Latest Comments by Creak
OpenTTD 1.6.0-RC1 released, fine tuning the great open source simulation game
18 March 2016 at 10:07 pm UTC Likes: 1
18 March 2016 at 10:07 pm UTC Likes: 1
I love this game, but it would be great if the train signals were easier to use. I spent hours not doing what I wanted to :D
Star Citizen update, they are considering Vulkan
8 March 2016 at 2:18 pm UTC Likes: 2
8 March 2016 at 2:18 pm UTC Likes: 2
Quoting: maodzedunDirectX 12 has more or less an year head start and most developers now have an idea what they're getting into with it, as well as what performance benefits they can reap.What you said is fairly reasonable, but being late in the game isn't all bad. Because of this delay, Vulkan can also take lessons from DX12 errors.
I am launching a Patreon campaign to support me and GamingOnLinux
7 March 2016 at 8:34 pm UTC
7 March 2016 at 8:34 pm UTC
Quoting: TheBossGreat to hear, annoying for you guys I imagine but nothing I can personally do.Yeah I'm sorry, I didn't understand that you actually closed your old account, I thought you just changed the page settings so that everything went private.
I am launching a Patreon campaign to support me and GamingOnLinux
7 March 2016 at 8:30 pm UTC Likes: 1
7 March 2016 at 8:30 pm UTC Likes: 1
Cool, thanks!
I contacted them, as soon as it's fixed, I'll update my pledge for the new Patreon page ;)
I contacted them, as soon as it's fixed, I'll update my pledge for the new Patreon page ;)
I am launching a Patreon campaign to support me and GamingOnLinux
7 March 2016 at 6:35 pm UTC
Maybe... but why the patreon page of GoL isn't accessible? You might have done something in your page settings to shut everything down. The problem is that we can't remove our pledge on this page before setting pledges on the new page. Can't you take a look at the old page to see what's going on?
7 March 2016 at 6:35 pm UTC
Quoting: TheBossQuoting: BeamboomHmm this is worrying me. I've kept supporting the GOL Patreon page with monthly transfers for a long time now and am pretty sure my account has been deducted steadily up until now - since when should this no longer work?
Nothing to do with us, contact Patreon or your bank if you're confused. An old GOL Patreon was shut down some time ago.
This is a personal Patreon.
Maybe... but why the patreon page of GoL isn't accessible? You might have done something in your page settings to shut everything down. The problem is that we can't remove our pledge on this page before setting pledges on the new page. Can't you take a look at the old page to see what's going on?
I am launching a Patreon campaign to support me and GamingOnLinux
7 March 2016 at 1:31 pm UTC
7 March 2016 at 1:31 pm UTC
I have a problem with the previous Patreon page: I can't edit my pledge.
When I go to my Patreon homepage, it says I'm still supporting GamingOnLinux, but when I get on the GamingOnLinux Patreon page, I only get this message:
GamingOnLinux is the only patreon page with which I've got a problem, every other patreon pages works fine and I can change my pledge. I've tested different ways, but it seems that you blocked the system so we can't even remove GoL from our supported pages.
When I go to my Patreon homepage, it says I'm still supporting GamingOnLinux, but when I get on the GamingOnLinux Patreon page, I only get this message:
QuoteGamingOnLinux has made this page private.
GamingOnLinux is the only patreon page with which I've got a problem, every other patreon pages works fine and I can change my pledge. I've tested different ways, but it seems that you blocked the system so we can't even remove GoL from our supported pages.
How SteamOS could become a better console competitor
20 February 2016 at 11:00 pm UTC
I can't really see your point here. Vulkan is a graphics API that allows developers to build cross-platform 3D application. That's a fact. SteamOS is a distribution allowing to transform any PC into a console (a bit like Kodi transforms any PC into a media center). That's another fact.
But I can't make the relation you make between those facts. To me, the arrival of Vulkan is the announcement of more game on Linux (and thus SteamOS because it's based on a Debian). And SteamOS existence is still relevant because it's the only way to transform your living room PC into a real console.
20 February 2016 at 11:00 pm UTC
Quoting: eddie-fossIMHO, Vulkan is born and game developers probably will avoid do an exclusive again, logically, is more profitable reach the highest number possible of customers and to do so, is better be platform agnostic.
It's sad but SteamOS probably will die, maybe sooner than everybody expect, the same way that happened with AMD's Mantle API.
