Latest Comments by elmapul
Valve have rolled out Steam Play into the stable Linux Steam Client, along with touch controls for Steam Link
29 August 2018 at 3:38 pm UTC Likes: 1
29 August 2018 at 3:38 pm UTC Likes: 1
actually, that is bad news.
that means a lot of people will test a lot of games that dont run , without entering in the beta.
the ideal solution would be to either:
1)add an steamOS logo to the game
2)enable only games that were fully tested to run for those who arent on beta.
by adding it to the stable client, people have no way to tell if an game will run prior to install it and try it for then selves until the game crashes.
they may be informed that the compatibility layer isnt perfect and all, but they still dont have to tell if any Q/A was done to make sure the game run perfect, or it will have an issue in an random part of the game.
that means a lot of people will test a lot of games that dont run , without entering in the beta.
the ideal solution would be to either:
1)add an steamOS logo to the game
2)enable only games that were fully tested to run for those who arent on beta.
by adding it to the stable client, people have no way to tell if an game will run prior to install it and try it for then selves until the game crashes.
they may be informed that the compatibility layer isnt perfect and all, but they still dont have to tell if any Q/A was done to make sure the game run perfect, or it will have an issue in an random part of the game.
Valve are already pushing ahead with updates to Steam Play's Proton with a beta channel
26 August 2018 at 12:41 am UTC Likes: 1
26 August 2018 at 12:41 am UTC Likes: 1
i just wish we could find an way to stop using MS code entirely, even if we arent using the windows kernel and windows, we are still runing direct X and its libraries
Some thoughts on Valve’s new Steam Play feature and what it means for Linux gaming
25 August 2018 at 8:04 pm UTC
ok, that is bad, really really bad!
25 August 2018 at 8:04 pm UTC
Quoting: johndoeQuoting: theghostProblem with the Google Doc is, a lot of test results are useless.
Many failing test results are missing the requirements: https://github.com/ValveSoftware/Proton/blob/proton_3.7/PREREQS.md
People should read them before adding their results because it's waste of time.
Exactly the same I thought yesterday reading this doc.
Also what I've observed is that the most games run ether well on nvidia or mesa but mostly not on both - interesting.
ok, that is bad, really really bad!
Some thoughts on Valve’s new Steam Play feature and what it means for Linux gaming
25 August 2018 at 7:54 pm UTC
25 August 2018 at 7:54 pm UTC
and i just found my own charts.
based on WineHQ, november/december of 2014:
platinum: 3822 3831
Gold : 3334 3343
Silver: 2961 2965
Bronze: 2449 2456
garbade: 4027 4034
Date: 30/11/2014 21/12/2014
total-tested 16593 16629
percentages:
platinum 23%
gold 20,1%
silver 17.8%
bronze 14.8%
garbage 24.3%
based on WineHQ, november/december of 2014:
platinum: 3822 3831
Gold : 3334 3343
Silver: 2961 2965
Bronze: 2449 2456
garbade: 4027 4034
Date: 30/11/2014 21/12/2014
total-tested 16593 16629
percentages:
platinum 23%
gold 20,1%
silver 17.8%
bronze 14.8%
garbage 24.3%
Some thoughts on Valve’s new Steam Play feature and what it means for Linux gaming
25 August 2018 at 7:47 pm UTC Likes: 1
not really useless, the fails may be false negatives, but the games who do work certainly are true positives
25 August 2018 at 7:47 pm UTC Likes: 1
Quoting: theghostQuoting: elmapulaccording to what was tested and registered on the google docs:
32.8% completely stable
23.8% stable
5.2% unstable
23.6% crashes
8.3% unplayable
6.4% won't start
i made an chart my self from wineHq a few years ago (platinum, gold, silver, bronze, garbage), it would be interesting to see how things has changed, but i cant find the chart.
in any case, this is different since this is click and play, they have better funding now and this list is recent (dont include games that stoped working in the past and no one tested it again since then)
Problem with the Google Doc is, a lot of test results are useless.
Many failing test results are missing the requirements: https://github.com/ValveSoftware/Proton/blob/proton_3.7/PREREQS.md
People should read them before adding their results because it's waste of time.
not really useless, the fails may be false negatives, but the games who do work certainly are true positives
Feral Interactive are teasing a brand new native Linux port
25 August 2018 at 7:22 am UTC Likes: 2
25 August 2018 at 7:22 am UTC Likes: 2
i have no clue, but as much as this "guess the game" game is fun, i think they should stop making it now that valve announced proton.
just think about it, if an game start to working on linux before they finish their port, many people will buy it before the game even get ported.
if they dont even announce what they are porting, many people will start troubleshooting it on wine, as if there isnt tomorrow (as if the game would never be ported otherwise)
so when they finish the port, they may earn almost nothing!
just think about it, if an game start to working on linux before they finish their port, many people will buy it before the game even get ported.
if they dont even announce what they are porting, many people will start troubleshooting it on wine, as if there isnt tomorrow (as if the game would never be ported otherwise)
so when they finish the port, they may earn almost nothing!
