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Latest Comments by elmapul
Editorial: On paying for Linux games when you already have a Windows version
24 March 2017 at 5:34 am UTC Likes: 1

Quoting: JanAndroid uses Vulkan, but all the mobile app developers I talk to on a regular basis make more money on Apple's storefront, even though the market share of iPhone and iPad is smaller.

some reasons:
you need to have money to have an iOS device (at least on my country) iOS devices may sell less, but they are targeted at an premium market.
Apple had quality control on their store for some time, i dont know if they still does, but i'm tired of trying to find something good on GooglePlay and find crappy or apps that are "free" but you end up paying more than if you purchased an console+an good game instead of this time wasted designed to adict then get your money instead of give you fun.
i dont know if that is the case for iOS store, but there, the consumers use to have more money.


other issue is that android has piracy and for last but not least emulators, with an unlimited number of free high quality games, its not a big surprise that developers struggle to make money.

You will want to force your CPU into high performance mode for Vulkan games on Linux
23 March 2017 at 11:37 am UTC

there is any way to delay an command to run only when the last command finish?


add an non steam game (it is an steam game, but do it anyway)
echo performance | sudo tee /sys/devices/system/cpu/cpu*/cpufreq/scaling_governor ;
command to launch the game ;
echo powersave | sudo tee /sys/devices/system/cpu/cpu*/cpufreq/scaling_governor

not tested!

Editorial: On paying for Linux games when you already have a Windows version
23 March 2017 at 10:49 am UTC

Quoting: adamhmWe also need to do our part of encouraging people to try Linux, and helping to make things as easy as possible for new users.

i guess it maybe easier to persuade mac users to use linux than windows people.
why? reasons:
dead island:
http://store.steampowered.com/app/383150/
Saints Row: The Third:
http://store.steampowered.com/app/55230/?snr=1_7_7_230_150_3
payday 2:
http://store.steampowered.com/app/218620/?snr=1_7_7_230_150_4

we have at least 3 AAA that they dont (we might have others, i'm to busy to search)

also for this game, they will not need buy again.



and for windows users, we might get those few games who have an better performance on linux than on windows (and remind then that the others run worse due to bad ports and being designed for DX)
they will not change for linux but may at least dualboot

Star Citizen to use Vulkan instead of DirectX 12 and drop DirectX 11 eventually
23 March 2017 at 6:50 am UTC Likes: 1

"25 years ago they need to release in a cd-rom or disquettes on shops. Make copies, distribution, shopper, etc. Nowdays you can upload it, and with just one click you download. It's the reason the game is much more cheaper."
distribution copies arent that expensive.

the cost to develop an game like Ocarina of time was arround 7 millions of dollars, GTA 4 costed over 200 millions of dollars.
this makes hell a lot more difference than the box and stuff.

Star Citizen to use Vulkan instead of DirectX 12 and drop DirectX 11 eventually
20 March 2017 at 1:42 am UTC

Quoting: Kimyrielle
Quoting: hardpenguin
Quoting: kellerkindtRidiculous shot to the knee by M$ to support DX12 only on Win 10 - but I cannot complain about that :D
Well, that's exactly what they did with DX10 and DX11 (available only for Windows Vista and newer). And as most of you probably noticed, they really want everyone to use the latest version of their system ;)

Yes, the shot in the knee part is when they expected Win 10 to be successful, and people didn't even want it for free, making DX12 stuck with a market share that will force developers to offer DX11 legacy support for years to come... Or just use Vulkan and get rid of the problem entirely. :D

i hate to say that, but, steam hardware survey states otherwise:
http://store.steampowered.com/hwsurvey

Editorial: On paying for Linux games when you already have a Windows version
19 March 2017 at 3:58 am UTC

Quoting: peterf28what valve removed steamplay ??? that was the only feature that got me convinced to actually pay for game . no way i will pay twice . they can call themselves lucky when i pay once . but i already got used to greedy corporations, I don't want to have anything to do with them anymore .

i dont know if they removed it, or it was implicity since all games support it so they didnt need an logo for that.

that explain why we have 2 entries of the same game (one for the windows version one for the mac/linux version)
instead of, the only difference be that for this game we dont have the steamplay logo

Wine 2.4 released, more Direct3D command stream work towards better performance
19 March 2017 at 1:44 am UTC

