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Latest Comments by Creak
Intel Haswell now has support for OpenGL 4
6 January 2017 at 2:59 am UTC Likes: 2

To those watching https://mesamatrix.net, I'm sorry, I forgot to re-activate my cron after the recent update :/

Should be OK in a couple of minutes.

Transport Fever has released a big performance patch, might be worth it now
28 December 2016 at 6:40 pm UTC

Quoting: skinnyrafThese are just few examples how hobby-level is the design of the engine.
I still don't understand why they didn't use Unity. Cities: Skyline wasn't the best optimized game ever, but I didn't heard as much complains as for Transport Fever. (And Unity got a lot better, performance wise, since the version used in Cities: Skyline).

I've heard the engine in Transport Fever in made from scratch... That's a very very bad project management decision IMO.

Transport Fever has released a big performance patch, might be worth it now
28 December 2016 at 7:34 am UTC

Quoting: LeopardWhy don't you use latest official Amd driver for your card?

http://support.amd.com/en-us/download/linux
Because AMDGPU-PRO doesn't add much compared to AMDGPU (at least for gaming).
And I'm perfectly happy with the open source drivers and my RX 480. No drivers to install, it just works.
Performance will come later (mainly, once DAL/DC will get polished and merged into the kernel).
I just need to choose a bit more carefully my games. They run well if they are a little bit optimized.

Transport Fever has released a big performance patch, might be worth it now
28 December 2016 at 3:51 am UTC

Me too! But since my RX 480 doesn't perform at its best with the open source drivers, I'd rather wait for the performances to be good before I buy the game.

Editorial: The Nintendo Switch will use Vulkan, why that doesn't suddenly mean more Linux ports
26 December 2016 at 10:42 pm UTC

The console market is even larger than you think, which makes Vulkan even less relevant for console game studios.

As a game developer, I've heard that PC gaming represents around 10% of the global gaming market share.
Let's take some examples with vgchartz's figures:

For Far Cry 4:
ps4:     4.04m
ps3:     1.29m
xone:    1.63m
x360:    0.90m
windows: 0.63m

console: 92.6%
pc:       7.4%


For Battlefield 1:
ps4:     4.08m
xone:    2.25m
windows: 0.38m

console: 94.3%
pc:       5.7%


Maybe indie games have different percentiles but they don't represent the global gaming market share.

Edit:
Also Wii U's production will be officially ended soon: http://www.theverge.com/2016/11/10/13583220/nintendo-wii-u-production-end

There are a few flaws in your argumentation :/

Editorial: The Nintendo Switch will use Vulkan, why that doesn't suddenly mean more Linux ports
21 December 2016 at 9:15 pm UTC

Quoting: wintermuteSo am I, but that fact remains it was the resources of Google and Apple which made the difference. Also remember that Firefox was funded in large part by Google until recently.

Firefox was releases in 2002 and, at the time, IE had 95% of marketshare. But yet Firefox was close to 40% of marketshare when Chrome came into play in September 2008, 6 years later.

IE 7, which is the first release where Microsoft started to be more open-standards compliant (although not enough), was released in October 2006, thus before Chrome's release. This proves that Firefox had a decisive impact on the respect of open standards in the industry. And finally, IE 8, which is way more open-standards compliant then its predecessors, was released in March 2009, just 6 months after Chrome. And 6 months is not enough to this kind of refactoring. So they clearly anticipated the need to respect open standards before Chrome arrived in the scene.

It is true that Google funded the Mozilla Foundation, but if Google hadn't, someone else would have (like Yahoo! for instance).

So it did take the resources of Google to get IE out, but without Mozilla, it would have take probably 6 more years.

Editorial: The Nintendo Switch will use Vulkan, why that doesn't suddenly mean more Linux ports
20 December 2016 at 10:07 pm UTC

Quoting: ShmerlWell, Tizen is normal glibc/Wayland/Linux, same as SailfishOS. But it's nowhere near to Android in adoption.
Indeed, but it's no secret that Samsung is supporting it and want to get free of Google's Android Walled Garden.

And Samsung is the most important Android device manufacturer...

Editorial: The Nintendo Switch will use Vulkan, why that doesn't suddenly mean more Linux ports
20 December 2016 at 9:45 pm UTC

Samsung is supporting Tizen and Tizen is using Wayland, and maybe Vulkan.

Edit: yep, Wayland+Vulkan for Tizen:
QuoteSome other XDC2016 Day 1 presentations worthy of a shout-out include Samsung R&D talking about Tizen 3.0's Window System Integration Layer of OpenGLES/EGL & Vulkan Driver

As for Tizen and Wayland, they seem to get along together quite well: https://wiki.tizen.org/wiki/Wayland_Rendering_Analysis_Tool

Editorial: The Nintendo Switch will use Vulkan, why that doesn't suddenly mean more Linux ports
20 December 2016 at 5:30 pm UTC

Quoting: elmapulDoom runs on wine, show this to your friends who play or want to play doom, and bah!
they have 1 less reason to not give linux a try.
There are always tweaks and tricks to do to have a game working on Wine. It's not really an advertisement for Linux IMO.

Editorial: The Nintendo Switch will use Vulkan, why that doesn't suddenly mean more Linux ports
20 December 2016 at 4:57 pm UTC

That's the problem with FreeBSD (personal opinion), it's not a GPL-like license so companies can enjoy and modify the code without having to share it back to the project.

The more it goes, the less I like these licenses.

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