Latest Comments by elmapul
Valve have some serious competition, with the Epic Games Store being announced
9 December 2018 at 10:16 am UTC
9 December 2018 at 10:16 am UTC
y
1)when quantum break relased on xbox, it was an xbox exclusive, then they tried to 1port to windows but to make it an windows store exclusive then they launched it on steam.
sea of thievs is not avaliable for steam? so what? there is no evidence that it will never be.
and AFAIK there are already some UWP titles on steam, there is nothing that prevent UWP from being distributed on other stores.
2)the entire Unreal Engine source code is available on our GitHub page
https://www.unrealengine.com/en-US/ue4-on-github
its not FREE Software, but it IS open source, its not royalite free but it IS open source.
3)as i said many devs are already leaving steam in favor of their own stores on pc.
if its cheaper to publish on epic store than run their own store, and cheaper to run their own store than publish on steam, they will have an big incentive to do so.
Quoting: BdMdesigNQuoting: elmapul...
What to hell you are talking?
1. All games you are list are not Windows Store Exclusive. I talk from Universal Windows Apps (Games) and this are Windows 10 / XBOX Exclusive. Can you buy "Sea of Thieves" as exemple outside from the Windows store? No!
2. the Unreal Engine is not open source software!
3. i never sayed thats Devs will not use the Unreal Engine, but don't make Games Epic Store Exyclusive! I never talked about the UE4. Read my post again.
I talked ONLY about the Shop!
1)when quantum break relased on xbox, it was an xbox exclusive, then they tried to 1port to windows but to make it an windows store exclusive then they launched it on steam.
sea of thievs is not avaliable for steam? so what? there is no evidence that it will never be.
and AFAIK there are already some UWP titles on steam, there is nothing that prevent UWP from being distributed on other stores.
2)the entire Unreal Engine source code is available on our GitHub page
https://www.unrealengine.com/en-US/ue4-on-github
its not FREE Software, but it IS open source, its not royalite free but it IS open source.
3)as i said many devs are already leaving steam in favor of their own stores on pc.
if its cheaper to publish on epic store than run their own store, and cheaper to run their own store than publish on steam, they will have an big incentive to do so.
Valve have some serious competition, with the Epic Games Store being announced
9 December 2018 at 12:03 am UTC
online games tend to have an larger life time than AAA games.
PUBG was literally an game made by noobs that managed to become popular because they got lucky, fortnite is made by an big studio that not only has an good track record of sucessfull games but make the FUCKING engine that powers pubg and their own games, its far from lucky and the sucess should last more, as Riot sucess did.
come on, what game was made on it beside valve own games?
and even valve is not relying only on it, they also have an plan B with Unity.
https://arstechnica.com/gaming/2017/02/valve-developing-three-full-length-vr-games/
source may have PBR materials for things like metal, but what if you want to simulate grass, hair, fire etc?
Unity is used by over 1 million of persons and they develop add'ons for it, Unreal was almost an industry standard (in the trile A games) and was open sourced, what source 2 has to compete?
people will not use an bad engine to make their games just to cut the 5% tax.
also even if you are an triple A, 12% is less than what valve is charging , and triple A's are already leaving steam anyway
on unreal you pay 35% in case you publish on steam if you arent an triple A, and 12% on epic store.
on Source 2 you pay 0, but you still will pay 12% on epicstore and 30% on steam, but you will be using an inferior engine.
they also publish on gaming consoles, but that could happen to other studios too, on pc be epicstore only on console publish as they would anyway.
quantum break? its on steam already.
cuphead? not only its on steam, people were able to run it on linux already.
killer instinct? steam.
super lucky tale? steam.
sunset overdrive? steam.
literally, what the fuck are you talking about? games at windows store are temporaly exclusives at best.
feral will care, aspy and virtual programing.
square enix dont give a fuck about us, yes seling the licence to port the game to linux to feral makes then profit, 1% at best, but now you are asking then to pay 20~30% of their income for valve instead of 12% to epic, so they can increase their sales by seling 1% more?
WTF?
literally, you think developers will give up using Unreal because it costs then 5% against Source that costs nothing, but you also think they will not sell their games only on epicstore because they also want to sell to us to increase their profits by 1% ?
