Latest Comments by elmapul
Glitchspace, a first-person puzzler that has you reprogramming the environment is now free
12 April 2018 at 3:38 pm UTC Likes: 4
12 April 2018 at 3:38 pm UTC Likes: 4
lets use the correct term.
Freeware = has no cost.
Free to Play = may include micro transactions and a shady business model (pay to win)
Free Software = open source and with a free licence, free as in freedom not as in price.
Freeware = has no cost.
Free to Play = may include micro transactions and a shady business model (pay to win)
Free Software = open source and with a free licence, free as in freedom not as in price.
The Little Ball That Could is a rather great marble platformer that's now out on Linux
6 April 2018 at 6:01 pm UTC
6 April 2018 at 6:01 pm UTC
i aways wanted to play super monkey ball, but never managed to.
this looks like super monkey ball
this looks like super monkey ball
Nightdive Studios has released the source code for System Shock
6 April 2018 at 12:36 pm UTC
6 April 2018 at 12:36 pm UTC
"This is only the game data, "
game data or game code?
if i got it right, code will be open sourced
data will remain under the old EULA
game data or game code?
if i got it right, code will be open sourced
data will remain under the old EULA
RetroArch to gain a feature to improve input latency in the next release
5 April 2018 at 1:26 am UTC
5 April 2018 at 1:26 am UTC
Quoting: GuestAlready tested, in the daily build PPA ! It works well with a reasonable CPU (i3) and 1 frame ahead, which is a safe value because all emulated machines (except the atari 2600 and maybe some similar ?) have 1 frame of lag built in or more.how did you tested it? you have eyes great like that?
AMD has announced 'Radeon-Rays' an open source ray tracing SDK using Vulkan
4 April 2018 at 7:59 am UTC
UWP isnt compatible with Vulkan nor any program with opengl above 1.0
that means that vulkan apps cant run on xbox, hololens and whatever else microsoft put on the market.
currently lose the xbox market would do more harm to the pockets of the developers than losing mac/linux.
4 April 2018 at 7:59 am UTC
Quoting: Purple Library GuyQuoting: elmapulYour comment isn't really relevant to what I was saying. I was commenting on the idea that many studios would be happy to be locked to a single platform, and making a general point about the implications of such locking. In the abstract, like. It wasn't about the specifics of what platforms what is on right now.Quoting: Purple Library GuyThat would be the rub, though (well, one of them). Once all your customers are stuck on one platform and you're dependent on the tools made by the vendor of that platform, they can take as much of your profits as they want, because you have no other choices. It's the vendor's tools or you're not selling anything.
Why do people think companies struggle so hard to gain monopolies? Why do people think laws got passed against monopolies in the first place?
the issue is, is not an monopoly.
its sony (ps4) vs nintendo (switch) vs microsoft (xbox and windows with play anywhere) vs valve and others on pc.
game makers have no reason to support linux, if it where: one side linux, other side microsoft monopoly, sure, some of then would chose to support either linux or both linux and windows.
but that is not the case, they arent afraid of ms monopoly that aint gonna happen.
sure support windows/mac/linux is cool, that is a reason to use vulkan.
but xbox right now is more profitable than mac and linux.
android could be a savior for us, but the types of games that are made for android are very different from the ones made for pc/console.
Final fantasy 15 tried to make an dumbed down version for mobile (ff15 pocket edition) i'm not sure if it sold well, but it has completely different assets.
now with the remake of secret of mana, they made graphics that could be ported to mobile easily (instead of dumb down the graphics).
other than that examples, i dont see companies having more incentive to use vulkan than to use DX12.
if they can afford they will use both to see where they get better results.
game engines on the other hand, have clients that make games for mobile and clients that make games for pc or console, they have an good reason to use vulkan (or both but giving priority to vulkan)
But, talking of such specifics, your comment also misses a huge factor. It may become accurate in the future, but right now there is another huge platform that DX12 does not cover and Vulkan does: Windows < 10. Mostly Win7 I guess. There's still a LOT of that out there, and there will be for a couple-three years yet. So unless you're expecting your game to have a pretty dang robust "long tail", the "Not yet on Windows 10" market looms large, and you lose it if you go DX12.
