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Latest Comments by elmapul
The latest progress report for the PlayStation 3 emulator RPCS3 is out, impressive stuff
10 November 2018 at 3:06 am UTC Likes: 1

Quoting: fedotixCan someone explain to me .... A PS3 emulator coming on linux ??..

its already avaliable.

https://rpcs3.net/download

but isnt perfect yet (maybe for some games its already perfect)

The latest progress report for the PlayStation 3 emulator RPCS3 is out, impressive stuff
9 November 2018 at 6:32 pm UTC Likes: 1

"They talked a little about Afro Samurai and how it renders all geometry twice to get a stylish black outline"
unity did the same thing in the past on its cellshade.
i think its an industry standard (except for arc system work games), as long as it solves the problem with an stable 30 or 60 frame rate i dont see the issue.
the main problem is that it dramatically reduces the ammount of objects that you can have on the screen without toast the cpu and gpu, but if the level design didnt had those objects to begin with, its not an big issue.

(or maybe this affect the poly count instead)

in any case, i think projects like this could be our ticket to sucess, just think about it:
windows can play all the "pc games", and linux could only play an subset of pc games, so, currently, most gamers had no reason to dualboot with linux or replace windows with linux on their machines.
that didnt changed when valve ported steam to linux and many other companies did the same, we always had less games or games less optimized.
no one was wiling to make exclusives for us either.

but, what if linux were the first to break the exclusivity of an platform such as Ps3?
the first to have some games fully funcional on it or an playable framerate ( or having the same frame rate but in an weaker hardware)?
this could be enough to make a lot of gamers consider at least an dualboot, wich could as result finnaly increase our marketshare.

so... if we donate to this project more money than the windows users are donating, we could make linux became their priority! (or at least have the same level of support, but we would have an better performance due to the better kernel)

what do you guys think?

Skateboarding birds? That's exactly what SkateBIRD from Glass Bottom Games will provide
6 November 2018 at 10:41 am UTC

finally my dream came true and i can play an skate game with birds!
wait... i never asked for that.
never mind, i still want it xD

Steam Play thoughts: A Valve game streaming service
3 November 2018 at 8:37 am UTC

Quoting: stretch611This is not true at all. In fact I would argue there are only 3 markets for high-end processors... gamers, developers, and servers; and not necessarily in that order.

i watched an entire conference about it, i'm just quoting what was said.
servers are an different beast.

Quoting: stretch611"yet they serve web pages to mostly (over 80%) windows clients. "

that is the issue, dont matter what the audience will be using, they can use wetever they want on their servers.

". Phones do not have the processor, RAM, or storage capacity of your computer..."
neither did the gameboy and yet it had fun games, contraty to android that aside from ports all it have is crap pay to win "games".

having an weak hardware is not an excuse for crap games.


Quoting: stretch611. The biggest distinction between Android and a computer is the input method.
that is literally my area of study, you dont need to teach me this.
i was just quoting how many disapointments i had in the past.

Quoting: stretch611I am not sure what the exact status is because I do not have a chromebook.
eat your own food, stop promoting something before you try it yourself.

EposVox did an video about this issue, its called "Why I WON'T switch to Linux for video production.. ever?"

as for me, i didnt tried chromebooks (i need an new computer and barely can afford it, much less risk an chromebook, i need an destkop powerfull) but i saw videos about then, reviewing what they are capable of, so at least i'm a bit informed.

Quoting: stretch611If HTML5 is going to take off as a gaming platform, it will only be with the success of cloud gaming...
flash was sandboxed but was an security nightmare since adobe didnt planned ahead and didnt made any money on the player, only on the authoring tool.
html5 is much better in that regard, contraty to flash the bytecode isnt tied to x86, and we have a lot of companies making "players" (browsers) so even if the security is not perfect, at least we have competition on the providers instead of an monopoly and monoculture.
the same goes for the authoring tools.

as for performance, epic showed what html5 is capable of with some unreal demos, but the issue is , no one adopted it.
its quite capable, but there is no good reason for it, if you want impress the user, an native game will do an better job on a weaker hardware.
and if you dont, well, we should expect at least games as good as in the flash era in theory, but in pratice all i found is a bunch of crap, maybe i'm looking at the wrong place, but in that case, were should i look?

Open source cross-platform event-driven game engine 'GDevelop' now on itch, progressing well
3 November 2018 at 8:21 am UTC

Quoting: Purple Library Guy
Quoting: elmapul" There's something satisfying about download an open source game engine using an open source downloads app…"

isnt that what package managers suppose to do...
sigh.

yeah, looks like the fragmentation leads yet again to people reinventing the whell, because its too hard to support all distros otherwise.

steam became the norm, since we were busy competing instead of cooperating
Maybe I just haven't experimented much, but these days isn't there basically
1) A large family of distros using apt with a graphical front end, whether Synaptic or something called "Software manager" or something
2) Red Hat
3) A smaller family of distros using whatever Arch does

That isn't a whole lot really.

But I'm not sure it's relevant. Games are different from other stuff, package management wise. Culturally, and because most Linux games are closed source and cross-platform, whereas most other Linux software is open source and often Linux-only, or even if cross-platform dominated by its Linux use. This game engine is open source, and no doubt the developers have a fondness for Linux because Linux is the centre of gravity of open source stuff, but it probably isn't primarily for Linux users. So its main method for being acquired isn't going to be through Linux distros, it's going to be through portals that Windows and maybe Mac people use, and because it's a game-related thing, that will be a game portal.
Long story short: Normal Linux software comes from your distro's software manager thingie, game stuff comes from Steam or GoG or Itch. There is nothing to be upset about here.

1) A large family of distros using apt with a graphical front end, whether Synaptic or something called "Software manager" or something

out dated softwares, with an outdated list of what is avaliable for linux.


"This game engine is open source, and no doubt the developers have a fondness for Linux because Linux is the centre of gravity of open source stuff"
that explains why construct didnt had an version for linux? sigh

"There is nothing to be upset about here."
except that canonical made 0 dollars on their store, and now they dont care about the desktop anymore, the ones who do is valve.

Open source cross-platform event-driven game engine 'GDevelop' now on itch, progressing well
2 November 2018 at 5:14 am UTC

"After trying it out some more today, after not following GDevelop for a while I'm genuinely surprised at how far it has come. It looks a lot better, it's a lot more stable and it seems to be quite a bit more powerful too. Looking forward to watching this continue to progress."

not only that, but the famous channel, games from scratch covered it recently.

they dont give an special atention for an tool just because its free/opensource, they are purely "meritocracy" based, but even they think that this is an good solution, maybe better than construct.

i sugest the community to donate a lot for this project and the godot project, contrary to proprietary software, open source tends to grow exponentially once it hit the critical mass, but only if it hits it.

just as an reminder, construct 1 was open source, but the developers found then selves in a situation were, make the program as open source was not economically viable, they didnt get much help from the comunity so the code was evolving as fast as it would if it were only made by the 2/3 employees , but they didnt saw an income from it either since it was free in price and some times its tricky to monetize open source.

as an result they remade construct from scratch, this time as closed source, construct 2 had less features and still were more sucessfull due to more money to evolve it advertise it etc.

gdevelop came later to the party and had trouble growing against the already established clickteamfusion and construct 2, still, it is evolving fast and may have surpased construct already, if we dont support it now, it may never hit the critical mass its required to enter the exponential growth.

one thing that gdevelop need to change, is that they are entirely based on html5, it sounded like an good idea to make it easy to make it multiplatform back then, but now with web assembly, all the benefits are going south

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