Latest Comments by Creak
This years GDC conference will have a very interesting Vulkan & DX12 talk from AMD
11 January 2016 at 11:13 pm UTC
11 January 2016 at 11:13 pm UTC
Quoting: megastheneswhat might those mysterious games be?I'd say games based on Valve's Source engine. Maybe the first game to be updated will be Dota 2 (considering it's Valve's most played game.
Steam Controller updated, you can name it, take configs with you, adjust the light & bleep and more
16 December 2015 at 4:30 pm UTC
Yup, I did... I got it running on other game though (well... only Team Fortress actually...) and I also have the same behavior on desktop (i.e. working as a mouse). Do you also have Fedora 23?
Edit: I can also use the Steam Controller in BattleBlock Theater.
16 December 2015 at 4:30 pm UTC
Quoting: wolfyrionMy steam controller is working fine with these games, did you try with big screen to play these games?
Somehow my steam controller is working as a mouse outside steam :D
Yup, I did... I got it running on other game though (well... only Team Fortress actually...) and I also have the same behavior on desktop (i.e. working as a mouse). Do you also have Fedora 23?
Edit: I can also use the Steam Controller in BattleBlock Theater.
Steam Controller updated, you can name it, take configs with you, adjust the light & bleep and more
16 December 2015 at 1:59 pm UTC
16 December 2015 at 1:59 pm UTC
I'm so sad that Broforce and Super Meat Boy don't detect the Steam Controller on my machine (Fedora 23 64-bits) :(
A chat with a Unity developer about Unity's new OpenGL system for Linux games
9 December 2015 at 9:27 pm UTC
9 December 2015 at 9:27 pm UTC
Quoting: dubigrasuAll shadows are still there, only this time they are soft shadows instead of hard shadows, so harder to notice.Yep (some shadows are better indeed), but it definitely needs some tweaking because it seems that some NPCs are floating above the ground.
A chat with a Unity developer about Unity's new OpenGL system for Linux games
9 December 2015 at 8:42 pm UTC Likes: 1
9 December 2015 at 8:42 pm UTC Likes: 1
Rendering is better with Unity 5, but shadows are almost inexistent...
They were definitely too sharp with Unity 4, but there are almost missing with Unity 5.
They were definitely too sharp with Unity 4, but there are almost missing with Unity 5.
Unity 5.3 released, hello modern OpenGL system for Linux gaming
8 December 2015 at 11:45 pm UTC
I'm not sure Cities: Skyline uses Unity.
Anyhow, this is great news! I hope the new OpenGL 4 engine is good (bumping to the latest version of OpenGL is one thing, making a good engine with it is another)
8 December 2015 at 11:45 pm UTC
Quoting: Mountain ManI hope the Cities: Skylines developers are paying attention. We might finally get good performance in Linux.
I'm not sure Cities: Skyline uses Unity.
Anyhow, this is great news! I hope the new OpenGL 4 engine is good (bumping to the latest version of OpenGL is one thing, making a good engine with it is another)
A Four Way Comparison For Alien: Isolation Shows Off The Performance Difference
18 November 2015 at 5:30 pm UTC Likes: 2
Yep, that reminds me the perfs comparison of Fallout 4 between PS4 and Xbox One. There are little loss of FPS on the XO, but nothing dramatic in game, until the frame freezes for half a second on XO. That is the kind of difference between playable and unplayable.
Disclaimer: I'm no 3D prog, but I've lived the change from OpenGL to DX.
OpenGL is not a bad API. A few years ago, when it was OpenGL 3.3, it was largely better than DirectX, then DX10 came out, simplified the communication with the GPU, ditched old ways of doing 3D prog and had better results. Khronos didn't make a move despite the fact that they were progressively losing game developers using OpenGL, and thus losing knowledge. They realized, too late, that they had lost their momentum.
And then, after years of no improvement at all, OpenGL 4.0 came out, and then 4.1, 4.2, 4.3, 4.4 and 4.5! Simplifying and ditching away the old API... In other words: to be on par with the DX 11 API.
So no, OpenGL is not a bad API, it has as much overhead as DX 11 has. It can do the same things as DX 11 can. It's just not used anymore by game developers: the skilled people went on the Microsoft side. That means that any tutorial or training now are made for DX, not for OpenGL. So it's more difficult now to write efficient OpenGL code, but still completely doable.
And Vulkan, as much as I'm waiting for it too, won't prevent the infinite ways of coding the wrong way. Moreover I don't think we'll see serious games on Vulkan until quite some time and there is the real threat that DX 12 will still keep its momentum, so I wouldn't get my hopes up already.