UWP isnt compatible with Vulkan nor any program with opengl above 1.0
that means that vulkan apps cant run on xbox, hololens and whatever else microsoft put on the market.
currently lose the xbox market would do more harm to the pockets of the developers than losing mac/linux.
OBS Studio NDI Plugin for Linux, send video from one Linux PC to another
4 April 2018 at 7:57 am UTC
many tvs/monitors nowadays have an input delay, add to that delay another one: the delay to stream the image/video...
4 April 2018 at 7:57 am UTC
Quoting: liamdaweby input delay, i'm talking about the display.Quoting: elmapulinput delay...No, you're playing the game on the PC it's running on, then that's being sent to a PC with OBS which sends the video. There would be no input delay.
many tvs/monitors nowadays have an input delay, add to that delay another one: the delay to stream the image/video...
Valve has removed the Steam Machine section from Steam
31 March 2018 at 7:47 am UTC
31 March 2018 at 7:47 am UTC
"I think that Valve and especially GabeN are aware that the PC era is coming to an end in the next two decades. Maybe much sooner. "
nope, that was what the media thought during the tablet era, then people realized that tablets werent as usefull as they thought, so the tablet market is almost dead now, and pcs are growing again.
" PC and console sales are stagnating, "
consoles are, pc get replaced less often because the software arent using all the hardware capabilities as in the past.
" As soon as MS restrict Windows 10+ to running only signed applications"
why would they do that?
security? no one care about that otherwise they would use linux.
the ones who care use anti virus and think they are safe.
to make more profit?
they dont need to shoot then selfes in the foot, even if they are dumb enough to try that, their stake holders arent that dumb.
MS will not shoot then selfes in the foot, if that is our only hope, we should just give up, not gonna happen.
" *Local gaming DRMFREE.
You buy it once, You own it forever.. or until the media used as storage of the install files is lost or is broken."
lol what? gog already distribute games with local gaming drm free.
you can do as many downloads of it as you need, and as many backup copies as well, since it is... DRM FREE.
when you move to a new hardware you just need to grab your copies with you.
"Windows 10 S(tupid) mode is testing the waters for a lock-out; "
nope it was an atempt to compete with the price of chromebooks.
"New users will not so easily, because they will be told it's unsafe."
new users are told how to use their computer by old users, so they arent so stupid.
people pirated a lot of things in the past, they didnt thought "it is unsafe and illegal, i shouldnt do that" they thought "my friends did the same and nothing bad has happened so far".
people will not fall by that MS bait unless they live in an cave.
" Owners of a Steam Machine still have got a Linux PC for the living room and 4000+ games to play. "
except that if you go to steam foruns you will see that many of then instaled windows on it
nope, that was what the media thought during the tablet era, then people realized that tablets werent as usefull as they thought, so the tablet market is almost dead now, and pcs are growing again.
" PC and console sales are stagnating, "
consoles are, pc get replaced less often because the software arent using all the hardware capabilities as in the past.
" As soon as MS restrict Windows 10+ to running only signed applications"
why would they do that?
security? no one care about that otherwise they would use linux.
the ones who care use anti virus and think they are safe.
to make more profit?
they dont need to shoot then selfes in the foot, even if they are dumb enough to try that, their stake holders arent that dumb.
MS will not shoot then selfes in the foot, if that is our only hope, we should just give up, not gonna happen.
" *Local gaming DRMFREE.
You buy it once, You own it forever.. or until the media used as storage of the install files is lost or is broken."
lol what? gog already distribute games with local gaming drm free.
you can do as many downloads of it as you need, and as many backup copies as well, since it is... DRM FREE.
when you move to a new hardware you just need to grab your copies with you.
"Windows 10 S(tupid) mode is testing the waters for a lock-out; "
nope it was an atempt to compete with the price of chromebooks.
"New users will not so easily, because they will be told it's unsafe."
new users are told how to use their computer by old users, so they arent so stupid.
people pirated a lot of things in the past, they didnt thought "it is unsafe and illegal, i shouldnt do that" they thought "my friends did the same and nothing bad has happened so far".
people will not fall by that MS bait unless they live in an cave.
