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Latest Comments by Purple Library Guy
Drive!Drive!Drive! A rather unique racer will come to Linux
14 December 2016 at 9:26 pm UTC

Since I am also what you'd call incompetent at this sort of thing, my pinch-hitting for the AI might not help much.

Wine 2.0-rc1 released, also showing progress towards Overwatch working in a future Wine version
14 December 2016 at 5:31 pm UTC

Quoting: ShoNuffSome of you are full of it. IF this game works on wine and gets similar FPS to windows install, I guarantee you will buy and play in secret all while claiming NATIVE ONLY (in nerd voice).

Think you're using the wrong pronoun on just who is full of it. I've used Wine for some things (notably Starcraft), I've been known to use a Windows partition for some things, although I'm not doing either just lately. But unlike some, I am not so insecure as to lose it and ooze spite when I encounter someone whose commitment to some ethic is stronger than mine. Sorry, but there really are some people who are willing to endure inconvenience for a principle, and it is the mark of a very small person to pretend they are lying in an attempt to bring them down to one's own level.

Mimimi Productions state that Linux (and Mac) were profitable for The Last Tinker
13 December 2016 at 5:47 pm UTC

If I were a game developer, and the physical sales were an undifferentiated shmoo, and I were trying to figure out how much money I made from Linux sales, I would get the percentage of Linux sales on Steam, assume that the percentage for physical sales was roughly the same, and count the cash as if that assumption was correct. Same-same for any other sales method I didn't have platform breakdown data for.

Helium Rain, a realistic UE4 space simulation game is coming to Linux in 2017, looks brilliant
13 December 2016 at 5:39 pm UTC

Quoting: Niavok
Quoting: Stupendous Man
Quoting: Stranger... You don't have a speed limit ...
Not even the speed of light? ;-)

Still, with a fighter you can reach very high velocities, more than 1000 m/s, but there is no reason to try it, other than fun. Even if ennemies won't be able to hit you, you won't be able to hit them back, and collisions become much more dangerous.

Huh. So, you can't accelerate to relativistic velocities and drop solid slugs which will strike enemy installations with massive energy yields? Um, just as a random for-instance.

Helium Rain, a realistic UE4 space simulation game is coming to Linux in 2017, looks brilliant
13 December 2016 at 5:36 pm UTC

Quoting: Stranger
Quoting: Beamboom
Quoting: PublicNuisanceHopefully they plan a DRM free version

Well it is open-source, so... Duh. :)

I'd just like to correct this : the game's code is open-source, the full game isn't. Basically we're trying to be as open as possible while still selling the game on Steam (and possibly GoG). So the sources are available, it won't have DRM, people may be able to rebuild the game to mod it - but technically the game isn't really open-source.

It's a bit weird, I know.

Not weird at all. Richard Stallman himself says that it's reasonable to copyright art and so forth for games, because art and stories and such are a different kind of thing from, say, recipes and computer programs.

Helium Rain, a realistic UE4 space simulation game is coming to Linux in 2017, looks brilliant
13 December 2016 at 5:32 pm UTC

Quoting: razing32Was that Mozart or is my knowledge of classical music off ?
It's Vivaldi. I believe it's even one of the Four Seasons, but I can't remember which one.

Helium Rain, a realistic UE4 space simulation game is coming to Linux in 2017, looks brilliant
13 December 2016 at 5:29 pm UTC

1. These people seem really cool.
2. More game developers should go with great classical music soundtracks rather than competent-or-worse original music.
3. I love the way everything sort of glides past . . . but it makes me feel like, is there some way to get it to play the Blue Danube?

Wine 2.0-rc1 released, also showing progress towards Overwatch working in a future Wine version
13 December 2016 at 5:21 pm UTC Likes: 1

Quoting: Bumadaralthough its nice they still working in Dx11 and such, its pretty clear that the whole Steam thing has slowed Wine down on some fronts. The big thing here though is their Office 2013 compatible now (or pretty pretty close), those are the things that keep none-gamers on windows :)

Yeah, Office is a big deal. We're gamers, but other areas have an impact too. For all their supposed newfound fondness for Linux, the day Microsoft port Office to Linux, Satan will be skating to work. Unless or until Windows desktop market share drops to levels that put Linux oldtimers in a post-orgasmic haze, not gonna happen. And until then, it's a real barrier to a whole lot of people across almost every industry; if Wine makes current versions of MS Office work flawlessly that alone would justify its existence.

Linux Gaming in 2016, an end of year review
12 December 2016 at 8:21 pm UTC Likes: 3

Quoting: MaCroX95
Quoting: Purple Library Guy
Quoting: MaCroX95We have also seen a lot of cool electron-based apps
Aren't all apps electron-based? Unless you're rocking a Babbage engine . . . I don't think that's what's normally meant by Steam powered though.

Not really, Viber for example is QT based... electron is quite new framework that uses HTML5, CSS and javascript to produce desktop apps... It's not as resource efficient as others but it is very easy for developers to produce high-quality cross-platform desktop apps or software.

I fear you missed my jest. If it doesn't come to you, check the spoiler.
Spoiler, click me
You see, the word "electron" may refer to some platform, but it is also (particularly when not capitalized) the name for the elementary particles which are responsible for electricity, upon which all digital computing is based. Except for the abovementioned Babbage engines. Which, had they been built, would probably have been powered by steam (the not-capitalized kind).

Linux Gaming in 2016, an end of year review
12 December 2016 at 7:18 pm UTC

Quoting: MaCroX95We have also seen a lot of cool electron-based apps
Aren't all apps electron-based? Unless you're rocking a Babbage engine . . . I don't think that's what's normally meant by Steam powered though.