you could build.
Overall its a cool and innovative game, but as others I am sort of half way through and don't feel particularly motivated to continue playing.
6 January 2016 at 3:16 am UTC
Quoting: Mountain ManSo is this a collectible card game like Heroes of the Storm where you have to buy dozens of "booster packs" to stay competitive? Or is everything included for one price?
Everything included in the price, the "booster-packs" you get are rewards for completing certain events. No micro-transactions what so ever in the game.
Edit: this game is also a single-player game only, in case that wasn't clear.
I was a bit disappointed how little deck-building matters in the game... after a short while I always just when with the automatic recommended deck because the overall randomness of events and the action oriented fights really outweighs any cool deck you could build.
Overall its a cool and innovative game, but as others I am sort of half way through and don't feel particularly motivated to continue playing.
GamingOnLinux's GOTY Awards is now open!
5 January 2016 at 2:52 am UTC
5 January 2016 at 2:52 am UTC
That "free" game category is just sad... don't even know what to vote for.
Planetary Annihilation: The journey of a Kickstarter
5 January 2016 at 2:30 am UTC
Except that you are one of the lucky few that could actually play the game without issues.
Here on a totally plain Nvidia/Intel Ubuntu box it ran like shit and had all sorts of UI issues. In fact TITANS didn't work at all when it came out (and I didn't bother with it again).
So no... their Linux version was a bad joke :(
5 January 2016 at 2:30 am UTC
Quoting: coolboberPlanetary Annihilation is a title that I enjoy really a lot. I don't have this Black Screen crashes.
At the end... I respect Planetary Annihiltion cause they promised Linux version and this version was almost from very beginning, not like some other games like eg. Skullgirls.
Except that you are one of the lucky few that could actually play the game without issues.
Here on a totally plain Nvidia/Intel Ubuntu box it ran like shit and had all sorts of UI issues. In fact TITANS didn't work at all when it came out (and I didn't bother with it again).
So no... their Linux version was a bad joke :(
Planetary Annihilation: The journey of a Kickstarter
5 January 2016 at 2:21 am UTC Likes: 1
5 January 2016 at 2:21 am UTC Likes: 1
Argg... that guy is delusional *mad rant*. The entire article proves one thing: that they have an internal fairy tale story about them being the victim of evil customers who do not understand "what it takes to make a game".
I think there is one point though where their customers & backers are to blame (including me who kickstartered this game based on the teams background mainly): don't back a game that has only a nice render-video and no actual game-code in place yet. That they boast now that their video was worth millions just puts salt in the wound :(
Because what this shows is that there was no commitment to making the game at all and it was purely a money grab, i.e. give us money to start working and as soon as the money runs out we will stop working on it. While that mind set is fine for an employee of a large company, it does not work for starting & running a company. Of course bills need to be paid, but this kind of "no financial risk" mindset is bound to fail.
This together with some glaring technical mistakes makes me strongly believe that the people running Uber Entertainment don’t "understand what it takes to make a game" and I have lost hope that they will learn it :(
I think there is one point though where their customers & backers are to blame (including me who kickstartered this game based on the teams background mainly): don't back a game that has only a nice render-video and no actual game-code in place yet. That they boast now that their video was worth millions just puts salt in the wound :(
Because what this shows is that there was no commitment to making the game at all and it was purely a money grab, i.e. give us money to start working and as soon as the money runs out we will stop working on it. While that mind set is fine for an employee of a large company, it does not work for starting & running a company. Of course bills need to be paid, but this kind of "no financial risk" mindset is bound to fail.
This together with some glaring technical mistakes makes me strongly believe that the people running Uber Entertainment don’t "understand what it takes to make a game" and I have lost hope that they will learn it :(
OpenRA Christmas 2015 Release (20151224)
29 December 2015 at 4:08 am UTC Likes: 1
29 December 2015 at 4:08 am UTC Likes: 1
Can't wait for RA2 and Tiberian Sun support that should come in 2016 hopefully!
A closer look at some DRM free Linux games available on itch.io
28 December 2015 at 5:10 am UTC Likes: 1
28 December 2015 at 5:10 am UTC Likes: 1
Steredenn is too damn hard :(
*yeah I am a casual cry baby it seems*
*yeah I am a casual cry baby it seems*
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