Latest Comments by Creak
Editorial: The Nintendo Switch will use Vulkan, why that doesn't suddenly mean more Linux ports
20 December 2016 at 4:49 pm UTC Likes: 3
20 December 2016 at 4:49 pm UTC Likes: 3
Quoting: wintermuteThis actually feeds into your point: it took about a decade and the resources of both Apple and Google to knock IE out of its entrenched position in the browser market.I'm sad you don't mention Firefox, which was the first and main opponent against IE and was promoting open standards.
Editorial: The Nintendo Switch will use Vulkan, why that doesn't suddenly mean more Linux ports
20 December 2016 at 3:09 pm UTC Likes: 2
It's Vulkan :D
I think your position made us think a bit more than usual, which is a good thing! ;)
And even if you have made the opposite, we would still have argued about it... We're a Linux community after all :D
20 December 2016 at 3:09 pm UTC Likes: 2
Quoting: pi4630Which are the two games on Linux that use Vulcan already?There, you killed a baby seal, happy?
It's Vulkan :D
Quoting: liamdaweBeing realistic and trying to keep everyone's hype in check is not being pessimistic. I do wish people would understand the difference. I am looking outside the box here and not giving into hyped up speculation about our future.I really like that you didn't throw yourself in the hype. I don't want false optimism and click bait titles and I'm glad you don't do that.
I am optimistic for Linux gaming as I always am, wouldn't be running GOL if I wasn't.
I think your position made us think a bit more than usual, which is a good thing! ;)
And even if you have made the opposite, we would still have argued about it... We're a Linux community after all :D
Editorial: The Nintendo Switch will use Vulkan, why that doesn't suddenly mean more Linux ports
20 December 2016 at 4:02 am UTC Likes: 1
20 December 2016 at 4:02 am UTC Likes: 1
Clearly mobile gaming is superior to the desktop market.
But I would say it's less that the console market (because the price per game is also very different).
But I would say it's less that the console market (because the price per game is also very different).
Editorial: The Nintendo Switch will use Vulkan, why that doesn't suddenly mean more Linux ports
20 December 2016 at 1:54 am UTC Likes: 1
20 December 2016 at 1:54 am UTC Likes: 1
Quoting: t3gIf AAA developers and publishers bring their game to he switch and are forced to learn and use Vulkan, it is a huge benefit for everyone as they may use Vulkan for their PC releases too.Right now, even with Nintendo using Vulkan, DirectX is still more interesting. Having a graphics engine based on DirectX ensures to have a game compatible with Windows and XBox. It's like 50% of the market. The rest is mainly Sony with its PS4. That's why Nintendo announcing they're supporting Vulkan just isn't enough. But if Sony announces it, it might change the situation.
Editorial: The Nintendo Switch will use Vulkan, why that doesn't suddenly mean more Linux ports
20 December 2016 at 12:32 am UTC Likes: 4
20 December 2016 at 12:32 am UTC Likes: 4
There is still a long term effect that might be beneficial for Linux.
In big game dev studios like Ubisoft, EA, etc. engines are often compatible with different graphics API. Of course, the less APIs the better, since it represents a lot of Q&A to verify that each APIs have around the same renderings for the same performances.
15 years ago, the default graphics API was OpenGL. But Khronos didn't improve this API for a long long time, and DirectX appeared and became more and more appealing to the developers. It was obviously easier to develop with DirectX than OpenGL (and its infinite number of extensions). Then the XBox was released and there were no real incentive to stay on the aging OpenGL API. Dev studios started to port there engines to DirectX 9, and since it was compatible with Windows and Xbox, no platform forced them to support OpenGL anymore. OpenGL became a "nice to have... eventually".
The PS2, PS3 and PS4 from Sony were released, but always with their own flavor of OpenGL (especially the shaders). The same goes for Nintendo with their GameCube, Wii and Wii U. So the dev studios still didn't have any incentive to port their 3D engines to the "true" OpenGL API, they already had to port it for Sony and Nintendo. And again, the less APIs, the better.
So: OpenGL is not interesting anymore + Linux's only API being OpenGL = no game on Linux.
Now, Nintendo announces that the Switch will run Vulkan. So porting an engine to Vulkan means that it is compatible with Windows, Linux, Android and Nintendo. It's starting to be appealing.
Nintendo is... nice. But I'm not sure the Switch will work. It's basically a big smartphone that can't phone. I think that the real announce that will have a big impact in the Linux world is if Sony declares that they support Vulkan. Whether it's for the PS4 or the PS5, that could change the balance in favor of using Vulkan as the default API. DirectX would just be the API that we have to use for the XBox's.
