Latest Comments by elmapul
Ryan "Icculus" Gordon is looking for new games to port to Linux, pay not required
22 August 2017 at 5:42 am UTC
22 August 2017 at 5:42 am UTC
i have an better idea, he became an teacher and helps create cheaper quality laborhood to do the ports
What games do you want ported to Linux? Feral Interactive want to know again
15 August 2017 at 2:00 am UTC
well, if you have an twitter account its better safer than sorry, but yeah, i saw then here once or twice
15 August 2017 at 2:00 am UTC
Quoting: GuestQuoting: elmapulThe Feral devs are well known for browsing and posting on this site, I will bet they are already going through these 6 pages of suggestions.Quoting: liamdawelooks like they didnt got the message, people are replying here instead of on twitter...
well, if you have an twitter account its better safer than sorry, but yeah, i saw then here once or twice
The Linux beta build of 'WolfQuest' is coming along, could be live for everyone soon
15 August 2017 at 1:42 am UTC
its a real: wolf simulator.
15 August 2017 at 1:42 am UTC
Quoting: Asuhaha I've played enough goat simulator that I will pick this up too when linux client goes official.no, its not related, this game came before goat simulator, its not another comedy sandbox with poor physics to make it funnier (or due to lazy devs) and unfixed bugs to make it funnier.
its a real: wolf simulator.
What games do you want ported to Linux? Feral Interactive want to know again
13 August 2017 at 9:41 am UTC
13 August 2017 at 9:41 am UTC
Quoting: lucifertdarki made an account just to vote on the games i want, its that or not have the games at allQuoting: elmapulI don't have a Twitter account & my Facebag account is all but dead, I just can't be bothered with the Antisocial Media these days.Quoting: liamdawelooks like they didnt got the message, people are replying here instead of on twitter...
What games do you want ported to Linux? Feral Interactive want to know again
13 August 2017 at 8:55 am UTC
13 August 2017 at 8:55 am UTC
Quoting: liamdawelooks like they didnt got the message, people are replying here instead of on twitter...
Open source game engine 'Godot' showcases upcoming 3.0 features in a new video
12 August 2017 at 9:12 am UTC
if the player never gona enter on it, i guess you can do it with shaders, there are an shader on shadetoy but i dont know how to import it on godot
12 August 2017 at 9:12 am UTC
Quoting: mike44Any ocean examples with Godot?
if the player never gona enter on it, i guess you can do it with shaders, there are an shader on shadetoy but i dont know how to import it on godot
Open source game engine 'Godot' showcases upcoming 3.0 features in a new video
12 August 2017 at 6:10 am UTC
no one knows what is possible until someone do.
i recomend you do some benchmarks, like puting a lot of objects on screen, knowing how many polys the have from this angle and seeing how many objects you can have before the engine crashes (or became painfull slow)
then try to realize how many there re on Fallout 4.
but AAA games like fallout 4 have optimizations and are much more complex than having a bunch of polys with high quality textures.
they use tecnhiques like bump maps to simulate more polys, shaders, so its not easy to compate.
yes godot has shader support, but you need to have the shadercode and they are written in another language (the most famous are glsl and hlsl.
so its quite hard to know how powerfull an engine is.
12 August 2017 at 6:10 am UTC
Quoting: Comandante ÑoñardoCan someone make a big game like Fallout 4 with this engine?...
How big can be the maps?
no one knows what is possible until someone do.
i recomend you do some benchmarks, like puting a lot of objects on screen, knowing how many polys the have from this angle and seeing how many objects you can have before the engine crashes (or became painfull slow)
then try to realize how many there re on Fallout 4.
but AAA games like fallout 4 have optimizations and are much more complex than having a bunch of polys with high quality textures.
they use tecnhiques like bump maps to simulate more polys, shaders, so its not easy to compate.
yes godot has shader support, but you need to have the shadercode and they are written in another language (the most famous are glsl and hlsl.
so its quite hard to know how powerfull an engine is.
MXGP3 - Motocross is coming to Linux from Virtual Programming, plus something strange happened
9 August 2017 at 1:11 am UTC
9 August 2017 at 1:11 am UTC
Nooo! i really want to play a hat in time, is one of my most wanted games!
i hope someone is really porting it, i knew it was comming to linux, but after that news i'm not sure anymore
i hope someone is really porting it, i knew it was comming to linux, but after that news i'm not sure anymore
The open source game engine Godot adds support for glTF 2.0
4 August 2017 at 2:00 pm UTC
4 August 2017 at 2:00 pm UTC
that is awesome, if done right...
i'm using godot 3.0 alphan, and neither the exporter for html5 or android is working here.
i'm not sure if i dont have an capable android device, or its because its an alpha.
as for the html5 version, i tried the web assembly and normal (asm.js) version on 2 computers (one with linux other with windows) and one tablet, on chrome and firefox on all of then, and nothing worked.
i can't wait for godot to leave the alpha/beta phase.
i'm using godot 3.0 alphan, and neither the exporter for html5 or android is working here.
i'm not sure if i dont have an capable android device, or its because its an alpha.
as for the html5 version, i tried the web assembly and normal (asm.js) version on 2 computers (one with linux other with windows) and one tablet, on chrome and firefox on all of then, and nothing worked.
i can't wait for godot to leave the alpha/beta phase.
Awesome looking fighting game 'Blade Symphony' looks like it's coming to Linux
4 August 2017 at 11:56 am UTC
4 August 2017 at 11:56 am UTC
300 fps but the capture looks like 3...
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