9 December 2018 at 12:03 am UTC
Quoting: BdMdesigNYes Fortnite is the hot thing at the moment but what is in a half year? See PUBG, it was a hot thing before Fortnite and now?that is one of the reasons why they are trying to get marketshare when Fortnite is still hot, actually its not just online games that have this effect, most of the sales of AAA games happens in the first 2 months after launch (i would say 80%), still valve managed to capitalize on their own games to increase the steam user base.
online games tend to have an larger life time than AAA games.
PUBG was literally an game made by noobs that managed to become popular because they got lucky, fortnite is made by an big studio that not only has an good track record of sucessfull games but make the FUCKING engine that powers pubg and their own games, its far from lucky and the sucess should last more, as Riot sucess did.
Quoting: BdMdesigNYou forget thats the 5% is the license costs, if you use the UE4. If you want sell in the Epic Store you must pay 12% not 5%. If you use the Source Engine you must pay how much?source engine? its fucking DEAD.
https://www.polygon.com/2015/3/3/8145273/valve-source-2-announcement-free-developers
come on, what game was made on it beside valve own games?
and even valve is not relying only on it, they also have an plan B with Unity.
https://arstechnica.com/gaming/2017/02/valve-developing-three-full-length-vr-games/
source may have PBR materials for things like metal, but what if you want to simulate grass, hair, fire etc?
Unity is used by over 1 million of persons and they develop add'ons for it, Unreal was almost an industry standard (in the trile A games) and was open sourced, what source 2 has to compete?
people will not use an bad engine to make their games just to cut the 5% tax.
also even if you are an triple A, 12% is less than what valve is charging , and triple A's are already leaving steam anyway
on unreal you pay 35% in case you publish on steam if you arent an triple A, and 12% on epic store.
on Source 2 you pay 0, but you still will pay 12% on epicstore and 30% on steam, but you will be using an inferior engine.
Quoting: BdMdesigNEdit: But you get a big service and support from Valve. And than the many download Server. In germany we have 4 or 5 server from Valve. How many will Epic have? And many many more.we dont know.
Quoting: BdMdesigNMaybe in 10 years is Epic as a distributor interesting and great to be competitive for Valve. But if you sell exclusive only in a very new Store thats have only one Game, than you are as a Dev/Publisher an idiot.EA and ubisoft is an idiot then, they are making more profit than most of the other companies despite being an idiot, if being an idiot makes then rich, they will be happy idiots.
they also publish on gaming consoles, but that could happen to other studios too, on pc be epicstore only on console publish as they would anyway.
Quoting: BdMdesigNSteam was in the beginning the same, i think. But we have now U.Play and Origin, too. On Origin you get only EA Games, but i don´t know it realy.what? what game are you talking about?
Let me see: In the Windows World we hve now 4 Stores from Big Companies: Steam, Origin, U-Play and Windows Store. And next Epic-Client.
The Windows Store is the best exemple: All DX12 Microsoft Games in the Windows Store you can´t buy in other Stores like Steam, Origin, U-Play or Epic-Client/Launcher/Store
quantum break? its on steam already.
cuphead? not only its on steam, people were able to run it on linux already.
killer instinct? steam.
super lucky tale? steam.
sunset overdrive? steam.
literally, what the fuck are you talking about? games at windows store are temporaly exclusives at best.
Quoting: BdMdesigNIf you are a Gamer on Windows you don`t care in what Shop you get your Games and how many Clients you have installed.yes WE will not migrate to epic store unless they support us, but for the developers, why should they care with us?
So it is with the majority of consumers.
But for us Linux gamers, every new game source with Linux support is important and positive, but why should a dev / publisher who also sells Linux ports from his games sell only at Epic?
feral will care, aspy and virtual programing.
square enix dont give a fuck about us, yes seling the licence to port the game to linux to feral makes then profit, 1% at best, but now you are asking then to pay 20~30% of their income for valve instead of 12% to epic, so they can increase their sales by seling 1% more?
WTF?
literally, you think developers will give up using Unreal because it costs then 5% against Source that costs nothing, but you also think they will not sell their games only on epicstore because they also want to sell to us to increase their profits by 1% ?
Valve have some serious competition, with the Epic Games Store being announced
6 December 2018 at 8:17 am UTC
that is why Fortnite was the game changer here.
valve used half life to promote Steam, Epic is using Fortnite that the hot thing of the moment.
also, if you make an game using Unreal engine, you have to pay 5% to epic+30% to steam, but if you make an game using Unreal Engine and publish it on their store, you only pay 12% instead of 35%, that may be enough for a lot of companies to publish only on their store or at least publish on both.
