Latest Comments by Purple Library Guy
Leaving Lyndow adds Linux support to their well reviewed short adventure game, my thoughts
10 March 2017 at 7:32 am UTC Likes: 1
Far as I know, dead end. Well, sort of. On one hand, if Wine isn't ready to be a reliable general Windows (not an) emulator now, it certainly wasn't back then. On the other, the Lindows/Linspire/Xandros pushes towards certain user-friendly innovations were . . . I dunno how to put it. Seems like they were kind of too in-house, too forked, too specialized, and so both hard for a small outfit to maintain, and kind of losing the broader help that is normally an open source advantage. They were hoping they would not remain small, but their hope was not rewarded. So their stuff kind of died and I don't think it was workable to incorporate the stuff they'd done elsewhere. Open source is not kind to people who think they are such Awes0me D00ds that they can do it way better all by themselves than the community can.
But I do think that their example/challenge helped to inspire some of the other distributions that worked on user-friendliness while staying closer to upstream, and software projects like Synaptic and so on that made things easier across many distributions. All the things they were trying to do either got done and better than they ever imagined, or in the case of Wine are still being vigorously worked on because they turn out to be really hard.
10 March 2017 at 7:32 am UTC Likes: 1
Quoting: razing32Quoting: Purple Library GuyFor a second I thought this had something to do with Lindows (and boy, does that take me back!)
OK curios now , did that fork into anything ?
Or did all the distros go towards a dead end ? :(
Far as I know, dead end. Well, sort of. On one hand, if Wine isn't ready to be a reliable general Windows (not an) emulator now, it certainly wasn't back then. On the other, the Lindows/Linspire/Xandros pushes towards certain user-friendly innovations were . . . I dunno how to put it. Seems like they were kind of too in-house, too forked, too specialized, and so both hard for a small outfit to maintain, and kind of losing the broader help that is normally an open source advantage. They were hoping they would not remain small, but their hope was not rewarded. So their stuff kind of died and I don't think it was workable to incorporate the stuff they'd done elsewhere. Open source is not kind to people who think they are such Awes0me D00ds that they can do it way better all by themselves than the community can.
But I do think that their example/challenge helped to inspire some of the other distributions that worked on user-friendliness while staying closer to upstream, and software projects like Synaptic and so on that made things easier across many distributions. All the things they were trying to do either got done and better than they ever imagined, or in the case of Wine are still being vigorously worked on because they turn out to be really hard.
Aspyr Media will be publishing 'InnerSpace' from PolyKnight Games helping it come to Linux
10 March 2017 at 12:01 am UTC
10 March 2017 at 12:01 am UTC
Quoting: PhiladelphusWell, apparently it's responsible for nuclear fusion, so no stars, for one thing.Quoting: M@yeulCInvert gravity, and you're off to very bad thing.And invert the weak force and…I don't know, I've never been able to nail down a clear answer on how exactly it works. Free neutrons might get a half-life longer than 15 minutes?
Invert electromagnetism, and you'll have your limbs splitting off. At least you may still have planets and stars...
But that's nothing compared to what happens if you Invert the strong force...
Aspyr Media will be publishing 'InnerSpace' from PolyKnight Games helping it come to Linux
9 March 2017 at 11:55 pm UTC Likes: 1
Not really what that sort-of-scientific notion is about. It's maybe easier to dig if you assume massively multiple parallel universes with all different rules. Which universe would we be in? The one with rules that allow us to exist in it. Similarly, can we expect our universe is a big one or a small one? Big, because on average there's gonna be a lot more life in the big ones. Et cetera.
9 March 2017 at 11:55 pm UTC Likes: 1
Quoting: KimyrielleQuoting: M@yeulCThere are some theories that proclaim that our universe works that way, with these constants, because it makes life more likely, thus more likely for us to be sitting into it.
Since that's just assuming life to be a desirable result of the creation of the universe without any tangible theory of why this would be so, that's a fairly unscientific view of things. But I guess people still need to think that they are so special that the entire universe was made just for us, even if there is not the slightest sliver of evidence to support that.
Not really what that sort-of-scientific notion is about. It's maybe easier to dig if you assume massively multiple parallel universes with all different rules. Which universe would we be in? The one with rules that allow us to exist in it. Similarly, can we expect our universe is a big one or a small one? Big, because on average there's gonna be a lot more life in the big ones. Et cetera.
Leaving Lyndow adds Linux support to their well reviewed short adventure game, my thoughts
9 March 2017 at 11:37 pm UTC
9 March 2017 at 11:37 pm UTC
For a second I thought this had something to do with Lindows (and boy, does that take me back!)
NEXT JUMP: Shmup Tactics, a shoot 'em up redesigned like a turn-based strategy game
9 March 2017 at 11:32 pm UTC Likes: 1
9 March 2017 at 11:32 pm UTC Likes: 1
Hmmm . . . I suck at those games too. I'll have to keep an eye on this.
The Mesa GLSL shader cache is now enabled by default
6 March 2017 at 5:52 pm UTC
From the looks of that explanation, it sounds like the benchmark runs the game on some sort of loop--starts, "plays" for some set sequence, ends, and starts up again to run the game some more. So over the course of the benchmark, the game is restarted multiple times. If the restarts take less time, then over the course of the benchmark it will get through more frames just because more time is spent in game doing frames and less doing restarts. So you get an improvement in "FPS" over the whole run even though while the game is running it is not, in fact, doing more frames in a second.
