Latest Comments by elmapul
LiquidSky, the 'PC in the Cloud' gaming service will support Linux
1 March 2017 at 3:23 am UTC Likes: 2
1 March 2017 at 3:23 am UTC Likes: 2
"That's an argument for another day I think."
there are tons of discussions that we need to do today.
for example, why an company will port their games to linux if they can just stream it?
on the other hand, why wouldnt people use linux if they can stream any app they miss from windows?
this will benefit linux or windows on the long run?
ping/input delay, distance from the services, this article was quite weak, you should open the discussion on this topics.
there are tons of discussions that we need to do today.
for example, why an company will port their games to linux if they can just stream it?
on the other hand, why wouldnt people use linux if they can stream any app they miss from windows?
this will benefit linux or windows on the long run?
ping/input delay, distance from the services, this article was quite weak, you should open the discussion on this topics.
Editorial: Steam Machines are not dead, plus a video from The Linux Gamer
1 March 2017 at 12:16 am UTC Likes: 1
1 March 2017 at 12:16 am UTC Likes: 1
[quote=Alm888][quote=liamdawe]
of course, the games had no competition since we had almost no games on linux, so 20% of the income came from linux users, that dont mean the same would happen nowadays that 1/5 of the games on steam are avaliable to linux.
what strength we can show now?
Quoting: Alm888Quoting: liamdaweTorment: Tides of Numenera
1) We showed our strength at Humble Bundles in the 2010;
of course, the games had no competition since we had almost no games on linux, so 20% of the income came from linux users, that dont mean the same would happen nowadays that 1/5 of the games on steam are avaliable to linux.
what strength we can show now?
Khronos announce 'OpenXR', their new standard for virtual reality and augmented reality
28 February 2017 at 11:48 pm UTC
28 February 2017 at 11:48 pm UTC
"This always happens with new, emerging tech. A useful technical standard simply can't be written until there is some sort of a consensus on how the technology is supposed to work."
that is why we have khrnnonos group to discuss and create standards, OSVR came with the same proposal, bring the industry players togheter to discuss an standard, i cant understand why we need an workgroup to discuss an standard if we are already doing that
that is why we have khrnnonos group to discuss and create standards, OSVR came with the same proposal, bring the industry players togheter to discuss an standard, i cant understand why we need an workgroup to discuss an standard if we are already doing that
Editorial: Steam Machines are not dead, plus a video from The Linux Gamer
28 February 2017 at 6:21 am UTC
28 February 2017 at 6:21 am UTC
"we dont have numbers"
if they were any good we would
"Thus steam machines can grow slowly or not. If Steam Machines would spread, it would be great for us, of course. Something must come as well"
there is no such a thing as growing slow, because the gravity push you down at an constant rate, grow slower than gravity = Shrink.
jokes apart, i see a lot of people who used linux, got an bad experience and never want to use again.
that is the problem with steam machines, its not just an product that people may buy and not like, they depoisith their faith (also know as money) on it, and they will not do the same mistake again if it sucks.
people who got disapointed with the first xbox will not buy an xbox360, people who got disapointed with one of the first models of steamMachine will not give an second try.
you know what is worse than 100 people not giving linux a try? 100 people giving, but not at the same time.
it dont helps linux grown and as an consequence it dont get more apps and as consequence people dont like it and dont try again.
i used linux 3 times before i became an user, the first i got an bad feeling about it because it couldnt run an exe file.
the second i only used because i was forced to on the school to Get through the year, the thirdy was because i read about this open source thing, then i realized what linux was and since my new computer was with vista and i had no money to downgrade to xp, i give it a try.
most people will not be like me that have 3 oportunitys to give it an try, most people will never or if they try they will get Screwed and that is why we need impartial and realistic articles not biased ones. (i'm not saying this one is)
"Doesn't surprise me as they aren't ready for mainstream."
and still, they are avaliable for sale...
