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Latest Comments by elmapul
Stadia looks to be very limited at launch and not just the amount of games
17 November 2019 at 6:46 am UTC Likes: 1

oh, no, here we go again.

i got when the government of my country (and many others) said it would use free software and the project to promote linux.
if failed, the distro chosen by oems sucked most of the time, most people replaced the default distro with an pirated version of windows and the name, linux, was burned by the bad experiences that people had with those crapy distros.

i got excited with netbooks (one laptop per children) thinking linux would finally take off
if failed

i got excited with android
its a sucess, but it dont matter from an gamer point of view (gatcha "isnt" gaming) , from the desktop point of view (as the games, many productivy apps didnt came to linux desktop) and many peopl consider android more closed than windows.
i got excited with chromeOS...
it didnt run regular linux softwares for years, and it couldnt get mainstream adoption.

i got excited with when valve anounced the steam machines,they delayed... i got my hype frozen to the point that i got anxienty problems, steam machines floped, failed to gain traction.
i got excite with might n9 and that it was coming to linux, floped (bad game)
i got excite with yooka laylee, floped (bad game)
i got excite with Blood Stained, linux version canceled (and the game is good, sigh, i'm soo excited for the game i cant play)
i got excite with we happy feel, linux version canceled and looks like the game was bad
not to mention, street fighter 5, witcher 3, darksiders...
i got excited with HTML5...
most of the flash aplications (and games) didnt got ported and lets be honest, triple A games wont be ported, google failed once with NaCl, and trying to push webGl, webGL2, webAssembly, didnt solved this issue


i got excited with stadia,come on!

Small Mode returns to Steam, Broadcast Settings appear on Linux and more on Steam Cloud Gaming
10 November 2019 at 9:05 am UTC

'It's going to be incredibly interesting to see exactly how Valve will be handling this, especially if they will allow other services to integrate directly with it. That could be a pretty big selling point compared to the likes of Stadia.'
or it could be an steam machines 2.0 (another flop)

Google have confirmed the Stadia launch date is November 19
10 November 2019 at 7:57 am UTC

Quoting: Desum
Quoting: elmapul
Quoting: DesumOh goodie. The ultimate DRM and censorship scheme. I'm so excited this is being warmly received because the servers happen to be running on Linux.

i'm worried about DRM and censorship too, but lets take it easy for now.
just remember that chromeOS was online only too when it launched, i think stadia is just an temporary solution until they can get more marketshare for their chromeOS, then they will be able to entice more developers to add offline capabilities too.
actually, chromeOS may be the reason why they are doing stadia anyway, its the only way to make it grow, without games it would strugle to grow otherwise.
also, i'm pretty sure that sony or microsoft will attack that disadvantage that stadia has to attack it, so they will have to respond.

also: onlive is not alive anymore, not because the company was bankrupt but because they where acquired by sony to use their technology on psnow...
lets just remember that before they shut down their servers they offered the option to download your games from they. (cloud lift)

in any case.
be the future an utopy or an distopy, there is NOTHING we can do about it.

There is plenty we can do about it. Just because SOME things are not in our control, doesn't mean nothing is.
we cant even trust our processor, its pointless to have even an open source compiler if we can't trust the processor itself

Google have confirmed the Stadia launch date is November 19
10 November 2019 at 7:50 am UTC

Quoting: Eike
Quoting: elmapulyou need to decode things fast in order to get an good experience, they only way to do that is with either an good processor, video card or asic.

Current integrated graphics have built-in VP9 support.

yes, that built-in vp9 suport IS an asic, it dont matter if its part of the processor or gpu, it does have one.

AMD announce their third-gen Threadripper processors and a 16 core flagship Ryzen 9
10 November 2019 at 7:48 am UTC

i'm more impressed with the cache than anything, and cache is more important than most people think

Microsoft confirm their new Chromium-powered Edge browser is coming to Linux
7 November 2019 at 2:19 pm UTC

looks like the era of "apps co" and "ops co" finally has come

Google have confirmed the Stadia launch date is November 19
19 October 2019 at 7:28 pm UTC

[quote=chancho_zombie]
Quoting: Linuxwarperhttps://opensource.google/projects/explore/featured
android, chromium, go language, dart language, fuchsia os, kubernetes, webrtc, webm and many many more. And coincidentally some of those projects have benefited their competitors like amazon using the android fork, fireos ;

actually fuchsia may be a bad thing, it will be just like linux, except that the licence allow it to not be open source in the future

and fireos was not able to compete, competing is not as easy as to make a fork, especially when a lot of games use google play service and a lot of purchases of apps are done withing google play services, its a lock-in, an disguised one, but still an lock-in.

