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Latest Comments by ripper
Natural Selection 2 updated with an improved spectator system, new tutorial and 64bit is near
26 August 2017 at 6:41 am UTC Likes: 1

Quoting: s8as8a
Quoting: shotgun14Unplayable on AMD Vega with Open Source drivers :'(
Do you know why, by any chance? I'm curious; also, I hope that when I upgrade my GPU in the future that I will still be able to play this game with a free-as-in-freedom driver. :)

For what it's worth, it works with my AMD Radeon HD 6970, using the free-as-in-freedom radeon driver, in Debian stable/stretch, but it didn't in the previous Debian release (which is now jessie/oldstable).

It works fine for me with radeonsi userspace driver (Mesa 17.1) and radeon kernel driver on R9 270. So just a default distro install (Fedora in my case), nothing changed, works great. There has to be some problem with Vega, it's very new and the opensource drivers are not even upstreamed yet.

Please support me on Patreon, we need your help to continue on
22 August 2017 at 7:06 pm UTC

Quoting: liamdaweIndeed Patreon can be started and stopped any time!
But can you do a one-time payment without even starting the recurring option? I prefer one-time donations, and I don't want to remember that I should cancel the payment next month. That's why I welcome PayPal. If Patreon supports true one-time payments ("remember to cancel next month" doesn't count), you should definitely mention that on the Patreon page. The recurring requirement might put many people off.

Please support me on Patreon, we need your help to continue on
22 August 2017 at 12:24 pm UTC

Finally, PayPal supported. Thank you.

SteamOS beta updated with Flatpak support
28 July 2017 at 2:43 pm UTC Likes: 1

Quoting: marcusHow people think that concepts such as Flatpaks are better than SteamRuntime is beyond me.
...
Flatpak has support for runtimes, so if Steam made their runtime publicly available for anyone to use, it's exactly the same as using steam runtime in a traditional sense. Plus you get sandboxing, which limits the security holes impact even more.

SteamOS beta updated with Flatpak support
27 July 2017 at 10:35 am UTC

This is not about steam runtime - flatpak has a concept of runtimes, so there should be no problem of flatpaked game to rely on the steam runtime. It would even work outside of steam - for example GOG could offer a flatpaked game relying on steam runtime, and as long the steam runtime is just a collection a opensource libraries, GOG or the game dev could host it (so that they don't rely on a different party), the flatpak installer would download it, and everything would work ootb. The only problem could be with proprietary bits, like libsteam (or whatever it's called) - they might not have rights to distribute it, so the game would need to work with it missing. This is actually one of the reasons why valve could considering allowing flatpaked games - the release story would be much simpler for developers - just a single format could be used in Steam, or on any other linux distribution, regardless of however it is distributed (directly, other store, etc). But they say they're not even considering that atm.

For the user, flatpaked games don't probably matter, because hopefully in the future the whole steam will be served as a flatpak to the user. And then all games executed from it are still sandboxed (which is probably the biggest advantage for the end user).

Their stated goal of allowing easy install of third-party apps on SteamOS is quite exciting, because it could mean more widespread use of flatpak between proprietary software makers (think Netflix, Spotify, Skype, etc). All linux users would benefit from that (everyone could install that, not just SteamOS users).

Mesa has a few more games in the threaded OpenGL whitelist as of today
27 July 2017 at 10:21 am UTC Likes: 1

Quoting: sbolokanovDidn't both Overlord use wrapper?

I don't know, but that doesn't really matter. Bioshock Infinite uses a wrapper (EON) too. And it improves some titles even with Wine. This is about single-threaded submission into the OpenGL command queue, not about the technology the game uses.

Mesa has a few more games in the threaded OpenGL whitelist as of today
27 July 2017 at 10:19 am UTC

Quoting: liamdawe
Quoting: ripperIf anybody wants to help out testing more games, here are instructions:
https://www.gamingonlinux.com/wiki/Performance_impact_of_Mesa_glthread
What's with all the "disabled" entries, in the Improves Performance section?

I added a note at https://www.gamingonlinux.com/wiki/Performance_impact_of_Mesa_glthread#Results_template and also renamed it to make it a bit more obvious. Quoting from https://www.gamingonlinux.com/wiki/Performance_impact_of_Mesa_glthread#Measuring_FPS :

QuoteEven if you enable glthread, Mesa can still decide to disable it for compatibility.

That unfortunately happens for majority of titles (so glthread has no impact at all, can't be enabled). Marek said there are some issue that could be resolved, but my impression was that nobody intends to work on those at the moment.

OpenGL multithreading in Mesa is ready for wider testing
10 July 2017 at 10:15 am UTC Likes: 3

I created a wiki page for it, if somebody wants to help out:
https://www.gamingonlinux.com/wiki/Performance_impact_of_Mesa_glthread

@liamdawe, maybe it can be mentioned in the article?

Steam is now available as a Flatpak app via Flathub
19 June 2017 at 12:20 pm UTC Likes: 5

Quoting: wojtek88Sorry for being ignorant, but I felt I must ask:
Why is this information worth writing article about?

Valve only officially supports Ubuntu with their installer. Many distributions don't have Steam packaged and need to add third-party repositories and such. Sometimes those repos are problematic. Having a cross-platform installer in the form of flatpak means users on any distribution supporting flatpak (quite a few at the moment, and growing) can install it. Think of it as a generic exe installer, independent of your distribution packaging policies etc. You also benefit from sandboxing. Very helpful for both Ubuntu and non-Ubuntu users.