6 December 2018 at 8:17 am UTC
Quoting: Purple Library GuyQuoting: elmapulThey might. But like with lots of networky stuff, there's a potential chicken-egg problem there. Steam is currently the big network. If big game company X sells on this new thing as well as on Steam, most of their sales will just still be on Steam, the new store will stay very small, and Valve will not care. If big game company X sells on this new thing instead of on Steam, then unless they really spend mucho megabucks on the marketing hype train they will lose a lot of sales because nobody's ever heard of this other store. Seeing the debacle, nobody else will follow, they themselves will think better of it next time, and Valve will not care. If they do spend those mucho megabucks, they may realize that they just spent more on extra marketing than the cut Valve would have gotten.Quoting: MalQuoting: elmapul4- are games cheaper, because epic just takes 12%? ubisoft games cost the same on uplay and steam.
yes, ubisoft had an bad time with self publishing, still they are doing it anyway, most triple A companies are doing, epic may have a chance to compete because many companies will give up leaving steam if steam change their cut, the economics of scale will not compensate the cost of self hosting
Games won't become cheaper just because market fees are lower..
i'm not saying they going to be cheaper, i'm saying that big companies such as square enix , capcom etc, may migrate to epic store instead of try to build their own store or keep seling their games on steam.
that will cut valve earnings, wich means they will have less income to side projects like the linux version of steam, proton etc.
There's ways to maybe get around that, but time will tell whether Epic have the will, the money, or even the intention to pull them off.
that is why Fortnite was the game changer here.
valve used half life to promote Steam, Epic is using Fortnite that the hot thing of the moment.
also, if you make an game using Unreal engine, you have to pay 5% to epic+30% to steam, but if you make an game using Unreal Engine and publish it on their store, you only pay 12% instead of 35%, that may be enough for a lot of companies to publish only on their store or at least publish on both.
Valve have some serious competition, with the Epic Games Store being announced
6 December 2018 at 8:13 am UTC
self hosting may be more expensive than 12% of your income for some companies, including big ones.
6 December 2018 at 8:13 am UTC
Quoting: BdMdesigNQuoting: elmapulQuoting: MalQuoting: elmapul4- are games cheaper, because epic just takes 12%? ubisoft games cost the same on uplay and steam.
yes, ubisoft had an bad time with self publishing, still they are doing it anyway, most triple A companies are doing, epic may have a chance to compete because many companies will give up leaving steam if steam change their cut, the economics of scale will not compensate the cost of self hosting
Games won't become cheaper just because market fees are lower..
i'm not saying they going to be cheaper, i'm saying that big companies such as square enix , capcom etc, may migrate to epic store instead of try to build their own store or keep seling their games on steam.
that will cut valve earnings, wich means they will have less income to side projects like the linux version of steam, proton etc.
If they wanted it, they would have done it for a long time with their own stores and not waiting for Epic. So why they should migrate to epic store? Because i get from Epic 88%? But i don`t get the Steam, Origin, U-Play and what ever Gamer. I think no one will make his titles (EA excluded) exclusive for the Epic store, but we will see.
For a good store counts not only the profit margin (12% for Epic), but the whole service around it
I do not think Epic provides the same support as Valve does with Steam.
On the other hand we will see if Epic goes on Linux or if they do not.
Edit: And i don't think that Epic will help Devs to port a game to Linux, but Valve
makes it.
self hosting may be more expensive than 12% of your income for some companies, including big ones.
Valve have some serious competition, with the Epic Games Store being announced
5 December 2018 at 8:00 pm UTC Likes: 2
i'm not saying they going to be cheaper, i'm saying that big companies such as square enix , capcom etc, may migrate to epic store instead of try to build their own store or keep seling their games on steam.
that will cut valve earnings, wich means they will have less income to side projects like the linux version of steam, proton etc.
5 December 2018 at 8:00 pm UTC Likes: 2
Quoting: MalQuoting: elmapul4- are games cheaper, because epic just takes 12%? ubisoft games cost the same on uplay and steam.
yes, ubisoft had an bad time with self publishing, still they are doing it anyway, most triple A companies are doing, epic may have a chance to compete because many companies will give up leaving steam if steam change their cut, the economics of scale will not compensate the cost of self hosting
Games won't become cheaper just because market fees are lower..
i'm not saying they going to be cheaper, i'm saying that big companies such as square enix , capcom etc, may migrate to epic store instead of try to build their own store or keep seling their games on steam.
that will cut valve earnings, wich means they will have less income to side projects like the linux version of steam, proton etc.
