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Latest Comments by elmapul
Unity have now properly announced Linux support for the Unity Editor
31 May 2019 at 8:24 am UTC Likes: 1

"Film and Automotive, Transportation, and Manufacturing (ATM) industries".
Film, it a bit obvious, some companys may be using Unity to make movies isntead of things like 3DS max,maya, bleder.

Automotive? maybe that is the reason:

https://www.ccn.com/elon-musk-epic-unreal-engine-tesla-fortnite
https://twitter.com/elonmusk/status/1129888234081640448?s=19

as for Manufacturing... i have no idea

id Software going all-in with Vulkan, some interesting details about that and Linux for Stadia
14 May 2019 at 9:34 am UTC

Quoting: liamdawe
Quoting: Shmerl
QuoteApart from the game and Google's own "libGGP" everything else seems open.

They should have opened it as well, to allow making some SDL drop-in plugins that replace it.
We have now idea what this point what libGGP is though, probably not something they can just open up, as it's likely hooking into their Stadia API. I imagine that's what it would be for anyway.

i dont see any quote of then using xorg.

"verything else seems open. It's using Pulse Audio, Vulkan, libc++, glibc and of course the Linux Kernel. "
xorg is obsolete, and wayland is not even close to be ready for the prime time, so...

looks like everything will be open, except the part that matter, the graphic output of it.

After suggesting a developer drop Linux support, Vivox have released a statement
2 May 2019 at 8:12 am UTC

Quoting: nazandrakeOk it's been some time but doesn't Wine provide libs and tools to compile your project on which makes it compatible with it. I have not used it personally and lately I'm sparsely using Wine (just for playing wow from time to time) so correct me if I'm wrong but I do remember that blizz once said their are using it and thus not release games like wow natively on Linux (don't remember if it was really a blue post).

looks like blizzard has an internal build of wow running on linux, but its most likely and headless version, without anything beeing rendered "on screen", they only run the math part of it, the "physics" of it, without gui, so they can use it on the servers.

unfortunately a lot of linux sites promoted it as if they had the entire game running on it, and just dont relase it for end users...

After suggesting a developer drop Linux support, Vivox have released a statement
2 May 2019 at 7:43 am UTC

not all employees are PR persons, or are qualified for ansewer for their company...

UNIGINE recently updated the Superposition benchmark tool with free VR support, Linux VR supported
26 April 2019 at 5:42 am UTC

"play with over 900 interactive objects"
well, if that is an tech demo, looks like an tech demo with lots of fun

Valve released a stable Steam Client update yesterday, some nice fixes in for Linux and Steam Play
21 April 2019 at 2:08 am UTC

Quoting: Eike
Quoting: elmapul"What would you like to see improved next in the Steam Client?"
updates to the oficial list of games white listed by valve.

By the way, did we give up on "Show games released natively for Linux!"...?

i dont need to quote this, this is implicit.

Steam Play just got two updates with 4.2-3 and 3.16-9, some great stuff included
19 April 2019 at 6:36 pm UTC

" It essentially puts the tools we've been using to hackport XNA games and drops them into the hands of every single user on Steam. "

wait what? they are "porting" xna games to fna or forcing then to use it on windows too?
that means if microsoft drops support for xna in an certain windows version those games will keep working?
or i'm reading something wrong?

Valve released a stable Steam Client update yesterday, some nice fixes in for Linux and Steam Play
19 April 2019 at 4:52 pm UTC Likes: 1

"What would you like to see improved next in the Steam Client?"
updates to the oficial list of games white listed by valve.
it may seem something small, but the protonDB database isnt realiable, some people rate the game as platinum without knowing about all the features that the game have in order to be able to test it and make sure everything is working, so some "platinum" or "gold" ratings are false positives.
example: guilty gear dont have any videos on proton (neither the intro, nor the extras nor anything else that the game may have, looks like the issue is that the codec for then is WMV, but that is an issue that valve can easily fix asking devs to convert the videos and distribute alongside the game (or convert then selfs asking permission to redistribute it)
another issue is features like hair works that may not work on linux, but the game be rated platinum regardless.

Unity 2019.1 is out, finally moving the Linux editor from Experimental into Preview
17 April 2019 at 5:41 pm UTC

Quoting: Guest
Quoting: Pikolo
Quoting: GuestIt's nice to see Unity improving all the time, and extra cool to see officially supporting AMD + Mesa. All of that becoming more & more stable, and easily installed or available out of the box, along with native GNU/Linux editor support would be a huge boon to game development on GNU/Linux itself. I've often said that porting after making a game is one thing, but developing it natively is something else entirely and ideally what we'd like.

Wonder what the push is for this recently. Not that I mind.

Might be Stadia - that runs natively on Linux, and while it has it's own SDK, I assume many similarities to desktop Linux in things like scheduling remain

I had thought of that, but I'm not seeing much extra from the other engine developers in the same area. So maybe it's just Unity being awesome, like how they were first to the GNU/Linux desktop for many indie developers. Perhaps just natural progression.

it takes time to do it, the only reason why unity could promisse official linux support so soon is that they
1)have tons of money
2)already had an experimental working build (not officialy supported)

Unity 2019.1 is out, finally moving the Linux editor from Experimental into Preview
17 April 2019 at 5:36 pm UTC

Quoting: ThormackDoes this help fix bugs on Unity games?


Like Rust
:(

only if the developers update their game to the lastest unity version, wich is unlikely since it can introduce new bugs (unity has dropped support for their pseudo javascript, wich means any game made with it will have to be rewritten in c#, unity also droped support for the other language that i cant remember the name, not to mention that unity may have broken backward compatibility with a few things)

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