Quoting: mrdeathjrIn this wine version add more work in csmt area (in senran kagura flickering in main menu is reduced considerably), maybe another titles with flickering possible show improvements

View video on youtube.com

Respect DX11 in trackmania turbo shows more textures

https://www.youtube.com/watch?v=B9flSvd6qJ8

Another interesting title is neptunia VII and now shows textures correctly compared last time, and now is possible see head character decorations and weapons in game (curiously character render dont appear and same with charecter render in talk sessions but in this sessions appears emotions icons)

View video on youtube.com

^_^

can you test the other neptunia games? or did you tested already, how many of then can be played from the begining to the end fine?
i know some of then are rated gold or platinum on wineHQ, but they didnt test then all the last time i check

Editorial: On paying for Linux games when you already have a Windows version
19 March 2017 at 1:42 am UTC

"In regards to the argument over getting a game from 2001 to work in 2017... even within Windows there can be issues with that, and sometimes developers put out patches to allow those older games to run some 16 years later."
microsoft do a lot of work to keep the backward compatibility working, that explain part of the reason we can run 16 years old games, about those patches, even games who dont receive then officialy may get from the hacking comunity.
the company may charge for those patches, sure, but they will not risk geting 90% of their users mad, we are, again, in an niche market.
even PC is a niche, witcher 3 sold 3x more on console than on PC, when xbox1/ps4 had about ~30 millions of owners.
we arent even 1%, we are 1% of 25%.
as said by liam, we dont expect to buy the PS4 version of an game and get the xbox1 for free, so why we expect that from pc games?


". If anyone's buying Duke or Shadow now, it is most definitely because they don't own all of the Assets... or they're not savvy enough to know they don't have to buy it again."
or maybe they just want to support companys that do the right thing?

i would love to discuss the technical details, but i dont understand nothing about low level.
but even if many libs are multiplatform are they really? feature parity and even bug parity? even simple things as the way an random number is chosen matter.

Editorial: On paying for Linux games when you already have a Windows version
18 March 2017 at 11:46 am UTC Likes: 1

"If we were paying a percentage of the original total cost, then, I could agree with you. However, when you're speaking of having to pay the full price of a game for two separate OSes that"

if you want to play the game both on windows and on linux? yes, pretty much no one has this use case, so i'm assuming you already have the game and dont want to pay again?
that is a proof that you wouldnt give then 1 cent in any case.




" beyond small technical differences"
just like port from an OS to another.

"The majority of the data that constitutes a game (the shear data size) is almost completely in the games assets (art, audio, scripts, etc)."
the most expensive things on a game are art and code.

" These assets do NOT change from OS to OS."
but the number of the users change from OS to OS, 1% vs 90%.
we are talking about port an game with 1% of the budget here or less assuming people already paid for an game that they had 10 years to give up on the hope of such game ever came to linux, so they purchased anyway the windows version.

"if the initial developer is even remotely competent, the code that constitutes core game mechanics would translate over between OSes with virtually no code change."
assuming that the game engine was made with multiplatform in mind, the code change will be virtually nothing.
but 10 years ago? no one bothered to port stuff to linux, most of the render code should be DirectX code, guess what, the game engine cost may have been split between all the games made with the same, in this case, they would have to deal with the cost of production of the game code+ the cost of production of the game engine to do the port.
assuming they own all the code, they dont have thirdyparty middlewares.

" so why should we have to pay full price if we've already done so once."
that is the problem? just wait for an steam sale.


"If you want to make this an issue of Entitlement, then the same right back at the developers too that feel they should be entitled to full cost twice, when the difference between a game on two OSes is the difference of (at an extreme) ~100 MEGAbytes in a package of 2 to 100 GIGAbytes."
~100MB more likely ~89% of the marketshare.

Wine 2.4 released, more Direct3D command stream work towards better performance
18 March 2017 at 8:54 am UTC Likes: 3

i dont understand the techinical details and i'm pretty sure most of the people also dont understand.

i think we should focus this kind of news in:
that games werent playable and now they are?
what games had some bugs and now they play fine?

maybe if we search for "cryptographic hashes" on wineHQ we can find some games that didnt run due to this feature not be implemented in wine, and test then again to report if they do run now?