I can't really see your point here. Vulkan is a graphics API that allows developers to build cross-platform 3D application. That's a fact. SteamOS is a distribution allowing to transform any PC into a console (a bit like Kodi transforms any PC into a media center). That's another fact.
But I can't make the relation you make between those facts. To me, the arrival of Vulkan is the announcement of more game on Linux (and thus SteamOS because it's based on a Debian). And SteamOS existence is still relevant because it's the only way to transform your living room PC into a real console.
How SteamOS could become a better console competitor
20 February 2016 at 2:50 pm UTC Likes: 2
20 February 2016 at 2:50 pm UTC Likes: 2
Exclusivity is bad.
No matter how much economical sugar you put on top, it is fundamentally bad.
I'd rather see people buying a SteamMachine or install a Linux because they think it's crazy awesome, instead of being forced to do that because it's the only way for them to play the games they love.
Exclusivity, although undoubtedly an efficient marketing tool, is just the easy path. It's a fake way to lever your product above the others. It's easy to say "don't publish on this platform", although you could, it's a fake limitation. On the other hand, it's way more difficult to fix your product flaws and improve it to deliver a much better user experience than the competition. So yes, let's have Netflix, Hulu, Spotify, Deezer, Kodi, a better UI, a better controller, a bigger, better game library, a better modularity and all of that with a competitive price tag.
I understand that we, Linux gamers, don't want to see Valve failing on SteamMachine and Linux, but it's not a reason to use cheap marketing strategies to have a temporary advertisement that, eventually, is bad for the customer (even though he doesn't understand it all the time). I'll be even prouder if gamers start choosing SteamMachine or Linux simply because it's better and not because they're forced to.
No matter how much economical sugar you put on top, it is fundamentally bad.
I'd rather see people buying a SteamMachine or install a Linux because they think it's crazy awesome, instead of being forced to do that because it's the only way for them to play the games they love.
Exclusivity, although undoubtedly an efficient marketing tool, is just the easy path. It's a fake way to lever your product above the others. It's easy to say "don't publish on this platform", although you could, it's a fake limitation. On the other hand, it's way more difficult to fix your product flaws and improve it to deliver a much better user experience than the competition. So yes, let's have Netflix, Hulu, Spotify, Deezer, Kodi, a better UI, a better controller, a bigger, better game library, a better modularity and all of that with a competitive price tag.
I understand that we, Linux gamers, don't want to see Valve failing on SteamMachine and Linux, but it's not a reason to use cheap marketing strategies to have a temporary advertisement that, eventually, is bad for the customer (even though he doesn't understand it all the time). I'll be even prouder if gamers start choosing SteamMachine or Linux simply because it's better and not because they're forced to.
Nvidia releases an open-source Vulkan C++ API, it's now on github
17 February 2016 at 12:56 pm UTC
Not so sure if a lot of engines are still written in C. Maybe some pieces of it, or some external libraries, but even the 3D engines (which are often the most hardcore part of the engine) are in C++ now.
17 February 2016 at 12:56 pm UTC
Quoting: STiATEngine creators who develop their engine in C++ (still many are written in C) will probably like this wrapper API.
Not so sure if a lot of engines are still written in C. Maybe some pieces of it, or some external libraries, but even the 3D engines (which are often the most hardcore part of the engine) are in C++ now.
Want to play XCOM 2? The system requirements for Linux & SteamOS have been sent out
3 February 2016 at 1:03 pm UTC
Agreed. Although it seems right now that the mesa devs are more oriented toward stabilization of the drivers since there's been only one update of GL3.txt (and for Intel) in several weeks. (Or they're working on Vulkan?)
https://mesamatrix.net
3 February 2016 at 1:03 pm UTC
Quoting: MGOidLooks like it is Unreal 3, so must be using OpenGL3.3. If so, opensource drivers must play it ok. Feral's port of Grid Autosport is Nvidia only too but plays smoothly in my Radeon with the latest Gallium drivers.
Mesa drivers are advancing really quickly, we already got OpenGL4.1, 4.2 is just around the corner and by Q3 I think we must have OpenGL4.3 covered.
Agreed. Although it seems right now that the mesa devs are more oriented toward stabilization of the drivers since there's been only one update of GL3.txt (and for Intel) in several weeks. (Or they're working on Vulkan?)
https://mesamatrix.net
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