"in fact, yes, I am. I dare to ask what are the other alternatives to gain more Linux users? Shall we... breed?"
lol
"(As a side note, the barriers to jumping to Mac remain about the same--expensive hardware--but may be starting to grow a bit IMO. Apple don't seem to care as much about MacOS as they used to, Metal and non-gaming-oriented hardware seem likely to make Macs lag on the game side, and Apple just isn't run by a driven genius any more)"
apple dont care so much about macOS because iOS is making then tons of money.
the issue is: Android may have an larger marketshare, but its suffer from piracy and other things.
iOS on the other hand has less piracy and richer target audience.
despite the fact that Android has an larger marketshare, most of the money on the mobile market comes from the iOS market.
and... games are the most sold apps on the store.
i think the reason that valve is trying to enter on other markets like video streaming and music is to give then more content that they can distribute in any platforms (including linux) and more money to put on whetever they need to do to survive.
if they were any good we would
"Thus steam machines can grow slowly or not. If Steam Machines would spread, it would be great for us, of course. Something must come as well"
there is no such a thing as growing slow, because the gravity push you down at an constant rate, grow slower than gravity = Shrink.
jokes apart, i see a lot of people who used linux, got an bad experience and never want to use again.
that is the problem with steam machines, its not just an product that people may buy and not like, they depoisith their faith (also know as money) on it, and they will not do the same mistake again if it sucks.
people who got disapointed with the first xbox will not buy an xbox360, people who got disapointed with one of the first models of steamMachine will not give an second try.
you know what is worse than 100 people not giving linux a try? 100 people giving, but not at the same time.
it dont helps linux grown and as an consequence it dont get more apps and as consequence people dont like it and dont try again.
i used linux 3 times before i became an user, the first i got an bad feeling about it because it couldnt run an exe file.
the second i only used because i was forced to on the school to Get through the year, the thirdy was because i read about this open source thing, then i realized what linux was and since my new computer was with vista and i had no money to downgrade to xp, i give it a try.
most people will not be like me that have 3 oportunitys to give it an try, most people will never or if they try they will get Screwed and that is why we need impartial and realistic articles not biased ones. (i'm not saying this one is)
"Doesn't surprise me as they aren't ready for mainstream."
and still, they are avaliable for sale...
"in fact, yes, I am. I dare to ask what are the other alternatives to gain more Linux users? Shall we... breed?"
lol
"(As a side note, the barriers to jumping to Mac remain about the same--expensive hardware--but may be starting to grow a bit IMO. Apple don't seem to care as much about MacOS as they used to, Metal and non-gaming-oriented hardware seem likely to make Macs lag on the game side, and Apple just isn't run by a driven genius any more)"
apple dont care so much about macOS because iOS is making then tons of money.
the issue is: Android may have an larger marketshare, but its suffer from piracy and other things.
iOS on the other hand has less piracy and richer target audience.
despite the fact that Android has an larger marketshare, most of the money on the mobile market comes from the iOS market.
and... games are the most sold apps on the store.
i think the reason that valve is trying to enter on other markets like video streaming and music is to give then more content that they can distribute in any platforms (including linux) and more money to put on whetever they need to do to survive.
Game creation kit 'Construct 3' has a first preview, including shots of it on Linux
28 February 2017 at 5:10 am UTC
28 February 2017 at 5:10 am UTC
"GDevelop on the other hand currently has just two developers that work on the engine in their free time. But the engine is still in active development."
so what? construct was made by 3 developers when it was open source and failed, then 1 developer quit the other 2 are running an sucessfull company with an product made by only 2 paid people, thats enough to create an minimum viable product.
if 2 people can do it, we (the open source comunity) can fund 2 or more developers to do the same, we have to.
"GDevelop also supports extensions. It even has a Plugin API that unfortunately isn't really used due to the small community and the fact that a visual game engine is mostly used by non programmers. "
Gdevelop barely can do anything with its own legs, even if hunting for extensions helps, construct will have more extensions.
it need more default extensions to be competitive.
so what? construct was made by 3 developers when it was open source and failed, then 1 developer quit the other 2 are running an sucessfull company with an product made by only 2 paid people, thats enough to create an minimum viable product.
if 2 people can do it, we (the open source comunity) can fund 2 or more developers to do the same, we have to.
