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Latest Comments by Purple Library Guy
User Editorial: Steam Machines & SteamOS after a year in the wild
13 November 2016 at 8:41 pm UTC

Quoting: chrisq
Quoting: Purple Library GuyThe future is unknowable, therefore you can never say anything has failed, ever. We may be back to horses and carriages in a few years after civilization collapses.
But this is not a useful way of thinking about the issue, certainly not from the perspective of a Linux enthusiast who is assessing whether Steam Machines have made any real difference to Linux gaming.

I could just as easily turn you bs around and say that something isn't a major success in the first hour it's released, then it is a failure.

The problem is the people saying the Steam Machine has failed are saying "Well it failed to do this, and it failed to do that, so it failed", and the people saying it didn't are saying, "Well, you can't say it failed just because it failed at this and that, that's too narrow" but you're not suggesting any alternative measure. You're not saying "Well, if it had failed in these other ways, that would be failure". You end up effectively just saying there's no such thing as failure. It's a cheap way for it to be impossible to lose an argument--no matter how many more areas people point to where the Steam Machine failed, you can always just say "Nope, still too narrow, you can't say it failed just because of that". But it's bogus, your position becomes meaningless. If you won't allow some set of criteria we could judge success or failure by, your denials of other people's criteria are empty.

QuoteYour problem is that he didn't make that distinction, it was about if stream machines were a success or not, not whether they made a difference to Linux gaming. If that was the case it would have been even better though. Steam machines are the natural conclusion to valve's Linux gamble. It has taken us from a handful to 3000 games in a couple of years.
Obviously there greatest thing to ever happen to gaming on Linux.

Except the current pace of games arriving for Linux was basically reached well before the Steam Machines were released and then continued even after it became clear to game developers that the Steam Machines were not going to impact game sales. Valve's push for Linux more generally had a big impact; I suspect that had a lot to do, for instance, with creating enough pressure to put Linux enthusiasts in major game engine producers in a position to make them work for Linux. And those engines themselves supporting Linux was a huge win; it brought the cost of cross-platform down to where even the small Linux market share was likely worth it. Even Valve's creation of SteamOS was significant. Even though it's not really a major distribution in terms of actual users, it does I think create a target for game developers so they can ignore the mass of distros if they want, and a centre of gravity so that people doing Linux distributions can say "OK, if I want games to run, make it compatible with SteamOS".

Steam Machines themselves, not so much. I have yet to see a smidgen of evidence that Steam Machines in specific helped foster game development on Linux. Maybe a little bit before the release, but not after their (lack of) impact had been seen. Current pace of games being released for Linux is if anything in spite of Steam Machines, not because of them.

I cannot think of a relevant measure by which one could say Steam Machines were a success. Things could still change in the future, and if they did that would be a Good Thing. But it would take a concerted effort by Valve that tackled the weaknesses of the product--effectively a re-launch. After which we'd be able to say the new Steam Machines were a success. But the first iteration have not been.

User Editorial: Steam Machines & SteamOS after a year in the wild
11 November 2016 at 10:46 pm UTC

The future is unknowable, therefore you can never say anything has failed, ever. We may be back to horses and carriages in a few years after civilization collapses.
But this is not a useful way of thinking about the issue, certainly not from the perspective of a Linux enthusiast who is assessing whether Steam Machines have made any real difference to Linux gaming.

User Editorial: Steam Machines & SteamOS after a year in the wild
11 November 2016 at 5:58 am UTC Likes: 2

It seems clear that Steam Machines have not sold enough units to budge the overall market share of Linux in the computer gaming world. Games are being released for Linux, not for Steam Machines--the notion that they're even being released for "SteamOS" (as opposed to Ubuntu/Mint/Debian/whatever) is just a polite fiction developers endorse because the platform they sell their games on happens to be behind that minor Linux distribution.
Claiming the Steam Machine is successful because "games are being released for it" is akin to claiming Wine is successful because so many games are "released for it".

One can certainly come up with definitions of "failure" by which Steam Machines haven't failed. But gauged as an attempt to shake up the market for PC gaming and/or consoles, or to take serious steps towards making Linux a major and growing platform for gaming as Gabe Newell seemed from some of his statements to intend, the Steam Machine has not been a success and is not currently on course to ever become a success (although I would argue that in many ways, the Steam Controller on the other hand is a success).
Valve could fix some issues, improve their strategy, and relaunch with a harder push and potentially change all that. But they ain't done it so far and have given no indication that they have any plans to.