" Owners of a Steam Machine still have got a Linux PC for the living room and 4000+ games to play. "
except that if you go to steam foruns you will see that many of then instaled windows on it
Valve has removed the Steam Machine section from Steam
31 March 2018 at 6:11 am UTC
actually that is bad for us, in the past, valve could disguise an pc as an console to put linux in the market.
now the gamers will play on "pc" only and by pc, they mean windows
31 March 2018 at 6:11 am UTC
Quoting: KimyrielleOn the positive end: While a few years ago it seemed that the PC vs consoles war would eventually be won by consoles, this is no longer the case.
actually that is bad for us, in the past, valve could disguise an pc as an console to put linux in the market.
now the gamers will play on "pc" only and by pc, they mean windows
HTC Vive PRO HMD pre-orders open, standard Vive has price drop
28 March 2018 at 7:39 am UTC
GREAT, now we have 3 competing standards...
https://github.com/ValveSoftware/openvr
http://www.osvr.org/what-is-osvr.html
https://www.khronos.org/openxr
the question is wich one should be followed?
28 March 2018 at 7:39 am UTC
Quoting: ShmerlQuoting: JuliusYeah, VR on Linux is sadly held back mainly by a lack of compatible games.
You can't have anyone taking it seriously, until this will be ready: https://www.khronos.org/openxr
Otherwise developers will be wasting their time chasing tons of incompatible APIs. And then, there is a question of FOSS implementation of actual runtime.
GREAT, now we have 3 competing standards...
https://github.com/ValveSoftware/openvr
http://www.osvr.org/what-is-osvr.html
https://www.khronos.org/openxr
the question is wich one should be followed?
AMD has announced 'Radeon-Rays' an open source ray tracing SDK using Vulkan
25 March 2018 at 6:35 am UTC
the issue is, is not an monopoly.
its sony (ps4) vs nintendo (switch) vs microsoft (xbox and windows with play anywhere) vs valve and others on pc.
game makers have no reason to support linux, if it where: one side linux, other side microsoft monopoly, sure, some of then would chose to support either linux or both linux and windows.
but that is not the case, they arent afraid of ms monopoly that aint gonna happen.
sure support windows/mac/linux is cool, that is a reason to use vulkan.
but xbox right now is more profitable than mac and linux.
android could be a savior for us, but the types of games that are made for android are very different from the ones made for pc/console.
Final fantasy 15 tried to make an dumbed down version for mobile (ff15 pocket edition) i'm not sure if it sold well, but it has completely different assets.
now with the remake of secret of mana, they made graphics that could be ported to mobile easily (instead of dumb down the graphics).
other than that examples, i dont see companies having more incentive to use vulkan than to use DX12.
if they can afford they will use both to see where they get better results.
game engines on the other hand, have clients that make games for mobile and clients that make games for pc or console, they have an good reason to use vulkan (or both but giving priority to vulkan)
25 March 2018 at 6:35 am UTC
Quoting: Purple Library GuyThat would be the rub, though (well, one of them). Once all your customers are stuck on one platform and you're dependent on the tools made by the vendor of that platform, they can take as much of your profits as they want, because you have no other choices. It's the vendor's tools or you're not selling anything.
Why do people think companies struggle so hard to gain monopolies? Why do people think laws got passed against monopolies in the first place?
the issue is, is not an monopoly.
its sony (ps4) vs nintendo (switch) vs microsoft (xbox and windows with play anywhere) vs valve and others on pc.
game makers have no reason to support linux, if it where: one side linux, other side microsoft monopoly, sure, some of then would chose to support either linux or both linux and windows.
but that is not the case, they arent afraid of ms monopoly that aint gonna happen.
sure support windows/mac/linux is cool, that is a reason to use vulkan.
but xbox right now is more profitable than mac and linux.
android could be a savior for us, but the types of games that are made for android are very different from the ones made for pc/console.
Final fantasy 15 tried to make an dumbed down version for mobile (ff15 pocket edition) i'm not sure if it sold well, but it has completely different assets.
now with the remake of secret of mana, they made graphics that could be ported to mobile easily (instead of dumb down the graphics).
other than that examples, i dont see companies having more incentive to use vulkan than to use DX12.
if they can afford they will use both to see where they get better results.
game engines on the other hand, have clients that make games for mobile and clients that make games for pc or console, they have an good reason to use vulkan (or both but giving priority to vulkan)
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