Google's game streaming platform Project Stream is built on Linux and Vulkan
5 December 2018 at 3:00 pm UTC Likes: 1
many windows users are already against DRM we cant fight 2 battles at once and expect to win both.
we barely have enough persons to fight the OS wars, fighting against DRM and against microsoft at once will only make we twice as irrelevant in both battles.
5 December 2018 at 3:00 pm UTC Likes: 1
Quoting: ShmerlQuoting: elmapulnot having an linux version, but the windows version is DRM free
and:
having an linux version but with drm.
what would you chose?
I stick to DRM-free only, so the first option. Such things actually are not that uncommon unfortunately. There are a number of games that have a Linux version, but it's Steam only, and it has only Windows one on GOG. It's good that at least Windows one is available DRM-free, so I'd prefer that, to not having that option at all.
I.e. for example I can play Star Wars: Knights of the Old Republic II in Wine (GOG release), while Linux version by Aspyr is limited to Steam. If not for the Windows release at least, I wouldn't have played it at all.
At least some other Aspyr games for Linux came out on GOG. But for instance all Linux games by Feral are Steam exclusives. So even when some of them get DRM-free release on GOG for Windows, Feral refuse to release Linux versions there. It's regrettable, but at least those Windows versions can be playable in Wine.
Example: https://www.gog.com/game/xcom_enemy_unknown_complete_pack
many windows users are already against DRM we cant fight 2 battles at once and expect to win both.
we barely have enough persons to fight the OS wars, fighting against DRM and against microsoft at once will only make we twice as irrelevant in both battles.
Valve have some serious competition, with the Epic Games Store being announced
5 December 2018 at 2:58 pm UTC Likes: 2
1 and 2, i think you didnt understand what i said, i'm not saying WE will migrate to their store, i'm saying the general gaming audience may migrate to their store and that will make valve weak, if valve gets weak we will have no one to help make us stronger.
just think about it, the reason why microsoft was able to enter in the console market is because they were near an monopoly on the desktop Operating system market, that gave then huge profits that they could use to try to enter in other markets.
the reason why google was able to enter in the mobile phones market was the google search engine wich gave then huge profits.
valve dont make as much money as microsoft, they dont have an monopoly and they will only get weaker and weaker.
you cant reduce the margin for profit in a market without being in another market to compensate and expect to have the same earnings.
3-for now they only have that.
4- are games cheaper, because epic just takes 12%? ubisoft games cost the same on uplay and steam.
yes, ubisoft had an bad time with self publishing, still they are doing it anyway, most triple A companies are doing, epic may have a chance to compete because many companies will give up leaving steam if steam change their cut, the economics of scale will not compensate the cost of self hosting
5 December 2018 at 2:58 pm UTC Likes: 2
Quoting: mylkaQuoting: NeverthelessQuoting: mylkaQuoting: GuestQuoting: mylkaQuoting: GuestThat explains the recent Valve royalty cut...
Valve is very greedy and lazy. And sadly they don't show signs of improving. They will only really try to change their ways when it is too late, as is always the case...
you say that after all they did for linux (client, steamOS, wine/proton, dxvk, mesa) for free
Well, they're doing it because it benefits them. Yes, it's of benefit to the general GNU/Linux community too, but I wouldn't quite say "free" (Valve would expect something to come of it, or they wouldn't invest). Subtle difference, but important: and no flame wars, this is a good showcase of how a company can invest in open source software for their own benefit, without trampling on user rights.
Anyway, Valve have done plenty of shady things as well. Let's not forget the paid mod fiasco. They've steadily reduced their own effort in managing their own marketplace (trying to make it community run basically means they don't have to do anything except gather the cash). That point is going to stir a few emotions I'm sure, but it's good business sense really: get others to do the work for you. I wouldn't put it quite to the extreme of greedy and lazy, but neither are Valve going to put in more effort than they have to.
Oh, and Valve do try improve because they know that if they don't, the success with Steam that they've had won't last. They've been working to give themselves a direction, a way out of stagnation. I think there's even a video of Newell saying that somewhere.
