Latest Comments by Creak
Fantastic looking shoot 'em up 'Sky Force Reloaded' releases for Linux in two days
29 November 2017 at 6:19 pm UTC

The best game I played on Android, I'll definitely buy this one on Linux!

The work from the Solus developers to get their Linux Steam Integration as a Snap is coming along
11 November 2017 at 8:18 pm UTC

Hello @ikey,
I was wondering why Snap and not Flatpak? I don't know much about the technicalities behind these solutions, I've just heard that Flatpak is more secure, but maybe it's too secure to make a proprietary software like Steam working flawlessly.

A new Steam Client Beta fixes Linux desktop and menu shortcuts, adds pre-compiled GPU shaders for Vulkan
8 November 2017 at 5:58 pm UTC Likes: 1

Quoting: AimelaThat's pretty much because the issue doesn't affect everyone, and seems to vary by DE; I encountered the issue while using Cinnamon(and judging by other comments, this will also occur with GNOME), but everything is fine in KDE Plasma. Regardless, I'm pretty sure this is something that Valve needs to fix.
If it's a bug for GNOME and every GNOME related DE, that's pretty much the majority I think.
There's around 50/50 GNOME vs KDE, and the others DEs are mostly derived from GNOME/GTK.

Edit: you can look at the GoL statistics: https://www.gamingonlinux.com/users/statistics

A new Steam Client Beta fixes Linux desktop and menu shortcuts, adds pre-compiled GPU shaders for Vulkan
8 November 2017 at 2:20 pm UTC Likes: 2

Fix fullscreen video? It absolutely does not work here, I got the video in 720p in the corner of the screen and the rest is memory garbage.

Ballistic Overkill has an opt-in beta for the new Leaderboards feature, seems to fix the fullscreen issue
27 September 2017 at 11:39 pm UTC

I tried it on Fedora 26 with an RX 480 and it almost bricked my PC. The game was outputting garbage on the display, even when I force closed the game. Rebooting fixed the problem. Asked Steam for reimbursement.

OpenGL multithreading in Mesa is ready for wider testing
11 July 2017 at 12:06 pm UTC

That's really cool! Especially for Alien: Isolation :D

I hope this whitelist is temporary though, because in the long term it's unmaintainable.

In the long term, I hope devs themselves will enable or disable this feature based on their own tests.

Feral Interactive are teasing a new Linux port, bring on the speculation
26 June 2017 at 7:35 pm UTC

Quoting: Tak
Quoting: natis1If so then it would be their first Ubisoft game
We already had Grow Home, then we didn't get the sequel. :|
Yeah... Linux is not a priority for Ubisoft, it represents 1% (Linux marketshare) of 10% (PC marketshare) of the sales of a game (so a total of 0.1%). Right now, studios that do (or finance) Linux port are doing it for the test or for the fun, but not really for the money. I would really be surprised if Ubisoft would finance Linux ports of their AAA games.

The 'Razer DeathAdder Chroma' is quite possibly the nicest mouse I've ever owned
5 May 2017 at 12:47 pm UTC

Quoting: GuestNow just hurry up blizzard and give me Overwatch then I can get rid of windows and use my SSD for linux!
Hehe, I've lost hope on Blizzard, they just deeply hate Linux.

The 'Razer DeathAdder Chroma' is quite possibly the nicest mouse I've ever owned
4 May 2017 at 11:11 pm UTC

Is it Razer that said recently that they were interested in supporting Linux? I'm not able to find a news about it, but I'm pretty sure it was them... do you remember that?

Edit:
I think that it is simply this sticked forum post by an official Razer staff:
https://insider.razerzone.com/index.php?threads/welcome-to-the-linux-corner.20618/

If their Laptops get compatible with Linux... oh man, I'm gonna buy the shit out of them.

AMD Vulkan driver 'radv' is now 'effectively a pass' for conformance
4 May 2017 at 10:59 pm UTC

Quoting: MayeulCWhile that *might* be true for the kernel (sort of, you can have both amdgpu and radeon enabled for the earlier GPUs, and blacklist one at startup time), RADV and the AMDGPU-PRO (vulkan) driver are using the same kernel module, so there is really no such policy.

I'm not saying that they implemented a system to prevent having two drivers for the same hardware, I'm saying that the maintainers' policy is to refuse patches that would enable two drivers for the same hardware. The idea behind that is to prevent to split the code and the resources in two. So that's why RADV and AMDGPU-PRO can live together: AMDGPU-PRO is not open source, so not in the kernel, so not under this maintainer' policy.

That being said, since these drivers are user space, I might just be saying garbage :D

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