Latest Comments by elmapul
Looks like you can now run Linux on the Nintendo Switch
29 April 2018 at 10:31 am UTC
29 April 2018 at 10:31 am UTC
its a shame we dont have any arm games to run on it.
at least not on steam... (and the steam client itself dont work on arm)
at least not on steam... (and the steam client itself dont work on arm)
AMD has announced 'Radeon-Rays' an open source ray tracing SDK using Vulkan
19 April 2018 at 6:35 pm UTC
we can avoid UWP all as we want, but how to convince developers to not use it?
19 April 2018 at 6:35 pm UTC
Quoting: etonbearsBest not to use UWP at all. Neither the architecture nor the market seem compelling to me.
we can avoid UWP all as we want, but how to convince developers to not use it?
Get your terminal ready to hack the planet in Off Grid with a new trailer, confirmed for same-day Linux release
19 April 2018 at 2:51 am UTC Likes: 4
19 April 2018 at 2:51 am UTC Likes: 4
take a look at the minimum requirements
for the windows and mac versions, you need 6GB of ram, 6GB of HD space
for the linux version, you need 16MB of ram, 100MB of HD space...
what is that? an game runing in a virtual machine?
LOL look the recomended requirements
for the windows and mac versions, you need 6GB of ram, 6GB of HD space
for the linux version, you need 16MB of ram, 100MB of HD space...
what is that? an game runing in a virtual machine?
LOL look the recomended requirements
The Libretro Team and other emulators are being ripped off by companies trying to make a quick buck
16 April 2018 at 7:04 pm UTC
i didnt knew that about atari, but what about the others?
there are new games being produced for snes, mega drive (genesis) etc nowadays.
16 April 2018 at 7:04 pm UTC
Quoting: GuestQuoting: elmapulQuoting: GuestQuoting: elmapulalso, its a bit ironic that most of the users of the emulators are pirates, and people are "pirating" their code...
I can't speak for all emulator authors, but perhaps 90% of my contributions are to the debugger in Stella, which is directly used by actual game developers to write new games for the 2600. It is actually the opposite of piracy; we are providing tools to ROM authors to help with development.
actually, unlicenced games for consoles are an form of piracy, i mean, in the past, nintendo, sony and ms didnt allow anyone to make games for their console, only licenced apartners.
This is not true for the Atari 2600. Atari took Activision to court back in the 80's to try to block just such a thing, and the ruling was that a license was not required to release 3rd-party software for the 2600. Hence a flood of companies started producing 2600 titles, which many people have attributed to the cause of the "great video game crash".
I've been involved with this project for almost 20 years, and believe me when I say I've researched all this in detail. Emulation is legal, and (at least for the 2600) new software releases, without licensing, is also legal.
i didnt knew that about atari, but what about the others?
there are new games being produced for snes, mega drive (genesis) etc nowadays.
The Libretro Team and other emulators are being ripped off by companies trying to make a quick buck
15 April 2018 at 6:48 pm UTC
15 April 2018 at 6:48 pm UTC
[quote=dvd]
they dont generate profit because many of those companies dont exist anymore, dont sell new games anymore and buying used games dont increase their revenue.
that is only a thing if they relase an classic game for modern platforms.
Quoting: elmapulso for the ones that are still around these fans probably generate more profit than the average Joe.
they dont generate profit because many of those companies dont exist anymore, dont sell new games anymore and buying used games dont increase their revenue.
that is only a thing if they relase an classic game for modern platforms.
The Libretro Team and other emulators are being ripped off by companies trying to make a quick buck
15 April 2018 at 6:46 pm UTC
actually, unlicenced games for consoles are an form of piracy, i mean, in the past, nintendo, sony and ms didnt allow anyone to make games for their console, only licenced apartners.
15 April 2018 at 6:46 pm UTC
Quoting: GuestQuoting: elmapulalso, its a bit ironic that most of the users of the emulators are pirates, and people are "pirating" their code...
I can't speak for all emulator authors, but perhaps 90% of my contributions are to the debugger in Stella, which is directly used by actual game developers to write new games for the 2600. It is actually the opposite of piracy; we are providing tools to ROM authors to help with development.
actually, unlicenced games for consoles are an form of piracy, i mean, in the past, nintendo, sony and ms didnt allow anyone to make games for their console, only licenced apartners.
