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Latest Comments by elmapul
Wine 4.6 is officially out with the start of a Vulkan backend for WineD3D
13 April 2019 at 4:22 pm UTC

Quoting: mrdeathjr
Quoting: elmapul
Quoting: mrdeathjrBlazblue Calamity Trigger



Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus

https://www.youtube.com/watch?v=VsRr6hyEOtI

With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+

https://www.youtube.com/watch?v=c5XSfnkDUnQ
did the intro for Blazz blue worked or its like guilty gear on proton?
also, can you test guilty gear?

No for now dont work because wmv dont work correctly in proton because proton use wine64 prefix meanwhile plain wine no x64 allow use wmv without issues

^_^

i hope vale ask then to convert those videos to something else (or if they cant, because they lost acess to the game code and cant redirect it to use other format instead, at least they should provide the video in both formats)
so instead of an entire feature be missing, or they have to pay the royalites for each player who want to play the game on linux, they can pay once and get ride of the royalites entirely.

Wine 4.6 is officially out with the start of a Vulkan backend for WineD3D
13 April 2019 at 8:52 am UTC

Quoting: mrdeathjrBlazblue Calamity Trigger



Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus

https://www.youtube.com/watch?v=VsRr6hyEOtI

With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+

https://www.youtube.com/watch?v=c5XSfnkDUnQ


did the intro for Blazz blue worked or its like guilty gear on proton?
also, can you test guilty gear?

Ethan Lee's MAGFest presentation video about Proton & Steam Play is up
26 March 2019 at 11:56 pm UTC

Quoting: tuxdeluxReally excellent video to watch, with good audio.
that is thanks to F-audio. /joke

Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
20 March 2019 at 8:10 am UTC

as for the DRM issue, we will finally get an ansewer to the question:
piracy harm sales?
or they increasse then by promoting the content to more people who might purchase then as result?

Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
20 March 2019 at 8:09 am UTC

Quoting: Klaas
Quoting: elmapul
Quoting: KlaasAnd to add something new to the discussion: It's very energy inefficient. Streaming videos a already a huge waste of energy – and this has to be a lot worse.
not really, if you have an older computer, it may waste more energy doing less, the issue with newer and powerfull comptuters is that they tend to not do less.

Why? Let's assume as a simplification that the local computer that is able to run the game uses as much energy as the Stadia Server component and the local computer that is used as a thin client require the same amount of energy. Do you think the infrastructure necessary for the communication does not require energy at all? The infrastructure required for video streaming requires huge bandwidth and a lot of energy. The infrastructure needed for game streaming needs huge bandwidth and low latency – so it has to require more energy.

ok, i will change my phrase from not really to " not necessarily", better now?

Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
20 March 2019 at 8:06 am UTC

Quoting: Nevertheless
Quoting: ShabbyXDisclaimer: I work at Google (though not on Stadia), previously Eidos Montreal (Shadow of the Tomb Raider).

Games running on Stadia are primarily native. Yeap, engines you never dreamed would support Linux, now do thanks to Google.

As Stadia has its own SDK, porting from Stadia to Desktop means adding SDL support and supporting the desktop swapchains. Personally, I think the biggest hurdle with desktop support would be testing and bug fixing, as with Stadia the game is really just tested on AMD. That said, as a desktop Linux gamer myself, I'm certainly hoping this would help get us more AAA games. :) If nothing, all the open source work means better mesa, faster kernel, more advanced profilers etc which are all good for our cause.

Regarding Google and data, believe me, Google is the farthest from evil.

I really don't think of Google as evil. Amongst other activities Google collects and farms data about human behaviour. They refine it with and to algorithms. Aside from advertising this can be used for all kinds of things, some of them I even think humanity really needs to save itself and the planet.
I think we are very much driven by individual or small group progress, and we tend not to care the negative effects it can have when masses of individuals follow those goals. That's why we worsen traffic jams with egoistic behaviour, that we even hate when others do it. That's why we burn our climate driving SUVs, consuming our a$$es off and so on...
I really think we could use some algorithmic control over that human problems.
There comes the "but". Those algorithms NEED to be transparent, contestable and open source. NO corporation should control them!
Google may even be of best interests, but it is a corporation consisting of human beeings, and will be controlled by other unknown humans after them (controlled by shareholders who only have their individual financial goals).
Not evil, but potential harmful now or in the future. There is only one thing Google can do to make sure it won't be harmful one day, and that would mean make all data availlable to the public.

humans CANT parse so many data, even google is not in complete control of their algorithms, they use AI for that.

Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
20 March 2019 at 7:58 am UTC Likes: 1

Quoting: AederConsidering indies need all the cash they can get, this could at the very least get some of the dev teams behind high quality indie games to finally make use of the Linux exporters in Unity and Unreal in addition to the recently added Stadia exporters. After all, if your game gets tested on normal Linux, it'll surely work on Stadia, and you get both revenue streams to justify the porting process. That alone could boost Linux library a lot.

