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Latest Comments by elmapul
NVIDIA have announced the TITAN Xp and it's a monster
7 April 2017 at 12:23 am UTC

no thanks, i will not spent more in hardware than i do in software.
specially considering they might give us an subpar performance, and nvidia is evil enough.

OpenGL vs Vulkan in Mad Max, re-tested
5 April 2017 at 9:38 am UTC

Quoting: ajgpIt would be nice to see the same benchmarks for a system with a less powerful CPU. No offence to Liam here the benchmarks are nice to see but his CPU is a beefy one and thus was probably less affected by the CPU bound issue when using OpenGL than someone using an i5 say, I think that could show even better gains as the benefit will release the GPU more from bottlenecks.
so you can donate am weak cpu to liam, so he can test it...

OpenGL vs Vulkan in Mad Max, re-tested
5 April 2017 at 9:37 am UTC

Quoting: dubigrasuHm, the old OpenGL version is still faster than the new one, and in some places faster than Vulkan.
you can drive at 50Mp/h (80hm/h) to go faster.
/joke

Quoting: GuestAs with Rise of the Tomb Raider on DX12, the difference is not going to be as noticeable on brute-force CPUs or GPUs as it is with older, lower-performing multi-cores.
we dont have rise of tombraider, we have tombraider 2013.

OpenGL vs Vulkan in Mad Max, re-tested
5 April 2017 at 9:28 am UTC Likes: 1

Quoting: liamdaweIt's hard to hit Windows levels with games that were never designed with Linux or anything but DirectX in mind.
i know this, but the reasons dont matter, what matter is the facts.
linux is better, that is a fact, but the games run worse on it because porting without an major shift in the code (like rewrite from scratch in gl) will cost performance.
the end user will not care the reason the game run slow, if he can play the game on windows and cant on linux he will blame the system, or even if he understand, he will not use it.

gamecube was more powerfull than ps2, that didn't matter because ps2 got all the 3rd party games.
its very unlikely some one will give up on windows for linux or even dualboot, if they have 0 reasons to do it.

Quoting: liamdaweAny work they do on their Vulkan rendering will get it ready for future ports I'm sure.
i understand what you mean, you mean those parsers that translate Dx into Vulkan (like indirectX that translate Dx to GL, or rewriters...)
i dont know how feral do their job, maybe they can comment on it.
i hope you're right.

i guess they use some kind of auto translation tool, then futher improve it by tweeking the code by hand, starting by profiling it to see what functions take more time to complete or run more often...

OpenGL vs Vulkan in Mad Max, re-tested
4 April 2017 at 9:55 pm UTC

its great that they have made this improvment so the game is playable for computers that werent...
but deus ex is the game who need serious improvments, i was watching linux game cast and even with an nvidia980 they didnt get an good frame rate if my memory dont fail me...

this improvment is not enough to make the performance better than windows, so no one will install linux just to play an game that he/she cant play on windows due to weak hardware.

and feral could have spent this time porting other games, sure, it cost more, but they will not make many extra sales from improving the performance on this one, porting others they will...

Road Redemption has released the big update for Linux gamers, it's actually pretty good
4 April 2017 at 1:40 pm UTC

"One thing I am really sad about is a lack Steam leaderboards. Seeing who got the quickest time or who earned the most cash during a race would be very nice to have. Seems like a big oversight not to have that in a game like this."
put an leaderboard is easy, preventing cheaters (hackers, script kids) from geting into it, is harder.


they promissed to open source it, they did it?

F1 2016 won't be coming to Linux, as sales of F1 2015 weren't strong enough
3 April 2017 at 5:50 pm UTC

Quoting: Eike
Quoting: UltraAltesBrotThat means other Feral ports seem to have been a financial success.. which is good i guess?

How many of them had a sequel ported to prove?

total war
dirt
i may be forgeting others

Road Redemption releases a massive content update, Linux version now behind
3 April 2017 at 4:34 pm UTC

" Hopefully we won't be left waiting too long, since on Arch the game on the current version doesn't even load for me."
irony?

Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
1 April 2017 at 7:32 pm UTC

Quoting: Purple Library GuyThe point about things being in beta does strike me as overoptimistic, perhaps. I'd agree that that isn't really an indication of anything much except perhaps that since Vulkan is so new those games haven't had time to come out of beta.
yes, as i said, DX12 is older, its to soon to come to any conclusion.

Quoting: Purple Library Guy"The general point that Vulkan seems to be acquiring games rather faster than DX12, however, seems pretty solid. It's an early data point, but at the current pace and given what some studios have said it seems quite unlikely that there will be only 20 Vulkan games out by the time Vulkan has been out for 2 years.
totally agree
Quoting: Purple Library GuyAnd when you start thinking mobile--really, there's little chance there won't be a swarm of Android games on Vulkan within a year. And some of them will be ported to other platforms.

as an gamer, i cant really count android games as "games" most of then sucks due to lack of buttons or excessive micro transactions that turn then into pay to win.
you can make games for joysticks, but google has 0 features to limit the search to games who need buttons, and developers dont tend to make games for joysticks since they have an lower user base.

but at least, they are made in an game engine that is the same used to make pc games, so the engine have incentive to use vulkan and as a result more pc games will have vulkan too.

Quoting: Purple Library GuyI see no indication that Vulkan development either has been or is likely to be restricted to "indies" so your point about indies vs. AAA doesn't apply.
i dont think they will, i just think we shouldnt count then in the comparission, i dont know why we dont have more DX12 indie games, maybe no one is tracking then but they do exist, its hard to track indies so, aside from a few notable exceptions (like star citizen that have the budget of an Triple A) its a bit pointless to count indies as an market trending.

Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
1 April 2017 at 1:10 am UTC

Quoting: natewardawgI'm really failing to see how this is a naive view, haha :)
by naive i mean this:
'The thing that strikes me is that many of the Vulkan ports are in beta, which as a developer says to me, "We really care about quality and feedback and want to give as good of an official release (first impression) as possible."'
i dont think being beta menas they are commited, it only means its not fully tested/functional, bug free, or it can improve the performance in the future.

as i said, DX12 is older, if an game takes 3 years to be developed, you show what you're doing at the year 1, and say something like: its still in beta that means you're more commited to it than someone that waits until the game is almost finished to show any screenshots/video of it?

also, we cant compare the POV of an indie with the one of an AAA developer.
example 1:
indies may profit more from piracy used as an way to spread the word about their game, than have losses from piracy.
AAA studios, on the other hand, put millions in marketing, they don't need piracy to market their products.

example 2:
when the 5 first indie humble bundle where done, 20% of the income came from linux users, looking at this numbers you may think "20% of the market are linux users!" but the reality is: there were almost no games for linux, so people where willing to pay for anything and pay more for it.
among the linux user, the game was more popular since it where one of a few games avaliable.

that dont means if an AAA studio ported their games to linux, 20% of they profit still would come from linux users, especially, considering that for some AAA games 75% of their income comes from consoles an market where indies werent even allowed a few years ago.