Latest Comments by Creak
AMD have announced the AMD Radeon VII GPU and more at CES 2019
10 January 2019 at 6:04 am UTC Likes: 1

I understand everyone focusing on games here, but I'm pretty sure 3D modeling and video editing software needs a lot of VRAM.

I don't remember who said this, but I agree that this new card it a cross over desktop and workstation.

AMD have announced the AMD Radeon VII GPU and more at CES 2019
10 January 2019 at 2:42 am UTC Likes: 5

Quoting: mylkai dont see AMD winning here. at least nvidia has a competitor again and i hope both lower the prices for the new generation soon
* Works on Linux out-of-the-box
* 16 GB is good when you use 3D modeling software
* 16 GB + high bandwidth is future proof
* FreeSync displays are cheaper

Quoting: ShmerlI don't think you need to worry about ray tracing. It's an overhyped topic.
Well ray tracing is damn impressive in Battlefield 5: https://www.youtube.com/watch?v=nYLLvOFSHCU
Is it a gimmick right now? Yes. But the actual results are very promising, so I wouldn't say it's overhyped.

Epic Games have confirmed a Linux version of their store is not on the roadmap
30 December 2018 at 10:22 pm UTC

Quoting: SalvatosTo be honest I don't see it either.
  • Encumbered UI

  • Poorly made preferences/config window with way too many options that are difficult to memorize

  • No smooth scrolling

  • Not responsive/slow

  • Using several windows (the same complaint everyone told about GIMP)

  • Popups that keep stealing focus at startup

  • Uselessly complex badge system (with badge levels into badges)

  • Workshop that says "Follow" when you would simply expect "Install"

  • and so on and so forth..


Epic Games have confirmed a Linux version of their store is not on the roadmap
30 December 2018 at 10:08 pm UTC

Quoting: wvstolzingI'm really not sure whether this is the one I seem to remember, but here's something about a client ui update from early 2017:

steamdb finds UI leak, later deleted by valve
This is from kotaku; but I'm linking it only because steamdb hosts the original images on github, where they aren't as convenient to browse.

Also in July 2017, GoL reported this:
from a Valve presentation in June 2017

It might well be a fabricated memory, entrenched somehow by my dislike for the new GOG storefront, and the absurd look of the new Epic store.

A year and a half that they talked about it, and nothing since then. It seems Valve doesn't see how bad their UI is. But I guess we can only wait ;-)

Epic Games have confirmed a Linux version of their store is not on the roadmap
30 December 2018 at 8:42 pm UTC

Quoting: wvstolzingSome kind of overhaul is in the works; but it remains to be seen whether it'll be an improvement or not. There are some discouraging mockups that look like pages out of glossy, ad-filled bullshit lifestyle magazines. It looks like there's going to be ample HTML5 abuse as well, with gigantic images sliding in and out from all corners all the time. Of course, that's how a modern website is 'supposed to' look....

Do you still have links to these mockups?

Epic Games have confirmed a Linux version of their store is not on the roadmap
30 December 2018 at 7:51 pm UTC Likes: 1

Talking about Steam, wasn't there a an overhaul of the interface going on? Because, as I praise Valve every day for supporting Linux, their Steam UX is awfully bad IMO.

The Black Mesa team have pushed out a new Linux beta
18 December 2018 at 1:58 pm UTC

Quoting: liamdaweI really need to get my hands on a nice AMD GPU next year...
I've heard they'll announce new GPUs soon (I think there are even new IDs in Linux 4.21).

Valve in it for the 'long haul' with Artifact, first update out and a progression system due soon
14 December 2018 at 12:19 pm UTC Likes: 1

Scarcity and property are still relevant, even in the virtual world. Not as much as in the physical world, but it is still a thing.

An MP3 can be owned and copied indefinitely and without loss so, in this case, scarcity and property isn't really valuable. But in the case of a virtual card, you can't actually copy them (the devs can, but you can't), which makes it scarce and, in turn, a bit more your own when you have it.

The blockchain is exactly about that actually: how to bring scarcity and property in a virtual world. Examples: you need to exchange money but don't want anyone to copy it at will; or you want diploma to be owned by one and only one person => you store that in a virtual ledger: the blockchain.

Valve in it for the 'long haul' with Artifact, first update out and a progression system due soon
14 December 2018 at 11:25 am UTC

Same.. I was quite excited by the title before the release, but the reviews went out and both the difficulty and the Pay2Win aspects made it so that I wasn't as excited anymore.

I already struggle with Dota 2 which is incredibly hard and, on top of it, you get insulted if you don't play perfectly. It's like a bad drug for me, I don't think I can handle two of them :D

The developer of 'Limit Theory' is throwing in the towel, releasing the source code
1 October 2018 at 12:09 pm UTC Likes: 1

Quoting: TheSHEEEP
Quoting: Kristian
Quoting: ShmerlIs it using its own custom engine?

Yes, it is indeed.
And there we have the problem.
I think that when you start, you really have to be certain if you want to develop a game, or an engine/middleware.
That is so true, especially if it's your first game.
On the bright side, although the end story is a bit sad, I'm sure he learned a lot by coding all that.

Quoting: TheRiddick
Quoting: TheSHEEEPNot sure Unreal or Unity couldn't do what Limit Theory attempted.

I don't believe these engines have baked in procedural engines like what was attempted in LT, they need lots of custom coding and work to get them to function in such a way.

Looking at the Kickstarter video, I think one or the other could have handled this kind of procedural generation. It's a fine tech, but it's not rocket science either ;)

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