Any big company using AAA custom engines probably has 0 issues porting to Linux other than not having a financial incentive at the moment.
actually they will support steadia first and linux will be an after through since it has tons of distros with less marketshare.
Quoting: GuestAlso I'm a little bit displeased with the part where they said it works on Google Chrome ... only?
they quoted it on the presentation, currently its chrome only, but they said it will support other browsers in the future.
its not just their fault, browsers have an serious issue with streaming input data, there is no good protocol for online games in browsers right now.

Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
20 March 2019 at 7:45 am UTC

Quoting: liamdaweOne thing I forgot to mention in the article:

Game preservation is also a pretty big issue with streaming services like this, since no one outside of Google and the developer/publisher will likely see the titles. Think of how amazing the emulation scene is for older titles and now with things like Steam Play enabling older titles to keep working long-past when they will probably break on Windows.

What happens when a developer/publisher vanishes? Are the contracts still valid or do Google then have to remove the game(s) and no one sees them again? Lots of situations like that going on in my head right now.

it will depend on the contract that google has with then.[quote=please_use_plain_text]Nice to see it's based on Linux and Vulkan but :


Quoting: please_use_plain_text"- Google
- If some AAA games start to be developed for these Stadia servers, i strongly doubt they'll be available for Linux desktop on others stores. I don't think Ubisoft or Square care about the tiny Linux market share, but i'm sure they care about the potential massive audience they could reach with Google

but google may want to push offline gaming too...

Quoting: please_use_plain_text"Streaming is the worst DRM ever made, you don't own your games and you're screwed if a publisher want to remove a game (music licensing issue for example)

they can replace the soundtrack, but i would hate that option too

Quoting: please_use_plain_text"- Actually, i don't think Google really care about indie gamedevs

Quoting: KlaasAnd to add something new to the discussion: It's very energy inefficient. Streaming videos a already a huge waste of energy – and this has to be a lot worse.
not really, if you have an older computer, it may waste more energy doing less, the issue with newer and powerfull comptuters is that they tend to not do less.

Quoting: mirv Oh, and region restrictions are another matter. Some games you can legally play in, say, Germany - but you can't _buy_ them in Germany (or if you can, they have to be restricted somewhat, e.g removal of showing blood on screen). That's going to annoy a lot of people, who buy a game overseas and have it posted to them currently as a workaroudn. Then what happens if you pay for the service in one country, but travel or move to another for a time? You might end up with a localised version instead.

totally agree

Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
20 March 2019 at 7:22 am UTC

Quoting: const
Quoting: CandricS
Quoting: qptain NemoUnity and UE developers getting strongly incentivized to improve their Linux support is fantastic. That alone is good enough news for me.

I'm not too sure they will improve Linux support. I expect it to be something more along the lines of adding support for Stadia. I get the feeling that Stadia won't be pure Linux, in the same way you can't say Android is Linux - developing for Android isn't developing for Linux. I'd be glad to be proven wrong when they actually release this.

While it will have it's own, non-SDL, non X SDK, there will definatly be a whole bunch of synergic effects. And I wouldn't be surprised if SDL would be ported to Stadia in the long run. Why not?
It will have a linux like filesystem, a linux kernel running under it, open source AMD drivers empowering it and last but not least Vulkan. There will be a bunch of otherwise windows developers learning to handle those things and a lot of tooling work will be done around it.

because input will be handled client side, the server dont need to know anythinb about the input, only about the abstraction it had prior to the stream from the user computer.
Quoting: fedotixGreat if based on linux.
Anyone knows when Stadia will be available for public ?
2019 in a few countries (most of the europe, us and i cant remember the other one, i think it was UK)

Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
20 March 2019 at 6:54 am UTC

Quoting: Xaero_Vincent
Quoting: Purple Library Guy
Quoting: Xaero_VincentOr is this just Google using Debian as a VM host to run Windows 10 guests w/ GPU passthrough, where the games will run inside Windows and get streamed in the cloud?
I don't think Vulkan would be such a big deal if it were that. Plus they're going to have enough speed issues with streaming stuff without running everything in VMs.

Interesting. Well there are very few Vulkan games for Linux now. It's seems like it would get very expensive if Google was paying game developers directly to port to Linux for their service. Perhaps Project Stream's Assassins Creed Odyssey was playing on Debian with Wine Staging + DXVK and therefore running via Vulkan?

an triple A game cost arround 40~250 millions of dollars to make, google HAS this money, if he can develop an triple A game from scratch, he surrely can make an company port the game for his platform

Quoting: Xaero_VincentNice! So with "primarily", at least some games might be using something like Wine though? If so that would be good news, because then Google might be able to put their weight and push BattlEye and Easy Anti Cheat to behave with Wine if or when popular battle royale games hit the service.
you dont need anti cheat softwares when the game is running on the cloud.