Latest Comments by elmapul
Unbeatable is a rhythm-adventure about siblings, creative blocks, and rocking out coming to Linux
27 March 2020 at 10:28 am UTC
27 March 2020 at 10:28 am UTC
omg, lovely
Project Heartbeat is a brand new community-driven rhythm game out in Early Access
27 March 2020 at 10:22 am UTC
27 March 2020 at 10:22 am UTC
lol, another title i was kinda off following
Amusing free local multiplayer terrain-smashing game 'Hammer Dongers' has a new update
26 March 2020 at 4:26 pm UTC
26 March 2020 at 4:26 pm UTC
hey liam, take a loot at this:
https://www.reddit.com/r/linux/comments/fi0nml/tux_builder_is_a_godot_reimplementation_of/
its not ready yet, but seems promissing
https://www.reddit.com/r/linux/comments/fi0nml/tux_builder_is_a_godot_reimplementation_of/
its not ready yet, but seems promissing
Amusing free local multiplayer terrain-smashing game 'Hammer Dongers' has a new update
26 March 2020 at 4:25 pm UTC Likes: 1
26 March 2020 at 4:25 pm UTC Likes: 1
looks like fun!
i remember having a lot of fun with the minigames from new super mario bross for nintendo ds, its amazing how simple games can be so fun, in many cases they are better than other much more complex games, because they focus on a single mechanic and polish it as if there was no tomorrow, instead of adding a bunch of stuff without polishing any of then.
this also reminds me of when i watched an E3 and nintendo was the only one (among the big 3) to show gameplay instead of just trailers, in the others i was like: this sounds like an cool game, but on an nintendo presentation i felt like i had an gamepad in my hands and was playing the game, i could feel how it should be fun playing the game.
and this video was just like that!
looks like an bomber-man, but with an original mechanic... now if just i could have an proper chair to play it, and someone to play with...
i remember having a lot of fun with the minigames from new super mario bross for nintendo ds, its amazing how simple games can be so fun, in many cases they are better than other much more complex games, because they focus on a single mechanic and polish it as if there was no tomorrow, instead of adding a bunch of stuff without polishing any of then.
this also reminds me of when i watched an E3 and nintendo was the only one (among the big 3) to show gameplay instead of just trailers, in the others i was like: this sounds like an cool game, but on an nintendo presentation i felt like i had an gamepad in my hands and was playing the game, i could feel how it should be fun playing the game.
and this video was just like that!
looks like an bomber-man, but with an original mechanic... now if just i could have an proper chair to play it, and someone to play with...
The big Stadia round-up from the 'Google for Games Keynote' - Splash Damage exclusive, open source and more
26 March 2020 at 3:33 am UTC
anyway, i hope stadia is sucessfull
26 March 2020 at 3:33 am UTC
Quoting: Purple Library Guycant google try with chromeOS?Quoting: elmapulNo sales.Quoting: Guestthat kind of resource allocation simply wouldn't have been done for desktop GNU/Linux..i dont see why not,
anyway, i hope stadia is sucessfull
Seems Valve do intend to go back to SteamOS at some point
25 March 2020 at 11:00 pm UTC Likes: 2
i think you didnt understand the issue here.
its not about being an lazy developer, but having to chose between add an new feature and rewrite your program to fix issues caused by thirdy party code.
i dont give a fuck what python version my distro is using, if none of the programs that i run are running the lastest version of python, they dont need the new features to do what they do, they should not upgrade.
but i do give a fuck when i try to run an effect on gimp, and it simply dont work, breaking my workflow from:
"now, i need to aply the effect x, then y, they z, to make the photo montage i need to do for my work"
to: now i need to waste 3 hours figuring out why the effect X dont work anymore, 2 hours fixing it, 3 hours fixing the z effect that broke after i fixed the x effect, and... what are the steps i was going to follow to make my work anyway? i cant even remember it anymore!
that is why we need to keep things working for 2 years, imagine rewrite the entire blender every 2 years, do you REALLY want to put that work upon yourselft?
i'm not saying you gonna need rewrite everything, but good luck figuring out what broke (testing everything to make sure nothing broke) and why it broke (when its not even your fault, but the fault of some thirdy partie)
not to mention games, windows has at least 10 years of backward compatibility and 90% of the marketshare.
imagine convincing developers to port every library that an game rely on to linux, then port the game itself, only to break stuff 2 years later, with our current marketshare?
or imagine convincing players to game on linux, increassing our marketshare, only to then they figure out that they cant play anymore any game that launched 2 years ago, because those game developers didnt bother to update it?
no one will spend 200 millions of dolars to make an game, than rewrite it every 2 years to make sure its still working, they dont do that on windows, years later most of the profit was already made and any unexpected maintaince may not pay itself.
if developers had to rewrite the games every few years to make sure its still working, they wouldnt make games as amibitous as they do, they would have to scale down their games budget to deal with maintaince cost, the entire industry would evolve slower.
and why? so we can play on linux? if windows were like this, or linux where the most used on desktop and worked like this, those games would be console exclusives already, we would lost completely the most open platform to play games (pc) just because we want an open operating system to run on that platform.
