Latest Comments by Kithop
Star Citizen For Linux Is Being Held Up By Crytek
31 March 2015 at 8:33 pm UTC Likes: 3
31 March 2015 at 8:33 pm UTC Likes: 3
Well, the posting they had for a Linux dev at CryTek seems to be filled, so hopefully it means they're still working on it! ;)
Pillars Of Eternity RPG Released For Linux, Early Port Report Included
26 March 2015 at 10:37 pm UTC
26 March 2015 at 10:37 pm UTC
Random note re: tearing and VSYNC, too. I use Xubuntu, and I've found that regardless of whether I have XFCE's built-in compositor enabled or disabled, I'd always get tearing. Games, videos, whatever. I knew VSync wasn't working because every time I'd fire up EUIV, my video card would whine like crazy drawing some ridiculous numbers of frames at the main menu.
I forget where I saw it now, but I'd heard that using 'compton' as your compositor would help, and in my testing it actually works, or at least, it may be forcing Vsync always on. I just literally did an apt-get install compton, disabled XFCE's compositor, then you can background it by adding a startup/login item to run 'compton -b' (or run that on a terminal to test).
Whatever config defaults it ships with, at least in Ubuntu, seem sane enough (no wobbly/flaming/sparkling windows or anything gaudy like that), and it's fixed both video tearing (YouTube + VLC) *and* actually makes Vsync work in-game, without any noticeable performance hit that I can see.
YMMV, and I'm not entirely sure if this is an issue solely with multi-monitor setups on the binary nVidia blobs (GTX 980), but it works for me and may be worth a shot!
I forget where I saw it now, but I'd heard that using 'compton' as your compositor would help, and in my testing it actually works, or at least, it may be forcing Vsync always on. I just literally did an apt-get install compton, disabled XFCE's compositor, then you can background it by adding a startup/login item to run 'compton -b' (or run that on a terminal to test).
Whatever config defaults it ships with, at least in Ubuntu, seem sane enough (no wobbly/flaming/sparkling windows or anything gaudy like that), and it's fixed both video tearing (YouTube + VLC) *and* actually makes Vsync work in-game, without any noticeable performance hit that I can see.
YMMV, and I'm not entirely sure if this is an issue solely with multi-monitor setups on the binary nVidia blobs (GTX 980), but it works for me and may be worth a shot!
Why Are We Still Dual Booting?
12 March 2015 at 4:31 pm UTC Likes: 1
12 March 2015 at 4:31 pm UTC Likes: 1
I dual boot to play all the old games I bought before moving to Linux pretty much full time. And that pretty much means Skyrim, SimCity 4 (now moot with Cities: Skylines), and, uh, Star Citizen (that should be getting a Linux port later). Hmm.
To tell the truth, I spend more time patching Windows than using it for games now, so I guess I'm weaning myself off of it? But a lot of old games probably will never be ported, so it's nice to be able to still boot them and fire them up. The really *really* old games work in DOSBox, at least (yay GoG!).
Two other random things I've found I need Windows for, still? Ripping Blu-Rays with MakeMKV and re-encoding them with Handbrake because they only support the Intel QuickSync hardware H.264 encoder on Windows so my dad can watch his legally-purchased movies and TV shows on his iPad for flights. If you guys know of a way of getting both of those working with a 100% Linux workflow, then I really would touch Windows outside of patching maybe once every 3 months. ;)
To tell the truth, I spend more time patching Windows than using it for games now, so I guess I'm weaning myself off of it? But a lot of old games probably will never be ported, so it's nice to be able to still boot them and fire them up. The really *really* old games work in DOSBox, at least (yay GoG!).
Two other random things I've found I need Windows for, still? Ripping Blu-Rays with MakeMKV and re-encoding them with Handbrake because they only support the Intel QuickSync hardware H.264 encoder on Windows so my dad can watch his legally-purchased movies and TV shows on his iPad for flights. If you guys know of a way of getting both of those working with a 100% Linux workflow, then I really would touch Windows outside of patching maybe once every 3 months. ;)
Tell Blizzard You Want Linux Support In Their Games
9 March 2015 at 7:55 pm UTC
9 March 2015 at 7:55 pm UTC
I do remember at some point Blizzard had said while they didn't officially support it, they did have some people testing WoW on Wine to make sure their patches didn't horribly break compatibility there, and that they weren't going to inadvertently flag Wine users as cheating/hacking.
With it 'mostly' working there, I don't see them wanting to spend the effort in a port, sadly. They'll just tell us to go use Wine like we have done for years.
Their loss, though - there's so many other awesome native Linux games on Steam and elsewhere that I don't miss it!
With it 'mostly' working there, I don't see them wanting to spend the effort in a port, sadly. They'll just tell us to go use Wine like we have done for years.
Their loss, though - there's so many other awesome native Linux games on Steam and elsewhere that I don't miss it!
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