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Latest Comments by elmapul
The Division 2 live on Stadia, DOOM Eternal this week and more
18 March 2020 at 11:00 am UTC

i hate to say that but...
geforce now pretty much killed stadia.
you simply can acess all your windows games on it.

dont get me wrong, i'm not saying i would use it, but the only reason to not use would be, because you are an linux fanboy...

i mean, you can buy your game on any store (steam, uplay, origin, epic store, gog, itch.io, etc) and stream it, you can get the free games that those stores distribute and stream it, or play it offline on your local machine.
why would any one purchase then on stadia instead?

i know its too soon to say that, but yeah, nvidia pretty much killed it, and looks like microsoft monopoly will continue for an foreseable future, even worse, they will gain marketshare at the cloud this time...

Ubisoft games head to Stadia starting with The Division 2, The Crew 2 and Monopoly
14 March 2020 at 12:59 am UTC

this division trailer is a bit generic, i hate this "tun dun dun dun dun" music that i hear quite often in movie trailers or, in this case, game triailer, but the game may be good, and the graphics are great.

as for the crew, i get bored with the crew 1, so i will pass it, if i purchase it, it will be to support linux gaming.

as for their exclusive titles, gylt seems good, the other ones are skipable.

cant wait for stadia to launch on Brasil, but having a lot of games is far more important for google right now than being in many regions.

Solarus is a free and open source cross-platform game engine for 2D action-RPGs
6 March 2020 at 8:06 pm UTC

i tried it some time ago, and it didnt helped much, compared to starting from 0 in something like html5..
sure you had some features like an tile map editor, but even i can do that, most of the part you still had to do anyway...
so, i'm not willing to test it again so soon... i'm sticking with godot.

Free and open source event-driven game engine 'GDevelop' has a new release up
6 March 2020 at 12:01 am UTC

honestly, this thing is worse than clickteam fusion was 20 years ago, back when it was called multimedia fusion.
not to mention construct 3...

i know, i know, its open source, and support linux, but its not usable yet.
well, its getting there, but trying to make any serious game on it, right now, would be an waste of time.

begginers cant contribute then selves to it and the ones who understand more about code are... i dont know, contributing to godot instead?

at this rate, i dont see much of a future for this project and dont see many sucess cases being made on it on the future.

i really wish it luck, i loved the workflow of mmf/construct, but everytime i download it to see the new version, it still has some glaring issues.
at least it looks stable this time, but the UI is too big and clunky, i coundt use it for 5 minutes without losing my patience.

for some one who never used anything better, it should not be an big issue, but for me its like torture, i dont know if its an good idea to recomend it just yet...

not to mention, its designed to be navitad with an keyboard, that is the opposite of what i expect from an newbie friendly engine, for 2 reasons:

1)an newbie cant know the list of options that he can perform, so in order to figure out how to delete an object he will have to guess the correct term: destroy? delete?
its even worse if english is not you arent an english native speaker.
and it make it harder to translate.

2)moving from the keyboard to type and mouse too much will be tiring

OBS Studio 25.0 RC1 is out to further enhance video livestreaming and recording
3 March 2020 at 5:15 pm UTC

"With the release of OBS Studio 25.0 RC1, one of the missing pieces for Linux is finally in with the inclusion of the Browser source plugin. "

great, it was an headeach to install it, and when i did, i figured out i had no use to it, that i couldnt already do by opening an browser...
but i think it will be usefull for others, so its good news, i just hope i didnt had wasted time on it, to not even use it, and if i had wait i wouldnt even need to waste time making it work.

Stadia roundup: two SteamWorld titles live now and Serious Sam this week
3 March 2020 at 1:50 pm UTC

Quoting: KuJo
QuoteIn an article on Business Insider, they cite multiple unnamed developers mentioning there was barely any financial incentive offered and some also mentioned how Google has a habit of killing projects. So clearly Stadia still has a lot to prove.