Please please please people don't read this as attacking (quite often people do). I'm not. Valve aren't golden heroes, but neither are they murky villains. They're just doing good business, and obviously GNU/Linux is, or Valve believes has the potential for, good (desktop) business.
i dont think they make the big bucks with linux
of course they wont lose money with their linux support, but if linux would be so profitable, than gog, ea, uplay, and epic already had linux support for their clients and/or their top sellers like witcher 3, battlefield, call of duty, assassins creed, fortnite, etc
so dont underestimate the effort, because the other big players just dont care about linux
Valve needs Linux, because it's bound to be open. No one can own Linux and shut it down like Windows walled gardens. So Valve invested in openness! Maybe Epic sees that now too...
i get it, but whats the point of openness, if no one uses linux? as i said. if MS makes games unplayable tomorrow, what would pc gamers do? switch to linux, mac, or buy a console?
i cant tell.
Quoting: elmapuli think an stronger valve will be better for us in the short time, then in the long time we will need competition for then.
they cant compete with microsoft in the OS right now, they need to be stronger to do that, but i dont see they geting any stronger
it is not that easy.
1) they have to make a linux client
2) they need proton, or else they wont get the linux gamers.
3) they just have 1 game as a selling point. fortnite. i dont play fortnite
4) are games cheaper, because epic just takes 12%? ubisoft games cost the same on uplay and steam. if it is not MUCH cheaper and they dont have more exclusive titles, why would i leave steam?
we are far away from competition
1 and 2, i think you didnt understand what i said, i'm not saying WE will migrate to their store, i'm saying the general gaming audience may migrate to their store and that will make valve weak, if valve gets weak we will have no one to help make us stronger.
just think about it, the reason why microsoft was able to enter in the console market is because they were near an monopoly on the desktop Operating system market, that gave then huge profits that they could use to try to enter in other markets.
the reason why google was able to enter in the mobile phones market was the google search engine wich gave then huge profits.
valve dont make as much money as microsoft, they dont have an monopoly and they will only get weaker and weaker.
you cant reduce the margin for profit in a market without being in another market to compensate and expect to have the same earnings.
3-for now they only have that.
4- are games cheaper, because epic just takes 12%? ubisoft games cost the same on uplay and steam.
yes, ubisoft had an bad time with self publishing, still they are doing it anyway, most triple A companies are doing, epic may have a chance to compete because many companies will give up leaving steam if steam change their cut, the economics of scale will not compensate the cost of self hosting
Valve have some serious competition, with the Epic Games Store being announced
5 December 2018 at 2:12 am UTC Likes: 1
5 December 2018 at 2:12 am UTC Likes: 1
i think an stronger valve will be better for us in the short time, then in the long time we will need competition for then.
they cant compete with microsoft in the OS right now, they need to be stronger to do that, but i dont see they geting any stronger
they cant compete with microsoft in the OS right now, they need to be stronger to do that, but i dont see they geting any stronger
NVIDIA have now made PhysX open source
3 December 2018 at 9:00 pm UTC Likes: 1
3 December 2018 at 9:00 pm UTC Likes: 1
nvidia was the last company that i thought i would see open sourcing something, and here it is!
Google's game streaming platform Project Stream is built on Linux and Vulkan
2 December 2018 at 6:22 pm UTC
i dont know how good surface flinger is, but but x.org is outdated, everyone knows that and is trying to replace it with wayland but failing.
google has an bigger install base with android's surface flinger than x.org and wayland ever had, so why should they care?
they probably will make those games streaming only, then port it to chromeOS only and not give a shit about the rest of the linux world.
we are already busy fighting against each other (gnome x kde x etc) we dont have energy to compete against then (as if we could anyway)
2 December 2018 at 6:22 pm UTC
Quoting: ShmerlI quite doubt Google would be running Android on the server for gaming purposes. What for? Android can't run existing Linux games (thanks to its completely incompatible Surface Flinger) and normal glibc Linux works much better with Wine.
i dont know how good surface flinger is, but but x.org is outdated, everyone knows that and is trying to replace it with wayland but failing.
google has an bigger install base with android's surface flinger than x.org and wayland ever had, so why should they care?
they probably will make those games streaming only, then port it to chromeOS only and not give a shit about the rest of the linux world.
we are already busy fighting against each other (gnome x kde x etc) we dont have energy to compete against then (as if we could anyway)
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