Latest Comments by elmapul
winepak, a project to get Windows games packaged with Wine & Flatpak for an easy Linux installation
15 June 2018 at 9:12 am UTC Likes: 1
some were banned but were able to explain to blizzard that they were usng wine instead of a cheat software, so they could get unbanned.
15 June 2018 at 9:12 am UTC Likes: 1
Quoting: RybladeThis is cool and all, but I do recommend people exercise caution with certain developers and publishers.
I remember reading several years ago that Blizzard actively perma-banned people from Battle.net if they are "caught" using Wine and Linux. Could someone confirm if their hostility and paranoia is still this bad today?
some were banned but were able to explain to blizzard that they were usng wine instead of a cheat software, so they could get unbanned.
winepak, a project to get Windows games packaged with Wine & Flatpak for an easy Linux installation
15 June 2018 at 9:08 am UTC
i had an problem with an broken package once, it was a pain in the ass to remove, i had to manually unistall it (delete the folders and all references/configs to it)
15 June 2018 at 9:08 am UTC
Quoting: lucifertdarkI was last year when Wine died & I couldn't even uninstall it to get rid of it.
i had an problem with an broken package once, it was a pain in the ass to remove, i had to manually unistall it (delete the folders and all references/configs to it)
winepak, a project to get Windows games packaged with Wine & Flatpak for an easy Linux installation
15 June 2018 at 8:59 am UTC
i think the only way to solve the fragmentation issue is if there is an monetary incentive and brand recognition.
mozilla is open source, in theory anyone can fork generating fragmentation, but no fork was able to attract an comunity so strong as mozilla comunity and they have huge pockets to make sure that the project dont die or lose traction to any competition, even if an fork can compete in the comunity side, it cant compete in comunity+paid employees.
the down side of this, is that they can do things that pisses the comunity off (such as: support DRM) and get away with it.
MS add new things, we lost time rever enginering it, we finish reverse enginering it so we can support everything write?
except that by the time we took to reverse enginering it, they added new features.
that is one of the reasons why we have games with constant updates nowadays and all mobile games tend to follow this trend, even if someone manage to reverse enginering the game to pirate it, it takes time and when that happens, they update the game with new features and maybe an new drm scheme, the pirated version is always fighting to keep being updated so the margin for profit of the crackers or margin of enjoyment of pirates is reduced.
also, even if they cant stop the pirates they most likely can stop or delay the cheaters..
even if we could make old games run, they will be too old, maybe they got an remake/remaster in the mean time, maybe they have poor graphics/out dated mechanics and no one want to play then anymore, or simply the number of games that we can play is too low compared to the number of games we cant play.
indies became more relevant nowadays, and winehq cant track all of then, we may have more game developers than linux users nowadays.
some 10 years old game are still not playable
not to mention other softwares like content creation softwares.
what we need to reverse it, is either an console that sell a lot, or exclusives to increase the user base until thirdy parties start to support our platform
15 June 2018 at 8:59 am UTC
Quoting: TheSHEEEPPS: Here we see the fragmentation problem, again. Now we have PoL (which is minimally maintained, still), Lutris and this winepak (and possibly others, too). All kinda similar in their purpose. It would be better for everyone if they all worked together.
i think the only way to solve the fragmentation issue is if there is an monetary incentive and brand recognition.
mozilla is open source, in theory anyone can fork generating fragmentation, but no fork was able to attract an comunity so strong as mozilla comunity and they have huge pockets to make sure that the project dont die or lose traction to any competition, even if an fork can compete in the comunity side, it cant compete in comunity+paid employees.
the down side of this, is that they can do things that pisses the comunity off (such as: support DRM) and get away with it.
Quoting: PompesdeskyOnce we get maximum playability for Windows games with an install process that is a simple double click away then we should have a lot more users. Then when the Linux playerbase starts to really represent a good fraction of all gamers, developers will have to start thinking about what they're doing.its not ONCE but IF, its a "cat-and-mouse game".
MS add new things, we lost time rever enginering it, we finish reverse enginering it so we can support everything write?
except that by the time we took to reverse enginering it, they added new features.
that is one of the reasons why we have games with constant updates nowadays and all mobile games tend to follow this trend, even if someone manage to reverse enginering the game to pirate it, it takes time and when that happens, they update the game with new features and maybe an new drm scheme, the pirated version is always fighting to keep being updated so the margin for profit of the crackers or margin of enjoyment of pirates is reduced.
also, even if they cant stop the pirates they most likely can stop or delay the cheaters..
even if we could make old games run, they will be too old, maybe they got an remake/remaster in the mean time, maybe they have poor graphics/out dated mechanics and no one want to play then anymore, or simply the number of games that we can play is too low compared to the number of games we cant play.
indies became more relevant nowadays, and winehq cant track all of then, we may have more game developers than linux users nowadays.
some 10 years old game are still not playable
not to mention other softwares like content creation softwares.
what we need to reverse it, is either an console that sell a lot, or exclusives to increase the user base until thirdy parties start to support our platform
winepak, a project to get Windows games packaged with Wine & Flatpak for an easy Linux installation
15 June 2018 at 8:47 am UTC
15 June 2018 at 8:47 am UTC
"Not everyone is going to be both as patient and anal as I am. "
not everyone has time.
not everyone has time.