Quote from the Business Insider article:
QuoteIt's a statement we heard echoed by several prominent indie developers and two publishing executives we spoke with for this piece.

The article at Business Insider is pure clickbait!

What does "several" mean? It means that there was more than 1 developer. More than 1 can also be 2. Without absolute numbers or names this is no representative statement! What are 2, 3 or maybe 10 indie developers if there are hundreds and thousands of them out there? And what are "two" Publishing Executives when there are certainly hundreds of them?

The headline attracts you ... and in the article there are half-baked statements which are pushed to the general statement. Clickbait!

Here also a youtuber has brought the whole thing well to the point:
https://www.youtube.com/watch?v=FJnKdm6BKWA

i agree, there are millions of indie developers, and a dozen of triple A developers.
what would google do?
throw millions of dollars each indie developer?
or, throw millions of dollars at a few dozen triple a developers, and a fez hundreds at a few indie ones?
of course they would say there is not much incentive, unless they have an exclusivity deal, their opinion dont count.

Stadia roundup: two SteamWorld titles live now and Serious Sam this week
3 March 2020 at 1:38 pm UTC

Quoting: ShmerlI still don't get it, why Google can increase their list of potentially supported games by integrating their SDK with Wine as a fallback until they get more native Linux Vulkan games. They must have some reason why they didn't do it.

because having an version for linux, is not enough.
they need to run the game with an acceptable input lag, and they cant do that with wine.
plus, wine give then no Q/A, if you see the list of games that run on protondb, you will see a lot of false positives (games that lack some features such as cutscenes, but still were classified as platinum) compare that list with valve's white list, valve list is quite smaller.

another thing to consider is that google already tried to support wine in the past, looks like they came to the conclusion that it was not worth it.
valve could have tried this from the beggining, but its an bad option, looks like they are trying it as an last ressource since their plan A failed (steam machines).


google on the other hand, tried supporting wine, tried NaCl, tried supporting standards like vulkan, webGL, webGL2, web assembly, and now as an last atempt: streaming.
if wine was an solution, they wouldnt have to stream anything.
to make an game stream-able, you need an better performance than native, since the game will suffer from input-lag you have to compensate it somehow, meaning, if you were directly at the servers you would get an better performance than native, but since you arent you get the delay from sending the input and receiving the output.
that said, running games on wine is not an option, neither for Q/A that all the features will be there, nor from input lag point of view, nor from the cost of streaming (both sending the data over the wire and having the compute power to process millions of players anyway)

Stadia roundup: two SteamWorld titles live now and Serious Sam this week
2 March 2020 at 9:32 pm UTC Likes: 1

Quoting: sudoshred
QuoteAll in all, we didn't save too much time from having a Linux build, most of the system work is dependent on the platform. For example, achievements, save data handling, input handling, etc is specific for the Stadia platform and it doesn't really matter too much which OS is running in the background. The biggest single chunk of work was porting the game to Vulkan, which took a bit over a month.

No one is going to call bullshit on that?

Achievements, save data handling, possibly even input handling (Steam does some of this I believe), etc, aren't OS specific anyway. From steam to gog to itch to any console these are all different.

The biggest chunk of work was on Vulkan and they did that. The rest is superficial.

Just another excuse from Larian not to support Linux.

I was super excited for Baldur's Gate 3 and was going to pick it up on Stadia, but their garbage excuses have really taken the hype away for me personally.

The game went from an absolute buy for me to unlikely, just because I don't want to support their bullshit excuses.

i agree, that is just bullshit.
porting the code to vulkan is by fair the hardest part, after that, the rest of porting efforts is much cheaper, aside from the Q/A on different distros.

Open source 'Panfrost' driver for Mali GPUs gets initial GLES 3.0 support
28 February 2020 at 2:42 am UTC

so, if the chip suport gles3, why the game looks like crap?
i know this game isnt perfect in the graphic department, but on this level, it should be better