"GDevelop also supports extensions. It even has a Plugin API that unfortunately isn't really used due to the small community and the fact that a visual game engine is mostly used by non programmers. "
Gdevelop barely can do anything with its own legs, even if hunting for extensions helps, construct will have more extensions.
it need more default extensions to be competitive.
Valve have three new VR games in development
28 February 2017 at 5:05 am UTC
portal? impossible, vr makes people dizzy quite fast
28 February 2017 at 5:05 am UTC
Quoting: edowhat if one of those games is an exciting continuation of the portal story, but 99% of the gamers cant play it since they does not own a VR device?
portal? impossible, vr makes people dizzy quite fast
Khronos announce 'OpenXR', their new standard for virtual reality and augmented reality
28 February 2017 at 4:56 am UTC
we are already in this situation.
OSVR came to become an open source, vendor neutral standard.
SteamVR came to become an standard but its not open.
Oculus want things exclusive for then, they dont want make an interoperability standard, just be the standard by sheer marketshare.
Samsung Gear VR and Daydream i have no idea.
28 February 2017 at 4:56 am UTC
Quoting: lucinosQuoting: Purple Library GuyI just hope it doesn't end up with
The goals of OpenXR seem very moderate (at least as I understand for now). It does not look like trying to be "one true standard" but for the moment it seems to me something more like a useful middleware that abstracts the API. So the goal is very moderate as it does not replace the other "standards" but does not make things worse in any way. (it is not "competing")
we are already in this situation.
OSVR came to become an open source, vendor neutral standard.
SteamVR came to become an standard but its not open.
Oculus want things exclusive for then, they dont want make an interoperability standard, just be the standard by sheer marketshare.
Samsung Gear VR and Daydream i have no idea.
Valve have three new VR games in development
10 February 2017 at 10:21 am UTC Likes: 1
10 February 2017 at 10:21 am UTC Likes: 1
so, looks like valve DO know the number 3?
Game creation kit 'Construct 3' has a first preview, including shots of it on Linux
5 February 2017 at 5:47 am UTC
godot fit into a different purpose.
godot = powerfull but hard to use, it should be compared to unity.
GDevelop or construct or clickteam fusion= easy to use, but limited in features (except that gdevelop is opensource and the others support extensions)
5 February 2017 at 5:47 am UTC
Quoting: liamdaweQuoting: razing32Completely different type of tool, this uses an events system, not a script system. I think that's what people are missing about this tool. It services a different market.Quoting: liamdaweQuoting: FishticonI WAS excited for this but now it just seems like the web-based GDevelop app; which is already there, free, and great.Any time I've tried GDevelop it was gosh darn terrible. The guys at Scirra actually have people making fully-fledged commercial games with Construct 2. It's actually a very good and powerful tool with a good interface. Construct 3 seems to be even better, and we get support, so what's not to love?
I don't even see how this is different, other than it costs money and doesn't have a desktop app.
What about Godot mate ?
FOSS :)
godot fit into a different purpose.
godot = powerfull but hard to use, it should be compared to unity.
GDevelop or construct or clickteam fusion= easy to use, but limited in features (except that gdevelop is opensource and the others support extensions)
Game creation kit 'Construct 3' has a first preview, including shots of it on Linux
3 February 2017 at 5:38 am UTC
3 February 2017 at 5:38 am UTC
just a reminder, construct 1 was open source, but they couldnt afford to make an software without paying their bills, so they remake everything from scratch and construct 2 born closed source.
instead of supporting it, we should support things like gDevelop, its not even close to be an finished product but atleast its still is open source.
i'm not completely against proprietary games, but at least the means of productions should be open so the creator is free to do what he want and fix the bugs that he needs.
if we that are an linux comunity dont support an open source projects, we cant expect game developers to support an open source operating system
instead of supporting it, we should support things like gDevelop, its not even close to be an finished product but atleast its still is open source.
i'm not completely against proprietary games, but at least the means of productions should be open so the creator is free to do what he want and fix the bugs that he needs.
if we that are an linux comunity dont support an open source projects, we cant expect game developers to support an open source operating system
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