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Latest Comments by Purple Library Guy
Interview With Artifex Mundi, Publisher Of Casual Adventure Games, We Have Keys For You
16 February 2015 at 9:15 pm UTC

Quoting: ShmerlGood to see them considering GOG. I'm not sure why he assumes that Steam is the most active for Linux users. A lot of Linux users avoid DRMed platforms.
True. But on the other hand, I think there's a perception that Valve is the single force most responsible for the current wave of Linux game availability. That may lead to a certain attachment to the Steam platform that overrides some people's preferences for DRM-free. Works that way for me, for the most part.

Nightside, A Fantastic Looking Real Time Strategy May Come To Linux
12 February 2015 at 8:17 pm UTC

That looks pretty cool. And yes, I've been kind of wishing for more Starcraft-like games.

The OpenGL Successor Is Due To Be Unveiled At GDC
4 February 2015 at 9:42 pm UTC

Quoting: MajorLunaCTell me one single reason EA would want anything to do with Linux, when even Unity wants nothing more to do with Linux because it's "not a viable market." And don't give me any optimistic bs, I'm talking business-wise. What do these companies stand to gain? (The most important question in anything "Who stands to gain?") Especially considering their view of Linux. Microsoft has been aiming to tear down or profit from Linux since its beginning:
http://techrights.org/comes-iowa-trial-exhibits/
http://techrights.org/category/novell/
EA has been involved with Microsoft plenty, as have some of the other companies.
What do they have to gain? Is a solid question. And in the case of Microsoft in specific I do wonder; it wouldn't surprise me that much if they were there to sabotage the whole thing. DirectX is their baby and they have plenty reasons not to want competition. Since this is obvious, they probably won't have much influence on the technology, though, and likely they know it; they're probably there mainly to keep up with developments so they'll know what, if anything much, they're up against.

But when it comes to others such as EA, they have lots to gain.
--Even if they intend to use primarily DirectX, it's good for them if DirectX has viable competition; everyone knows Microsoft gets abusive and sloppy when it has a monopoly, so you need to keep 'em honest by making sure they have to keep up with and/or undersell someone. Even people who normally use DirectX don't want the supplier of DirectX to have them over a barrel.
--Cross-platform doesn't just mean Linux. There are more platforms now and the way things are going it would seem platforms will just fragment from here. There's consoles. There's mobile. There's semi-mobile, like tablets, many of them on ARM and not necessarily running Windows. There's the proliferation of dinky Chromebooks, which don't run a lot of games now but they seem popular so it's likely they'll only diversify; there's an opportunity there. Potentially there's Steam Machines. So where does DirectX run? Windows PC and kinda Xbox. So, the shrinking platform and one console. If next-gen OpenGL can run everywhere, it offers massively greater profit opportunities than DirectX.

So yeah, I think gaming companies such as EA have significant, and depending on how future platform fragmentation goes crucial, potential gains from a strong next-generation GL.
I also don't think having the name "Open" in it or not means diddly.

Dying Light Patch Released, Look Ma No Blur
4 February 2015 at 7:49 pm UTC

Quoting: scaine(That's the third time I've posted this link! It's really, really worthwhile - I'm enjoying how tear-free all my games have become since doing it)
Oh, good. I hate it when my games get torn.

Aspyr's Fahrenheit: Indigo Prophecy Remaster Is Real And It's Out, We Have Keys For You [Key hunt is over]
29 January 2015 at 9:53 pm UTC

Since I play mostly 4X games, not a lot of really scary moments, you know? Unless you count the first time in Master of Orion II when the screen suddenly shifts from the game to a shot of the Antarans coming down a wormhole at you and telling you they're going to exterminate you. But . . . nah.

Thriller? Depends what counts. The Professional was pretty awesome; I've been a Jean Reno fan ever since. Sexy Beast was very good if it's a thriller. And, this might strike some as odd, but The Crying Game. Aside from the . . . different . . . twist that got everyone's attention, it was actually a pretty tense and well-acted story about betrayal and revenge in the IRA. Had some good lines, too. Main character being hassled, has had enough, quietly asks the guy, "Ever try to pick up your teeth with broken fingers?"