AMD has announced 'Radeon-Rays' an open source ray tracing SDK using Vulkan
15 April 2018 at 6:26 pm UTC
15 April 2018 at 6:26 pm UTC
"Windows 10 is a general purpose computer OS, not locked to hardware. Both the CPU and GPU can be accessed through non-Microsoft APIs, even from within UWP programs; Vulkan APIs and drivers are supplied by the hardware manufacturers, not Microsoft."
i think that UWP is a sub set of apis, sandboxed and with some libraries.
it help to ensure either compatibility (you will not try to acess any hardware feature that is x86 exclusive), security (sandboxed)
subset (it wont support vulkan because it dont allow direct gpu acess to sendo vk commands)
but with some libraries to save developers time/money convincing then to use it and to make some effects without too much cpu/gpu usage.
example, you can use nvidia hair works to make hair, instead of coding it your self, it will save you time/money, at the cost of this single feature only working on nvidia hardware.
and since they know their hardare better than anyone else, they can optimize this feature better than you could if you try to do it by your self.
maybe they even have an asic on their gpu on part of it is only acessible if you use their api, so you cant compete in performance with ther oficial api.
i think that is what ms is trying to do here, but i'm not sure, i didnt read the documentation.
also i dont think xbox has even drivers to run vulkan or will ever have.
i think that UWP is a sub set of apis, sandboxed and with some libraries.
it help to ensure either compatibility (you will not try to acess any hardware feature that is x86 exclusive), security (sandboxed)
subset (it wont support vulkan because it dont allow direct gpu acess to sendo vk commands)
but with some libraries to save developers time/money convincing then to use it and to make some effects without too much cpu/gpu usage.
example, you can use nvidia hair works to make hair, instead of coding it your self, it will save you time/money, at the cost of this single feature only working on nvidia hardware.
and since they know their hardare better than anyone else, they can optimize this feature better than you could if you try to do it by your self.
maybe they even have an asic on their gpu on part of it is only acessible if you use their api, so you cant compete in performance with ther oficial api.
i think that is what ms is trying to do here, but i'm not sure, i didnt read the documentation.
also i dont think xbox has even drivers to run vulkan or will ever have.
The Vulkan-based compatibility layer for D3D 11 and Wine 'DXVK' has a new release out
15 April 2018 at 6:04 pm UTC
the issue is, to report a bug i need to know how the game suppose to work, in other words, i need the same game on either windows or an console, otherwise i might be losing something without even realizing that i'm losing something.
plus i may spoil the experience on playing the game.
not everyone is willing to be a beta tester
15 April 2018 at 6:04 pm UTC
Quoting: ShmerlQuoting: elmapulwhat i want to know is:
whats is needed to an game to run perfectly, and what we already have...
It's a young project, so games coverage is far from comprehensive. Check the list of known bugs. If your game is not listed there - then your guess is as good as any. If you already have the game - try it out and see for yourself and report bugs about what doesn't work. If you don't have the game - better don't buy it then.
the issue is, to report a bug i need to know how the game suppose to work, in other words, i need the same game on either windows or an console, otherwise i might be losing something without even realizing that i'm losing something.
plus i may spoil the experience on playing the game.
not everyone is willing to be a beta tester
The Vulkan-based compatibility layer for D3D 11 and Wine 'DXVK' has a new release out
15 April 2018 at 4:40 am UTC
15 April 2018 at 4:40 am UTC
itsimpossible to track what games play right and what games are missing something like that.
emulators do a better coverage of what is implemented what is missing.
what i want to know is:
whats is needed to an game to run perfectly, and what we already have...
"Added support for DXGI Gamma Control functions"
means nothing for me.
" Ni No Kuni II had a fix for a bunch of missing textures"
means nothing.
but if we list what is missing and start to exclude things from the missing list...
emulators do a better coverage of what is implemented what is missing.
what i want to know is:
whats is needed to an game to run perfectly, and what we already have...
"Added support for DXGI Gamma Control functions"
means nothing for me.
" Ni No Kuni II had a fix for a bunch of missing textures"
means nothing.
but if we list what is missing and start to exclude things from the missing list...
Glitchspace, a first-person puzzler that has you reprogramming the environment is now free
12 April 2018 at 4:29 pm UTC Likes: 1
12 April 2018 at 4:29 pm UTC Likes: 1
cool , looks like portal with an programing twist
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