Latest Comments by elmapul
Road Redemption releases a massive content update, Linux version now behind
3 April 2017 at 4:34 pm UTC
3 April 2017 at 4:34 pm UTC
" Hopefully we won't be left waiting too long, since on Arch the game on the current version doesn't even load for me."
irony?
irony?
Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
1 April 2017 at 7:32 pm UTC
as an gamer, i cant really count android games as "games" most of then sucks due to lack of buttons or excessive micro transactions that turn then into pay to win.
you can make games for joysticks, but google has 0 features to limit the search to games who need buttons, and developers dont tend to make games for joysticks since they have an lower user base.
but at least, they are made in an game engine that is the same used to make pc games, so the engine have incentive to use vulkan and as a result more pc games will have vulkan too.
1 April 2017 at 7:32 pm UTC
Quoting: Purple Library GuyThe point about things being in beta does strike me as overoptimistic, perhaps. I'd agree that that isn't really an indication of anything much except perhaps that since Vulkan is so new those games haven't had time to come out of beta.yes, as i said, DX12 is older, its to soon to come to any conclusion.
Quoting: Purple Library Guy"The general point that Vulkan seems to be acquiring games rather faster than DX12, however, seems pretty solid. It's an early data point, but at the current pace and given what some studios have said it seems quite unlikely that there will be only 20 Vulkan games out by the time Vulkan has been out for 2 years.totally agree
Quoting: Purple Library GuyAnd when you start thinking mobile--really, there's little chance there won't be a swarm of Android games on Vulkan within a year. And some of them will be ported to other platforms.
as an gamer, i cant really count android games as "games" most of then sucks due to lack of buttons or excessive micro transactions that turn then into pay to win.
you can make games for joysticks, but google has 0 features to limit the search to games who need buttons, and developers dont tend to make games for joysticks since they have an lower user base.
but at least, they are made in an game engine that is the same used to make pc games, so the engine have incentive to use vulkan and as a result more pc games will have vulkan too.
Quoting: Purple Library GuyI see no indication that Vulkan development either has been or is likely to be restricted to "indies" so your point about indies vs. AAA doesn't apply.i dont think they will, i just think we shouldnt count then in the comparission, i dont know why we dont have more DX12 indie games, maybe no one is tracking then but they do exist, its hard to track indies so, aside from a few notable exceptions (like star citizen that have the budget of an Triple A) its a bit pointless to count indies as an market trending.
Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
1 April 2017 at 1:10 am UTC
'The thing that strikes me is that many of the Vulkan ports are in beta, which as a developer says to me, "We really care about quality and feedback and want to give as good of an official release (first impression) as possible."'
i dont think being beta menas they are commited, it only means its not fully tested/functional, bug free, or it can improve the performance in the future.
as i said, DX12 is older, if an game takes 3 years to be developed, you show what you're doing at the year 1, and say something like: its still in beta that means you're more commited to it than someone that waits until the game is almost finished to show any screenshots/video of it?
also, we cant compare the POV of an indie with the one of an AAA developer.
example 1:
indies may profit more from piracy used as an way to spread the word about their game, than have losses from piracy.
AAA studios, on the other hand, put millions in marketing, they don't need piracy to market their products.
example 2:
when the 5 first indie humble bundle where done, 20% of the income came from linux users, looking at this numbers you may think "20% of the market are linux users!" but the reality is: there were almost no games for linux, so people where willing to pay for anything and pay more for it.
among the linux user, the game was more popular since it where one of a few games avaliable.
that dont means if an AAA studio ported their games to linux, 20% of they profit still would come from linux users, especially, considering that for some AAA games 75% of their income comes from consoles an market where indies werent even allowed a few years ago.
1 April 2017 at 1:10 am UTC
Quoting: natewardawgI'm really failing to see how this is a naive view, haha :)by naive i mean this:
'The thing that strikes me is that many of the Vulkan ports are in beta, which as a developer says to me, "We really care about quality and feedback and want to give as good of an official release (first impression) as possible."'
i dont think being beta menas they are commited, it only means its not fully tested/functional, bug free, or it can improve the performance in the future.
as i said, DX12 is older, if an game takes 3 years to be developed, you show what you're doing at the year 1, and say something like: its still in beta that means you're more commited to it than someone that waits until the game is almost finished to show any screenshots/video of it?
also, we cant compare the POV of an indie with the one of an AAA developer.
example 1:
indies may profit more from piracy used as an way to spread the word about their game, than have losses from piracy.
AAA studios, on the other hand, put millions in marketing, they don't need piracy to market their products.
example 2:
when the 5 first indie humble bundle where done, 20% of the income came from linux users, looking at this numbers you may think "20% of the market are linux users!" but the reality is: there were almost no games for linux, so people where willing to pay for anything and pay more for it.
among the linux user, the game was more popular since it where one of a few games avaliable.
that dont means if an AAA studio ported their games to linux, 20% of they profit still would come from linux users, especially, considering that for some AAA games 75% of their income comes from consoles an market where indies werent even allowed a few years ago.
Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
1 April 2017 at 12:41 am UTC
except that Vulkan is also avaliable for Windows...
also, Star Citizen gave up supporting Dx12 and went full Vulkan
1 April 2017 at 12:41 am UTC
Quoting: ZeloxIm excited to see start citizen now. Cause I think we really can see vulkan vs dx12 there.