User Editorial: Steam Machines & SteamOS after a year in the wild
11 November 2016 at 4:15 am UTC Likes: 4

Quoting: ElectricPrism(various snippage)
View video on youtube.com

Edit:
☑ Steam & Linux are going to hit nearly 3,000 games
The thing about this comment is that it is off topic.
ElectricPrism talks about two things: First, what really motivates people. I have for a long time found the presentation linked there very compelling, and for that matter overall I am very much in favour of flatter organizational structures. But that doesn't make the article wrong. The article does not claim that the people at Valve lack motivation or that they are not productive, or even that Valve is not broadly effective at making money (clearly it is). Nor does it claim that flat organizational structures are, overall, rubbish. What he claims is that Valve's specific flat organizational structure, combined with a certain view of the employees as "elite", seems to make Valve much better at doing, basically, new sexy creative stuff, than on following through with boring detail work or other stuff that's more unglamorous slogging. This does not contradict ElectricPrism's views on motivation, nor does it really construe flat non-hierarchical organizations generally as ineffective.

Second, ElectricPrism talks about how awesome Linux is and how well it is moving along as a gaming platform, and like that. Well, Linux is awesome and hopefully it will ultimately conquer. But none of that has anything to do with the article, which is about whether Steam Machines have succeeded. They haven't, and every indication seems to be that Valve's efforts to make them do so have pretty much petered out. Most of the article's take on this seems pretty sound to me.

So yeah, both ElectricPrism's major points aren't really wrong, they just don't represent a critique of the article. They're irrelevant.

Aside from that, I think ElectricPrism's comments, particularly the one with all the digital red crayon, are really bloody rude.

User Editorial: Steam Machines & SteamOS after a year in the wild
10 November 2016 at 9:56 pm UTC Likes: 2

That sums up a lot of what's been going on, all right.
Personally, if I were Valve, and looking at a re-launch of Steam Machines, I would not do it this year. Maybe next year . . . right now, I would work hard on the infrastructure of drivers, Vulkan, game engines, maybe even Wayland to get definitively past X, so that next time around, SteamOS wouldn't be lagging performance-wise. Poorer performance compared to Windows was a major killer in PR terms, and really Linux should be able to win there.
And I'd feel out those multimedia issues quietly, getting things sorted out so that I had working code in-house and contracts with Netflix etc. ready to go.

When the pieces were in position, I'd go for a major launch that Christmas.

Tyranny, the massive new RPG from Obsidian Entertainment releases today day-1 on Linux, our review
10 November 2016 at 5:48 pm UTC

Quoting: cRaZy-bisCuiTWhy don't you guys just accept a game could possibly have no cloaks?


I'm pretty sure they were about to implement cloaks, but then the dev team took an arrow to the knee.

How can you be properly, dramatically evil without a cloak?

'Oh...Sir!! The Insult Simulator' has taught me how fun arguments are, play it
4 November 2016 at 4:59 pm UTC

Quoting: ivantThe biggest inspiration for this game seems to be Monty Python. Here is just one such scene:
View video on youtube.com

Watch the shows and the movies if you haven't already! High recommended!

Yes, the Python is strong in this one. Looking at a "let's play" or two, while the Python references are fun, I think it would profit from a broader base. Take for instance some of the Shakespearean Insult Generators (I knew there was one of these, but when I went looking for it I found it's become an entire category--there's pages of the things on Google); examples:
http://www.pangloss.com/seidel/Shaker/index.html
http://www.literarygenius.info/a2-shakespeare-insult-generator.htm

Ice Lakes is another fishing game that supports Linux, available on Steam
2 November 2016 at 6:04 am UTC Likes: 1

Oh, right, this calls for the ice fishing joke.
OK, so this guy decides to go ice fishing. So he goes out onto the ice with his fishing pole and hatchet and whatnot, and starts chopping a hole in the ice. But then a voice booms out of nowhere, "THERE'S NO FISH DOWN THERE!"
He looks around startled, doesn't see anybody . . . so he moves a little ways off and starts chopping again. But then the voice calls out, "THERE'S NO FISH DOWN THERE, EITHER!"
He looks around, wondering what's going on, eventually shrugs and moves a bit further. This time before he can even start the voice booms out, "THERE'S NO FISH DOWN THERE, EITHER!!"
So he yells back, "WHO ARE YOU?"
And the voice calls out,
Spoiler, click me
"THE ARENA MANAGER!"

Ice Lakes is another fishing game that supports Linux, available on Steam
1 November 2016 at 8:59 pm UTC Likes: 3

You know, if you had asked me a few years ago whether anyone was ever likely to say about Linux "We have gained a few fishing titles in the last year or so" I would have laughed hysterically. We used to be more like hoping to be able to say "We have gained a few titles in the last year or so."

Space Wars: Interstellar Empires, a turn-based tactical strategy MMO is coming to Linux next year
31 October 2016 at 5:36 pm UTC

How do you even have turn-based MMOs? Wouldn't everyone spend the entire time waiting for other people to take turns?