Of course, it would be nice if Apple could stop fooling around with their Metal API...
In big game dev studios like Ubisoft, EA, etc. engines are often compatible with different graphics API. Of course, the less APIs the better, since it represents a lot of Q&A to verify that each APIs have around the same renderings for the same performances.
15 years ago, the default graphics API was OpenGL. But Khronos didn't improve this API for a long long time, and DirectX appeared and became more and more appealing to the developers. It was obviously easier to develop with DirectX than OpenGL (and its infinite number of extensions). Then the XBox was released and there were no real incentive to stay on the aging OpenGL API. Dev studios started to port there engines to DirectX 9, and since it was compatible with Windows and Xbox, no platform forced them to support OpenGL anymore. OpenGL became a "nice to have... eventually".
The PS2, PS3 and PS4 from Sony were released, but always with their own flavor of OpenGL (especially the shaders). The same goes for Nintendo with their GameCube, Wii and Wii U. So the dev studios still didn't have any incentive to port their 3D engines to the "true" OpenGL API, they already had to port it for Sony and Nintendo. And again, the less APIs, the better.
So: OpenGL is not interesting anymore + Linux's only API being OpenGL = no game on Linux.
Now, Nintendo announces that the Switch will run Vulkan. So porting an engine to Vulkan means that it is compatible with Windows, Linux, Android and Nintendo. It's starting to be appealing.
Nintendo is... nice. But I'm not sure the Switch will work. It's basically a big smartphone that can't phone. I think that the real announce that will have a big impact in the Linux world is if Sony declares that they support Vulkan. Whether it's for the PS4 or the PS5, that could change the balance in favor of using Vulkan as the default API. DirectX would just be the API that we have to use for the XBox's.
Of course, it would be nice if Apple could stop fooling around with their Metal API...
Redout, a fantastic looking tribute to games like WipeOut could come to Linux, with enough interest
3 December 2016 at 10:25 pm UTC
For bigger teams, it's another story...
3 December 2016 at 10:25 pm UTC
Quoting: GuestI don’t get these developers/publishers who wait for people to tell them they want a linux version. They’ll sell 1 or 2% for Linux like everybody else…Simple because when you're a very small team, dealing with just the Windows bugs can be very difficult, on top of improving the game even more. I am seeing that frequently.
For bigger teams, it's another story...
Redout, a fantastic looking tribute to games like WipeOut could come to Linux, with enough interest
3 December 2016 at 10:21 pm UTC Likes: 3
https://dopagames.itch.io/superpilot
They've just been Greenlit on Steam. They don't have a Linux port yet, but they're not against it. They just want to finish the game first, since they're still adding new features.
Although they haven't made any promise, I've tried a Linux build and it worked pretty well (they're friends of mine ;)). So at least, they're not going into technical issues when they'll have the manpower to support a Linux port.
View video on youtube.com
Edit: They've added a bunch of stuff since this video: tubes, pipes, boost pads, better AI & new tracks!
3 December 2016 at 10:21 pm UTC Likes: 3
Quoting: AnxiousInfusionLinux very much needs it's own "F-Zero".There's Super Pilot:
https://dopagames.itch.io/superpilot
They've just been Greenlit on Steam. They don't have a Linux port yet, but they're not against it. They just want to finish the game first, since they're still adding new features.
Although they haven't made any promise, I've tried a Linux build and it worked pretty well (they're friends of mine ;)). So at least, they're not going into technical issues when they'll have the manpower to support a Linux port.
View video on youtube.com
Edit: They've added a bunch of stuff since this video: tubes, pipes, boost pads, better AI & new tracks!
You will need to update your udev rules for the Steam Controller
24 November 2016 at 2:39 am UTC
24 November 2016 at 2:39 am UTC
Quoting: tmtvlWait a minute... "sudo gedit"? That shouldn't work. Unless you've got sudo aliased to xdg-su, kdesu, gksu, or something like that."sudo gedit" will simply launch gedit as root. there's no rule AFAIK against that (except maybe the security risk of using an app on top of X), but it works nonetheless.
We are testing out a new open source social network for our news called 'Mastodon'
24 November 2016 at 2:25 am UTC
24 November 2016 at 2:25 am UTC
That being said, Mastodon is a Twitter-like while Diaspora* is a Facebook-like. So it depends on the style of posts you want to do. I personally never really understood Twitter, although I tested it for a few years, I ended up using it like a poor RSS client.
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