18 November 2015 at 5:30 pm UTC Likes: 2
Quoting: Mountain ManMaybe I'd be singing a different tune if the performance numbers favored Linux, but I think people are making too big of a deal over this. No, performance is not where we'd like it or where it should be, but anybody with a decent computer will still have great performance in Linux. We're not talking a difference between playable and unplayable.
Yep, that reminds me the perfs comparison of Fallout 4 between PS4 and Xbox One. There are little loss of FPS on the XO, but nothing dramatic in game, until the frame freezes for half a second on XO. That is the kind of difference between playable and unplayable.
Quoting: GuestImpressively playable in all cases... Windows (presumably on the original DX11 code) has 50% better performance on nvidia than on Linux, whereas on AMD it has 100% better performance. But it works, in AMD's case I believe it's driver issues (AMDGPU just got a major update though, 280X uses the AMDGPU driver stack right? I wonder how the performance would have been with the powerplay update), in Nvidia's case I believe it's OpenGL issues, this game seems to be very well ported to opengl, no denying this. Guess we should just face it that OpenGL isn't really on par with DX11; unless they're using an outdated version of GL. It might be possible to optimize it to come close, but lets face it OpenGL is and has always been a mess, hopefully Vulkan won't be.
Disclaimer: I'm no 3D prog, but I've lived the change from OpenGL to DX.
OpenGL is not a bad API. A few years ago, when it was OpenGL 3.3, it was largely better than DirectX, then DX10 came out, simplified the communication with the GPU, ditched old ways of doing 3D prog and had better results. Khronos didn't make a move despite the fact that they were progressively losing game developers using OpenGL, and thus losing knowledge. They realized, too late, that they had lost their momentum.
And then, after years of no improvement at all, OpenGL 4.0 came out, and then 4.1, 4.2, 4.3, 4.4 and 4.5! Simplifying and ditching away the old API... In other words: to be on par with the DX 11 API.
So no, OpenGL is not a bad API, it has as much overhead as DX 11 has. It can do the same things as DX 11 can. It's just not used anymore by game developers: the skilled people went on the Microsoft side. That means that any tutorial or training now are made for DX, not for OpenGL. So it's more difficult now to write efficient OpenGL code, but still completely doable.
And Vulkan, as much as I'm waiting for it too, won't prevent the infinite ways of coding the wrong way. Moreover I don't think we'll see serious games on Vulkan until quite some time and there is the real threat that DX 12 will still keep its momentum, so I wouldn't get my hopes up already.
Grow Home From Ubisoft Now On SteamOS & Linux
10 November 2015 at 10:04 pm UTC Likes: 3
I'm quite alone here being interested in SteamOS, Linux, etc... that's why I'm surprised that a Ubisoft game was actually ported to Linux. I think it's a pretty good news actually.
10 November 2015 at 10:04 pm UTC Likes: 3
Quoting: adolsonNope, I am indeed a Ubisoft developer, I worked on Far Cry 4 notably (http://creak.foolstep.com/romain-failliot.en.html) ;)Quoting: berillionsQuoting: CreakThat is... surprising!
As a Ubi developer, I didn't expect that ;)
You are really an Ubisoft Developer ? :O
I really doubt Creak was saying he/she works for Ubisoft. I think they were talking about the fact that Reflections is a Ubisoft studio. May be a case of ESL?
I'm quite alone here being interested in SteamOS, Linux, etc... that's why I'm surprised that a Ubisoft game was actually ported to Linux. I think it's a pretty good news actually.
Grow Home From Ubisoft Now On SteamOS & Linux
10 November 2015 at 2:34 pm UTC Likes: 8
10 November 2015 at 2:34 pm UTC Likes: 8
That is... surprising!
As a Ubi developer, I didn't expect that ;)
As a Ubi developer, I didn't expect that ;)
Alien: Isolation Released For Linux, Prepare Your Spare Pants, Port Report, Review & Sale
27 October 2015 at 10:05 pm UTC
27 October 2015 at 10:05 pm UTC
Quoting: pete910Well, It's fine on a 290x @ 1440p all ultra . Motion blur is off Lowest ive seen fps is 50's Normally around the 70's.You're using the OSS driver too?
- GOG Winter Sale is now live and they're giving away games again with a surprise each day
- Direct3D 12 to Vulkan project VKD3D-Proton v2.14 out now with various performance improvements
- GE-Proton 9-21 released for Linux / Steam Deck bringing more game fixes
- The Witcher IV revealed with Ciri as the protagonist
- Core Keeper developer announced KYORA that looks suspiciously like Terraria where "every pixel is yours to shape"
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