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Latest Comments by Kithop
Arma 3 for Linux updated to 1.70, it’s now 64bit and solves the texture issue I had
18 September 2017 at 11:10 pm UTC

Quoting: evergreenDid you try it? Did they implement Joystick support on linux too? I'm also waiting for joystick working.

I actually have a different issue with Steam (Beta) right now where basically none of my controllers work... in game. Oh, my Steam controller works totally fine in Big Picture mode to browse the menus and things. Then I go to fire up a game and.. no controller detected. Arma 3 doesn't, tried Broforce as well (which used to work).

I swear I did the udev rules fine, but maybe not, and I have to revisit just what's going on there. Unfortunately that means I can't test much at the moment.

Quoting: GuestIt has nothing to do with "the wrapper". We implement DirectInput. However it's implemented on the back of the SDL Gamepad mapping system. To support raw HID devices fully would be a lot more work.

Ouch - this is... unfortunate. One of the biggest draws to a game like Arma 3 is that it's not just a foot-soldier thing; you can hop into vehicles, and especially in the case of aircraft, have relatively realistic flight models and controls. Trying to mouse-and-keyboard that is painful.

Arma 3 for Linux updated to 1.70, it’s now 64bit and solves the texture issue I had
14 September 2017 at 3:07 pm UTC Likes: 2

...did they finally fix HID support? Like, can I use a controller to fly a chopper without right trigger being double-mapped to yaw right and 'fire guns', with no way to remap it? :p

Better yet, can I use my G27 wheel+pedal combo to drive ground vehicles and my X52 Pro HOTAS for flight and mouse & keyboard for on-foot without them all messing each other up, like I can under Windows? ;)

I guess I'll have to test these at some point and report back. I can live with being a bit behind the Windows version in terms of raw features/patches, but that was an absolute deal breaker for me playing under Linux. What's the point of having a HOTAS + wheel if I can't use them, etc.

Studio Wildcard have announced another DLC named "ARK: Aberration"
1 September 2017 at 7:02 pm UTC Likes: 1

To be fair, I even have friends playing the Windows version who complain about this game's absolutely atrocious performance on even high-end gaming rigs, nevermind the other bugs, and whether the game is, you know, fun and balanced well or not.

Last time I tried to fire it up a week ago, under Linux, myself, it just crashed to desktop trying to play a new Single Player world. I gave up trying again right then and there.

Slime-san, an incredibly fast-paced platformer that takes place inside a worm
29 May 2017 at 4:10 pm UTC

One of my friends (not really a Linux gamer though he does keep a Linux laptop on the side as his stream chat monitor/general purpose machine, while gaming on a Windows desktop) did a bit of a playthrough of this one a while back.

The little mini-arcade games are quite neat time-wasters that rip off established genres, and we spent a bunch of time watching him go through a Zelda-esque one fighting off progressively harder waves of baddies.

Then, 'oh, right, there's this platformer main game to get back to!'.

Humble tinyBuild Bundle has some really good Linux games for cheap
9 May 2017 at 8:32 pm UTC

I'd been thinking about ClusterTruck for a while, and Streets of Rogue looks interesting. Picked up and downloading now. :)

OpenRCT2, an open source game engine for RollerCoaster Tycoon 2
25 April 2017 at 1:28 pm UTC

  • Multiplayer
  • Added hacks and cheats


Yeah. We played this at a 4-person mini LAN party one weekend. Until about 5 in the morning, because we were laughing so hard. Desync issues abound, of course...


...but it's still hilarious to be patiently working on your giant, max-height rocket elevator thing and hear a split second of screaming peeps as someone else's death coaster launches an entire train across your screen at almost 1000 km/h into oblivion, somewhere out there. :p

Mudlet, the open source MUD client has a new major stable build available
27 March 2017 at 1:56 pm UTC

Wow. Never thought I'd see MU* clients on here. Or updated still. :p

I'm bouncing off a screen session on my home server with TinyFugue all the time on a daily basis for some of the places I visit and play on still. Heck, I'm temporarily hosting a PennMUSH instance for a number of friends.

Eco Alpha 5.4 release, featuring performance improvements and a few big features
3 March 2017 at 7:03 pm UTC

I wondered why I was able to play it fine on my Linux system, turns out it's because I used the command line 'unzip' utility, which automatically fixes this on extraction. Still an issue, of course, but it's easily worked around at least.

There's still bugs, of course (like the minimap not showing terrain), but it's otherwise playable!

GitHub Issue

Avorion, a procedural co-op space sandbox is now on Linux and it looks awesome
25 January 2017 at 6:36 pm UTC

I've tried a couple space-building-type sims (Space Engineers, Empyrion, and a very early version of StarMade), and general space sims (various Wing Commander games including the venerable Privateer, X3, and still holding out hope on Star Citizen - but not Elite: Dangerous), so the bar is pretty high here.

I've got a lot of friends with old/underpowered computers (dual-core Celeron w/ onboard video for one, an A10 APU desktop for another), so while Star Citizen is going to be great on my high-end rig, it's going to be lonely. This looks like it might run half-decent on older/underpowered machines, at least by the requirements on the Steam store page.

Anyone know if you're able to run dedicated servers with this for the multiplayer aspect, aka a 'persistent universe'? I've got a couple beefy rack servers running FreeBSD (with an Ubuntu Server VM) in my basement, and we're getting 150/150 fibre hooked up soon™, so this is something I'd love to host for my small group of friends. Right now it sounds like this might be another option to, say, revisiting StarMade, maybe? :)

I'll have to keep an eye on it anyway - neat!

Virtual Programming are porting Arma: Cold War Assault and Frog Climbers to Linux
24 January 2017 at 5:22 pm UTC Likes: 1

Oh hey, so we'll still be unable to use joysticks and wheels and stuff properly because VP will just blame SDL rather than figuring out... well whatever every other Linux game company's figured out for remappable controls? ;) /s ... sort of.

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