Planetary Annihilation Teases New Units & Saved Game Support
22 January 2015 at 5:59 pm UTC

So, wait, this colossus of a game that everyone's been raving about is something where you can't save?!
Yeah, OK, I'll wait until February or whenever.

Valve's Newest Controller Design Looks Solid
10 January 2015 at 9:48 am UTC

All in all, if the changes from the previous version are a matter of small incremental, polish-level adjustments, that's a Good Thing which suggests they're pretty close to ready. If they were still making radical changes which they would then have to start testing from scratch, that would be a Bad Thing.

Toki Tori: The Cheapest Game on Steam
10 January 2015 at 9:34 am UTC

Technically not the cheapest unless "free" isn't considered to count as "cheap". There are free games on Steam for Linux, and I'm quite fond of one of them:
Sunrider: Mask of Arcadius is available for free on Steam for Linux. It's not an open source game, it was developed with some sort of crowdfunding money and then released for free. And while it's partly an interactive novel thingie, it also has turn-based tactical spaceship combat, so it's a real game even if you don't consider novel thingies to be real games. And really, the combat is quite fun and challenging. You command a carrier and a little fleet of space mecha and eventually, optionally, some secondary ships. Plus, you get "prize money", as it were, from the space battles, and you can buy quite varied ship and mech upgrades and a few other goodies. There's a nice mix of weapons which behave quite differently from one another. Also, successful battles give you "command points" which allow you to go all space opera by giving various commands to do "above and beyond" sort of stuff, whether simply fighting more aggressively ("Full Forward!") or unleashing the wrath of the experimental Vanguard Cannon. Even though there's no real animation, there's something satisfying about watching a series of enemy ships go boom as the Vanguard Cannon's beam bisects them.
Warning: The art is seriously in the "voluptuous anime girl" style, while the plot mixes anime harem with classic space opera.

"Mask of Arcadius" is the second piece in a planned three installments. Third is expected this year and will also be free, although I'm sure they'd be happy of any support when they run the crowdfunding for it.

GOL Cast: Bringing Humanity To New Worlds In Civilization: Beyond Earth
1 January 2015 at 9:44 am UTC

All in all, what I'd really like would be Alpha Centauri with its rules pretty much intact, with some of CIV:BE's graphics and Pandora's user interface (Pandora IMO has a great UI) and a few bells and whistles from both newer games.

GOL Cast: Bringing Humanity To New Worlds In Civilization: Beyond Earth
1 January 2015 at 9:38 am UTC

After an admittedly cursory look at CIV:BE, there's an angle that personally bugs me but probably not too many other people. The whole "Affinity" thing and some of the other clever cultural dealies should be interesting in that they are science fictional and not tied to old-earth political concepts. But it doesn't work for me. There's no guts to the approach IMO. The reason is that they all give the impression of a society/culture that is all of a piece--"Your society" is like this. All of it.
But I'm an ideologue, and I'm interested in politics. And politics is precisely about the idea that there are in fact different groups in society whose interests are not all the same. In Alpha Centauri, it was clear that the factions were run by and for different segments of society; you could infer that there were perhaps other bits of society in those factions but nobody in charge cared what they thought. There were numerous technologies and achievements and political choices which dealt directly with various approaches to social control, from bread and circuses to repressive policing by AIs to empowering Eudaimonia.
I don't immediately see that in CIV:BE. Citizens aren't even unhappy any more--they're just less healthy (and for utterly illogical reasons--you build a second city, more people get sick--WTF?), which right there pretty much sanitizes the whole notion that anyone in your faction might think differently from beloved leader. Nope, they never get upset, they just get sick and/or stop having kids (which are both apparently the same thing). And it's unclear to me what the social directions you can take your faction mean to anyone living in the society. So yeah, it feels like the political choices have been emptied of political content. Maybe this is inadvertent, but it kind of feels to me like no guts leading to no glory.

Pandora incidentally is both less and more satisfying in this regard. Basically, they don't have much of what Alpha Centauri had for political/social issues. But the factions have the basis for it, the game just hasn't done the hard work of putting those dimensions in, either in the Alpha C way or the CIV:BE way. Who knows? Maybe they'll do something in the future.