Valve have released a new Steam Beta Client with a richer Discord-like chat interface
12 June 2018 at 7:26 pm UTC
12 June 2018 at 7:26 pm UTC
do they have an history of conversations now?
Looks like you can now run Linux on the Nintendo Switch
7 June 2018 at 12:32 am UTC
https://arstechnica.com/gaming/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator/
7 June 2018 at 12:32 am UTC
Quoting: aFoxNamedMorrisQuoting: elmapulQuoting: aFoxNamedMorrisQuoting: elmapulits a shame we dont have any arm games to run on it.
at least not on steam... (and the steam client itself dont work on arm)
Well, technically you could, using LLVM. The only issue is that it likely would not be performant enough to matter.
you need the source code to recompile then to arm
I'm talking about skipping compiling games and applications to ARM and using an in-between program that would run X86 programs through a virtual CPU using LLVM.
Though, as I said, it would not be performant enough to matter, anyway. I was being pedantic.
https://arstechnica.com/gaming/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator/
Looks like you can now run Linux on the Nintendo Switch
5 June 2018 at 7:01 pm UTC
you need the source code to recompile then to arm
5 June 2018 at 7:01 pm UTC
Quoting: aFoxNamedMorrisQuoting: elmapulits a shame we dont have any arm games to run on it.
at least not on steam... (and the steam client itself dont work on arm)
Well, technically you could, using LLVM. The only issue is that it likely would not be performant enough to matter.
you need the source code to recompile then to arm
OpenGL to be deprecated in the next macOS release, could mean interesting things for Linux gaming
5 June 2018 at 6:58 pm UTC
i know, but atari VCS is an weak machine (4GB of ram vs 8 from PS4 or XboxOne), i dont think that an increase of 10.000 users on our platform will help us much, especially considering that among those 10k there might be some linux users
5 June 2018 at 6:58 pm UTC
Quoting: GuestQuoting: elmapulwhy would you develop for an platform with 10.000 users when you can develop for an platform like ps4 with 70 millions of users?Why you think making a game for AtariVCS is making a game for only 10.000 users when Atari uses Linux?? When you make a game for Linux you're making a game for AtariVCS.
i know, but atari VCS is an weak machine (4GB of ram vs 8 from PS4 or XboxOne), i dont think that an increase of 10.000 users on our platform will help us much, especially considering that among those 10k there might be some linux users
OpenGL to be deprecated in the next macOS release, could mean interesting things for Linux gaming
5 June 2018 at 6:56 pm UTC
i forgot android indeed, but still, iOS development seems to be more profitable than android development
5 June 2018 at 6:56 pm UTC
Quoting: [email protected]Quoting: elmapuli hate to say that, but that decision will have an negative effect on us, and positive on then.
iOS is a "money making machine" so many game engines support metal or will support metal so they can be used to make iOS apps, now that apple will ditch support for iOS its more likely that more games will support metal than they will keep suporting openGL.
we have an lower marketshare, most big companies will ditch support for linux insteda of mac.
apple is the richest tech company, even if some companies dont want to support then, they can afford to purchase some support including exclusive games.
The same can be said for Android which in fact is a bigger pie than iOS alone.
Most Android implementations ship with some form of OpenGL and more modern, higher end ones also ship with Vulkan too.
i forgot android indeed, but still, iOS development seems to be more profitable than android development
OpenGL to be deprecated in the next macOS release, could mean interesting things for Linux gaming
5 June 2018 at 12:12 am UTC Likes: 1
5 June 2018 at 12:12 am UTC Likes: 1
i hate to say that, but that decision will have an negative effect on us, and positive on then.
iOS is a "money making machine" so many game engines support metal or will support metal so they can be used to make iOS apps, now that apple will ditch support for iOS its more likely that more games will support metal than they will keep suporting openGL.
we have an lower marketshare, most big companies will ditch support for linux insteda of mac.
apple is the richest tech company, even if some companies dont want to support then, they can afford to purchase some support including exclusive games.
iOS is a "money making machine" so many game engines support metal or will support metal so they can be used to make iOS apps, now that apple will ditch support for iOS its more likely that more games will support metal than they will keep suporting openGL.
we have an lower marketshare, most big companies will ditch support for linux insteda of mac.
apple is the richest tech company, even if some companies dont want to support then, they can afford to purchase some support including exclusive games.
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