Google have confirmed the Stadia launch date is November 19
18 October 2019 at 7:13 am UTC

Quoting: chancho_zombie
Quoting: Liam Dawe
Quoting: chancho_zombie
Quoteand it will work across devices right away (so you don't need to use that fancy Chromecast Ultra). As long as your Linux PC has a Chrome browser installed, it should work fine.

I don't get this it should work on normal chrome browser even on android phones??. So then it should work in a normal Chromecast UH?
From what I read somewhere, it's because the original Chromecast doesn't support VP9.

I still don't get it. Wasn't stadia supposed to be interconnected with youtube?? I can stream from my linux pc with chrome or from my android phone to my chromecast, why should it be any different? I guess will have to wait to know the details why this is not possible.

you need to decode things fast in order to get an good experience, they only way to do that is with either an good processor, video card or asic.
chromecast 3 probably has an asic for vp9, and new phones can do that either by an asic on the cpu, the gpu or by bruthe force (without an dedicated hardware extension, using more cycles to process the same information, but still doing it fast enough)

Google have confirmed the Stadia launch date is November 19
18 October 2019 at 7:06 am UTC

Quoting: DesumOh goodie. The ultimate DRM and censorship scheme. I'm so excited this is being warmly received because the servers happen to be running on Linux.

i'm worried about DRM and censorship too, but lets take it easy for now.
just remember that chromeOS was online only too when it launched, i think stadia is just an temporary solution until they can get more marketshare for their chromeOS, then they will be able to entice more developers to add offline capabilities too.
actually, chromeOS may be the reason why they are doing stadia anyway, its the only way to make it grow, without games it would strugle to grow otherwise.
also, i'm pretty sure that sony or microsoft will attack that disadvantage that stadia has to attack it, so they will have to respond.

also: onlive is not alive anymore, not because the company was bankrupt but because they where acquired by sony to use their technology on psnow...
lets just remember that before they shut down their servers they offered the option to download your games from they. (cloud lift)

in any case.
be the future an utopy or an distopy, there is NOTHING we can do about it.

Things are going downhill for the Atari VCS as Rob Wyatt quits
17 October 2019 at 4:51 am UTC

Quoting: slaapliedje
Quoting: elmapuli said it.

we just wasted millions of dollars that could be better spend into funding an open source software instead of an console that had no chance to compete and was most likely an crash grab scheme,
Nintendo paid 1 billion to unity to support then back in the WiiU days, this project had much less money than that, why would epic, unity or anyone support then?
their dont pay for the cost of production of an single triple A game.

"They explained that the pre-production Atari VCS units can run both Windows and Linux and that's about it right now."
and as the last nail in the coffin, many people who purchased this, will not wait for the ports, they will just install winodos on it an call it a day, as an result, the developers who might be interessed in supporting it will just support windows instead.
we supported it hoping that it will increase the linux market but it will be yet another dead project hurting the linux "brand".

but at least now every one know an quick way to make money, an carmagedon-esque way of making.
slap linux on your project description, so you get an quick buck from fools activists, then give us an midle finger.
According to some on the AtariAge forum, there were even people sending them emails asking if they wanted some games written for it, and there were either no response, or them saying no. These would have been exclusive remakes of Pitfall (at least) if I recall. So yeah, I don't know what the hell they are thinking. If they had done this right, it could have been pretty sweet, and it initially looked like they were going to, but it looks like they're just kind of flopping around (or is that fapping?).

of course they dont want, if they accept they would have to tell the developers about the specs of the device, this device dont even exist so they cant do that, they can lie with something but this like may leak and they will get in trouble to explain their selves.