Note that I have no idea whether this is true, but it looks like that's what this person is saying.
6 March 2017 at 5:52 pm UTC
Quoting: MadeanaccounttocommentThe results also show an FPS increase which is weird because from what I've gathered this feature shouldn't improve FPS. Someone on forums mentioned it has something to do with the benchmark restarting itself but honestly I don't quite understand the explanation given.
Quoting: pal666there is no fps improvements from this feature. it is seen on benchmark only because benchmark is short and restarts game. if you don't restart game, you will see no fps improvements during play after first shader loads.
From the looks of that explanation, it sounds like the benchmark runs the game on some sort of loop--starts, "plays" for some set sequence, ends, and starts up again to run the game some more. So over the course of the benchmark, the game is restarted multiple times. If the restarts take less time, then over the course of the benchmark it will get through more frames just because more time is spent in game doing frames and less doing restarts. So you get an improvement in "FPS" over the whole run even though while the game is running it is not, in fact, doing more frames in a second.
Note that I have no idea whether this is true, but it looks like that's what this person is saying.
The Talos Principle has another stable build with Vulkan improvements, much better than OpenGL
3 March 2017 at 4:28 am UTC
But the general zeitgeist I have from following vaguely this sort of thing for years comes down to: Aside from OpenGL problems, up to now graphics card drivers for Linux have tended to be slower, although that situation too has been improving and the nature of Vulkan seems to be such that it probably won't be nearly as much an issue for Vulkan stuff. But OS to OS, Linux itself is probably faster than Windows, and certainly lighter, so it wouldn't hog as much CPU or memory for itself, leaving more for the game. The "lighter" part of course depends on specifics like, KDE or XFCE or what? As I say, this is my general impression which I cannot cite any sources to defend, so take it for what it's worth.
3 March 2017 at 4:28 am UTC
Quoting: KimyrielleI rarely look at performance numbers and benchmarks, as I am happy when game runs with enough FPS for me to be able to play it. I would however be curious if there are OTHER components holding back Linux performance other than OpenGL. In other words, if a game uses Vulkan on both Windows and Linux, would it perform exactly the same on both Linux and Windows? Or would Linux still be worse?OK, disclaimer, I'm no developer and I can't back this up.
But the general zeitgeist I have from following vaguely this sort of thing for years comes down to: Aside from OpenGL problems, up to now graphics card drivers for Linux have tended to be slower, although that situation too has been improving and the nature of Vulkan seems to be such that it probably won't be nearly as much an issue for Vulkan stuff. But OS to OS, Linux itself is probably faster than Windows, and certainly lighter, so it wouldn't hog as much CPU or memory for itself, leaving more for the game. The "lighter" part of course depends on specifics like, KDE or XFCE or what? As I say, this is my general impression which I cannot cite any sources to defend, so take it for what it's worth.
The Talos Principle has another stable build with Vulkan improvements, much better than OpenGL
2 March 2017 at 5:38 pm UTC Likes: 2
To sum up: Better is better, but best would be best! ;)
2 March 2017 at 5:38 pm UTC Likes: 2
Quoting: EhvisQuoting: 0aTTThank you! Would be interesting to compare this with the Windows version of the game.
Windows DX11 performance was just above Vulkan in the previous beta. So this beta should just about match DX11 performance. So there is still a lot of optimisation work left to do.
To sum up: Better is better, but best would be best! ;)
The 'System Shock' remake has switched from Unity to Unreal Engine, Linux still aiming for day-1 release
2 March 2017 at 5:33 pm UTC Likes: 2
. . . This is that guy, isn't it?
2 March 2017 at 5:33 pm UTC Likes: 2
Quoting: GoLBuzzkillSmart guys!!! Unity is playing big role in Linux gaming being bad, their engine is shit, their performance is shit, they have bunch of Linux specific bugs, they are part of .Net foundation and all of their developers gets sexually aroused when they see C# code and .Net & D3D API calls, sick fucks. From F/LOSS perspective anyone who buys Unity based game is a traitor.
. . . This is that guy, isn't it?
Total War: WARHAMMER has two free new content packs available (UPDATED)
1 March 2017 at 7:49 pm UTC Likes: 1
I guess maybe Warhammer has changed in the last 25 years.
1 March 2017 at 7:49 pm UTC Likes: 1
Quoting: AdinimysWhat ? Bretonnia not Warhammerish ? What xD They have been a part of Warhammer lore from years now...Well, I must admit last time I paid much attention to Warhammer was in the 90s or so, probably early 90s at that. At the time . . . Empire, Skavens, Dwarves, Goblins-and-whatnot, Chaos-Whatever, not Elves as such but the way they always talked about them . . . it was all very much fantasy through a modern-British-working-class-punk-taking-the-piss kind of lens. British gaming and such was all kind of like that at the time.
And there is a lot of diversity in the factions, what you are describing could fit the Empire or the Skavens but you'll hardly describe the Tomb Kings, Lizardmen or... Bretonnianslike this (except for the cynical part because there is still a lot of caricature and cynisism in the depiction of these proud knights exploiting the poor peasants while still showing only contempt for them).
I guess maybe Warhammer has changed in the last 25 years.
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