25 March 2020 at 11:00 pm UTC Likes: 2
Quoting: Guestbut it is better than freezing the whole software base for 2 years just to make sure lazy devs can write their code and work without them having to modify it in the future.
i think you didnt understand the issue here.
its not about being an lazy developer, but having to chose between add an new feature and rewrite your program to fix issues caused by thirdy party code.
i dont give a fuck what python version my distro is using, if none of the programs that i run are running the lastest version of python, they dont need the new features to do what they do, they should not upgrade.
but i do give a fuck when i try to run an effect on gimp, and it simply dont work, breaking my workflow from:
"now, i need to aply the effect x, then y, they z, to make the photo montage i need to do for my work"
to: now i need to waste 3 hours figuring out why the effect X dont work anymore, 2 hours fixing it, 3 hours fixing the z effect that broke after i fixed the x effect, and... what are the steps i was going to follow to make my work anyway? i cant even remember it anymore!
that is why we need to keep things working for 2 years, imagine rewrite the entire blender every 2 years, do you REALLY want to put that work upon yourselft?
i'm not saying you gonna need rewrite everything, but good luck figuring out what broke (testing everything to make sure nothing broke) and why it broke (when its not even your fault, but the fault of some thirdy partie)
not to mention games, windows has at least 10 years of backward compatibility and 90% of the marketshare.
imagine convincing developers to port every library that an game rely on to linux, then port the game itself, only to break stuff 2 years later, with our current marketshare?
or imagine convincing players to game on linux, increassing our marketshare, only to then they figure out that they cant play anymore any game that launched 2 years ago, because those game developers didnt bother to update it?
no one will spend 200 millions of dolars to make an game, than rewrite it every 2 years to make sure its still working, they dont do that on windows, years later most of the profit was already made and any unexpected maintaince may not pay itself.
if developers had to rewrite the games every few years to make sure its still working, they wouldnt make games as amibitous as they do, they would have to scale down their games budget to deal with maintaince cost, the entire industry would evolve slower.
and why? so we can play on linux? if windows were like this, or linux where the most used on desktop and worked like this, those games would be console exclusives already, we would lost completely the most open platform to play games (pc) just because we want an open operating system to run on that platform.
Seems Valve do intend to go back to SteamOS at some point
25 March 2020 at 11:41 am UTC Likes: 6
25 March 2020 at 11:41 am UTC Likes: 6
we all know that valve dont know how to count to 3.
The big Stadia round-up from the 'Google for Games Keynote' - Splash Damage exclusive, open source and more
25 March 2020 at 10:39 am UTC
there is anything that i'm missing? like real time comunication/acess to the server?
in any case, i was asking because i have an idea of the numbers of people to develop an triple A game, but no idea on the porting side, i mean, yes, i saw the dying light port video, but it seems like an exception rather than the rule of how ports are done.
2/3 persons to port an game made by 200 (dying light)~1500 (gta 5, witcher3) people, seems abnormal, impossible, i think they put an low budget because linux didnt worth it for then, and valve didnt gave then enough confidence on SteamOS future, nor enough money, feral, or whatever they used (i cant remember) didnt had an big bugdget either.
i think in the case of xbox and playsytation, it is quite simmiliar to stadia, at least for the launch titles, there is a reason why google is hiring ex employees from thirdy parties like ubisoft (wich is their "gold partnership"), those companies already worked in the game production side, as well as in the logistic side, they know how microsoft and sony aproached ubisoft, so they know how google should aproach others.
also, google is hiring ex employees from sony and microsoft for the samre reason, to get know how of how to make business in that area.
how to make partnerships, how to direct an game, coding is just an small fraction of the process, sure its very important, but its not enough.
25 March 2020 at 10:39 am UTC
Quoting: Guestthat kind of resource allocation simply wouldn't have been done for desktop GNU/Linux..i dont see why not, if they limit then selves to an single distro (like: steamOS, ubuntu, chromeOS)
there is anything that i'm missing? like real time comunication/acess to the server?
Quoting: GuestStadia being a single hardware and OS support target sure wouldn't have hurt matters eithersure it helps a lot, but they will expand the server hardware in the future, i just hope that they make an offline version in the future, if that thing helps the linux marketshare to grown...
in any case, i was asking because i have an idea of the numbers of people to develop an triple A game, but no idea on the porting side, i mean, yes, i saw the dying light port video, but it seems like an exception rather than the rule of how ports are done.
2/3 persons to port an game made by 200 (dying light)~1500 (gta 5, witcher3) people, seems abnormal, impossible, i think they put an low budget because linux didnt worth it for then, and valve didnt gave then enough confidence on SteamOS future, nor enough money, feral, or whatever they used (i cant remember) didnt had an big bugdget either.
i think in the case of xbox and playsytation, it is quite simmiliar to stadia, at least for the launch titles, there is a reason why google is hiring ex employees from thirdy parties like ubisoft (wich is their "gold partnership"), those companies already worked in the game production side, as well as in the logistic side, they know how microsoft and sony aproached ubisoft, so they know how google should aproach others.
also, google is hiring ex employees from sony and microsoft for the samre reason, to get know how of how to make business in that area.
how to make partnerships, how to direct an game, coding is just an small fraction of the process, sure its very important, but its not enough.
Untrusted is an upcoming online multiplayer social deduction game about hacking
25 March 2020 at 10:26 am UTC
25 March 2020 at 10:26 am UTC
this seems like an good simulation of team cordination to hack or defend an system, its a shame we dont have an good simulation of the <hacking> part, besides trying to hack an real system...
Ocean's Heart, a sweet-looking upcoming action RPG that emphasizes exploration
25 March 2020 at 10:12 am UTC
25 March 2020 at 10:12 am UTC
looks good, and the meta history (the history about the game development, isntead of the story of the game) is interesting
- New Steam Controller 2 and VR controller designs got leaked
- Huge new Proton 9.0-4 update for Steam Deck / Linux now in need of testing
- Mesa 24.3.0 graphics drivers for Linux released with many new features and bug fixes
- Steam Deck OLED wins Best Gaming Hardware in the Golden Joystick Awards 2024
- The latest from Prime Gaming - November 22 edition - lots for Steam Deck / Linux
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