If vulkan performe better, I can see that as a possble reason for windows users to ditch windows and go to linux.
And maybe dev teams can see the value better in using vulkan. But I got no doubt they are already mutch better informed then atleast me :P.
except that Vulkan is also avaliable for Windows...
also, Star Citizen gave up supporting Dx12 and went full Vulkan
Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
31 March 2017 at 5:55 pm UTC
that is a pretty optmistic (naive) view.
DX12 is older and most of the games with DX12 on this list are Triple A.
31 March 2017 at 5:55 pm UTC
Quoting: natewardawgDoes anyone else remember just a couple of months ago when this list only had three games on Vulkan? Dota 2, Doom and The Talos Principle?
There are now 12 games on the list with a current working Vulkan implementation:
https://en.wikipedia.org/wiki/List_of_games_with_Vulkan_support
DirectX12, despite being released nearly 2 years ago still only has 20 games on the list:
https://en.wikipedia.org/wiki/List_of_games_with_DirectX_12_support
The thing that strikes me is that many of the Vulkan ports are in beta, which as a developer says to me, "We really care about quality and feedback and want to give as good of an official release (first impression) as possible."
that is a pretty optmistic (naive) view.
DX12 is older and most of the games with DX12 on this list are Triple A.
Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
30 March 2017 at 2:27 pm UTC
30 March 2017 at 2:27 pm UTC
wait, this is a linux only feature or windows is supported?
The open source itch client is a little smarter on Linux now
28 March 2017 at 7:54 pm UTC Likes: 2
28 March 2017 at 7:54 pm UTC Likes: 2
i just disable screen saver entirely and shutdown the monitor when i'm not using it...
You will want to force your CPU into high performance mode for Vulkan games on Linux
27 March 2017 at 7:49 pm UTC
27 March 2017 at 7:49 pm UTC
from an comunity on google Plus
"Jannis
I use a file in /etc/sudoers.d/ to allow commands I want to run with sudo from scripts without password:
# cat /etc/sudoers.d/20-customstuff
jannis ALL=(ALL) NOPASSWD: /usr/bin/openvpn, /usr/bin/cpupower, /usr/local/bin/cryptmount.sh, /usr/bin/radeontop, /usr/bin/psd-overlay-helper, /usr/local/bin/emsync.sh
This allows to run certain commands or scripts with sudo without entering a password.
I put my custom scripts into /usr/local/bin/ as that's owned by root, in path variable, and won't conflict with the package manager. I also "chown root:root" and "chmod 755" my scripts to prevent privilege escalation.
Anyway, to toggle cpu governors, I made a small script¹ and set it to execute on keypress on one of the custom keys on my roccat keyboard. It uses /usr/bin/cpupower which is in the NOPASSWD line mentioned above.
¹ pastebin.com - [Bash] /usr/local/bin/toggleperformance - Pastebin.com
[Bash] /usr/local/bin/toggleperformance - Pastebin.com
[Bash] /usr/local/bin/toggleperformance - Pastebin.com
pastebin.com"
https://pastebin.com/vj6jD8bE
"Jannis
I use a file in /etc/sudoers.d/ to allow commands I want to run with sudo from scripts without password:
# cat /etc/sudoers.d/20-customstuff
jannis ALL=(ALL) NOPASSWD: /usr/bin/openvpn, /usr/bin/cpupower, /usr/local/bin/cryptmount.sh, /usr/bin/radeontop, /usr/bin/psd-overlay-helper, /usr/local/bin/emsync.sh
This allows to run certain commands or scripts with sudo without entering a password.
I put my custom scripts into /usr/local/bin/ as that's owned by root, in path variable, and won't conflict with the package manager. I also "chown root:root" and "chmod 755" my scripts to prevent privilege escalation.
Anyway, to toggle cpu governors, I made a small script¹ and set it to execute on keypress on one of the custom keys on my roccat keyboard. It uses /usr/bin/cpupower which is in the NOPASSWD line mentioned above.
¹ pastebin.com - [Bash] /usr/local/bin/toggleperformance - Pastebin.com
[Bash] /usr/local/bin/toggleperformance - Pastebin.com
[Bash] /usr/local/bin/toggleperformance - Pastebin.com
pastebin.com"
https://pastebin.com/vj6jD8bE
You will want to force your CPU into high performance mode for Vulkan games on Linux
24 March 2017 at 11:38 am UTC
why? they already did that with this plaintext.
24 March 2017 at 11:38 am UTC
Quoting: GuestQuoting: elmapulplain text in 2017? common! i'm a human being! i hate being Treated as a machine!Feel free to register unreadablecrap.com and publish there all the documentation you can find in an unreadable tiny font with a choice of colors that makes the readers blind within five minutes.
why? they already did that with this plaintext.
You will want to force your CPU into high performance mode for Vulkan games on Linux
24 March 2017 at 7:53 am UTC
plain text in 2017? common! i'm a human being! i hate being Treated as a machine!
24 March 2017 at 7:53 am UTC
Quoting: marcushttps://www.kernel.org/doc/Documentation/cpu-freq/intel-pstate.txt
plain text in 2017? common! i'm a human being! i hate being Treated as a machine!
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