Some thoughts on Valve’s new Steam Play feature and what it means for Linux gaming
24 August 2018 at 10:48 am UTC Likes: 6
24 August 2018 at 10:48 am UTC Likes: 6
according to what was tested and registered on the google docs:
32.8% completely stable
23.8% stable
5.2% unstable
23.6% crashes
8.3% unplayable
6.4% won't start
i made an chart my self from wineHq a few years ago (platinum, gold, silver, bronze, garbage), it would be interesting to see how things has changed, but i cant find the chart.
in any case, this is different since this is click and play, they have better funding now and this list is recent (dont include games that stoped working in the past and no one tested it again since then)
32.8% completely stable
23.8% stable
5.2% unstable
23.6% crashes
8.3% unplayable
6.4% won't start
i made an chart my self from wineHq a few years ago (platinum, gold, silver, bronze, garbage), it would be interesting to see how things has changed, but i cant find the chart.
in any case, this is different since this is click and play, they have better funding now and this list is recent (dont include games that stoped working in the past and no one tested it again since then)
GOG have gone on the offensive with their new 'FCK DRM' initiative
22 August 2018 at 1:30 pm UTC
i dont think the games made this to force you to use gog, its very likely that the game makers dont want too, or cant afford to maintain online multiplayers and deal with all the code that this involves, so they outsourced that part to CDPR, if that is the case, gog is just acting as an "google play services", an service, not an DRM.
its like complaining that you cant register your achievments online without an service provider like steam.
22 August 2018 at 1:30 pm UTC
Quoting: Alm888And thirdly, sometimes it is required to play games (multiplayer support). We, Linux users, get watered-down versions with no multiplayer or don't get those games at all.
i dont think the games made this to force you to use gog, its very likely that the game makers dont want too, or cant afford to maintain online multiplayers and deal with all the code that this involves, so they outsourced that part to CDPR, if that is the case, gog is just acting as an "google play services", an service, not an DRM.
its like complaining that you cant register your achievments online without an service provider like steam.
TANGLEWOOD is a properly retro puzzle-platformer that's now out for Linux, includes a Mega Drive rom file
14 August 2018 at 10:02 pm UTC
14 August 2018 at 10:02 pm UTC
i hope the have an accurate emulator...
The Xenko Game Engine recently became free and open source
7 August 2018 at 5:27 am UTC Likes: 2
7 August 2018 at 5:27 am UTC Likes: 2
contrary to popular belief, i dont think more competition is always good.
the issue is, one of the key advantages of open source is not reinventing the whell, and we will be doing just that if we contribute to that engine instead of, i dont know, godot.
competition means reinventing the whell instead of cooperating to build an better one, fragmenting the comunity and the efforts, sure, some times its nescessary because the maintainers of an whell arent competent enough or are doing some mistakes that no one knows yet that those things are mistakes, but later on in the future when we do realize that design mistakes, we would have another code base to work with if we have competition.
but still, i dont think they are doing it for noble/altruistic reasons, instead they saw they couldnt compete and instead of admiting to their users that they are wasting their time and they could have better sucess using other engines, they want to keep then on their softwares but self supporting instead of supporting then.
sure, that is an better ending for an engine than being left as an abandonware, at least people can self mantaing or migrate to another engine more easily, but if that engine proves to be useless, they will just waste more time.
in any case i wish then (and their users) lucky, i will not take a look at it because i'm fine with godot and unity, i was an engine hopper for to long and finally found an home with engines powerfull enough to make my game instead of having to migrate all over again due to engine limitations, i will not take a look at this engine because i'm already satisfied with what i have, but i wish then look and i hope they can cooperate with an better gaming world instead of fragment efforts for it.
the issue is, one of the key advantages of open source is not reinventing the whell, and we will be doing just that if we contribute to that engine instead of, i dont know, godot.
competition means reinventing the whell instead of cooperating to build an better one, fragmenting the comunity and the efforts, sure, some times its nescessary because the maintainers of an whell arent competent enough or are doing some mistakes that no one knows yet that those things are mistakes, but later on in the future when we do realize that design mistakes, we would have another code base to work with if we have competition.
but still, i dont think they are doing it for noble/altruistic reasons, instead they saw they couldnt compete and instead of admiting to their users that they are wasting their time and they could have better sucess using other engines, they want to keep then on their softwares but self supporting instead of supporting then.
sure, that is an better ending for an engine than being left as an abandonware, at least people can self mantaing or migrate to another engine more easily, but if that engine proves to be useless, they will just waste more time.
in any case i wish then (and their users) lucky, i will not take a look at it because i'm fine with godot and unity, i was an engine hopper for to long and finally found an home with engines powerfull enough to make my game instead of having to migrate all over again due to engine limitations, i will not take a look at this engine because i'm already satisfied with what i have, but i wish then look and i hope they can cooperate with an better gaming world instead of fragment efforts for it.
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