Latest Comments by elmapul
Unity nuked their Terms of Service on GitHub as 'views were so low'
23 September 2023 at 10:41 am UTC Likes: 4
23 September 2023 at 10:41 am UTC Likes: 4
this excuse is so absurd that i cant... i have to put it in words...
1)github offers free storage even for larger files, but they removed.
2)its simply a text, come one! its one of the most cheap things to host, even if github refused to host it for some reason, they could host it thenselves.
3)they dont need to host ads nor github need to put ads on it to make hosting it profitable.
4)even if there was an cost to host it, considering no one is accessing the cost would be quite low.
5)if an contract in text is so big that many services would refuse hosting the file because of how large it is, then, it should be an illegal contract, i mean, who can expect any lawyer to read terabytes of legal documents and still be able to process and understand the clausles to ensure you and your company that you arent doing anything ilegal with how you are using an product or service?
things like this makes me want to void their terms of service with an violation so big that they are forced to try to sue me and i act like "404" ¯\_(ツ)_/¯
1)github offers free storage even for larger files, but they removed.
2)its simply a text, come one! its one of the most cheap things to host, even if github refused to host it for some reason, they could host it thenselves.
3)they dont need to host ads nor github need to put ads on it to make hosting it profitable.
4)even if there was an cost to host it, considering no one is accessing the cost would be quite low.
5)if an contract in text is so big that many services would refuse hosting the file because of how large it is, then, it should be an illegal contract, i mean, who can expect any lawyer to read terabytes of legal documents and still be able to process and understand the clausles to ensure you and your company that you arent doing anything ilegal with how you are using an product or service?
things like this makes me want to void their terms of service with an violation so big that they are forced to try to sue me and i act like "404" ¯\_(ツ)_/¯
Unity nuked their Terms of Service on GitHub as 'views were so low'
23 September 2023 at 10:22 am UTC Likes: 3
23 September 2023 at 10:22 am UTC Likes: 3
nice excuse, LOL
Unity announced big changes following the hated Runtime Fee
23 September 2023 at 5:21 am UTC
23 September 2023 at 5:21 am UTC
Quoting: Guestunity had over 1 million of users prior to that shitQuoting: baconcowI've already switched to Godot and ported what I had there. It isn't much, but I don't plan on going back. Always online, for a development environment, is trash. Their top executives clear well over $100 million. Apparently, they are spending half a billion yearly on marketing. If they are bleeding profit and want ways to get back in the green, going after the developers profits should not be their first priority.how is it possible to spend 500 million USD on marketing of a niche toolset, that will be used, roughly speaking, by few thousands developers in the world? do you really need to have billboards and bus paintovers with unity ads for that?
I mean, it is not made for stupid people, probably developers are smart enough to look up for available engines, including unity.
Unity announced big changes following the hated Runtime Fee
23 September 2023 at 5:19 am UTC
23 September 2023 at 5:19 am UTC
Quoting: ElectricPrismAlways Online Editor?is companies are subjected to this, imagine what they plan to do with mortals
Welcome to the future of digital hell on earth.
This is the world as it will be if we fail in our foss quest.
The Lord of the Bin
Steam Deck a 'stable target for a couple years' so no Steam Deck 2 for a while
22 September 2023 at 5:01 pm UTC
22 September 2023 at 5:01 pm UTC
couple can mean 2, or mean a few, a lot...
i hope they wait at least 5 years, but the competition surely is making some pressure with their marketing, the fact that people dont know how good the UX is until they experience it help nothing.
i hope they wait at least 5 years, but the competition surely is making some pressure with their marketing, the fact that people dont know how good the UX is until they experience it help nothing.
Robot Gentleman dev of 60 Seconds! blasts Unity, switches to Godot and increases funding
21 September 2023 at 2:24 pm UTC
i agree with everything you said, but your forgot one thing:
unreal is "source code avaliable" i read their terms of use for the code, and its so restrictive that it might as well be completely closed source, but they can always open source it.
now, dont get me wrong, that still is a win in my book, it dont matter why the winner is open source, so long as it is open source, and i doubt godot would completely disappear even if that was the case, unless they find an way to make unreal so confortable to use as godot is, got grow in size to become more heavy weight while unreal grow in features without growing too much in size (more optimized code) and the hardware that general people have grow faster than the game engines to the point that we dont care anymore about needing to have "64GB of ram to run unreal".
hell, even godot might be heavy if you have an potato pc.
if this last scenario happens then godot might die, but it wont matter at this point.
21 September 2023 at 2:24 pm UTC
Quoting: Purple Library GuyI think it is quite plausible to say Godot is in the process of reaching that point, where it has enough momentum that it will become very hard to stop it from eating closed competitors.
i agree with everything you said, but your forgot one thing:
unreal is "source code avaliable" i read their terms of use for the code, and its so restrictive that it might as well be completely closed source, but they can always open source it.
now, dont get me wrong, that still is a win in my book, it dont matter why the winner is open source, so long as it is open source, and i doubt godot would completely disappear even if that was the case, unless they find an way to make unreal so confortable to use as godot is, got grow in size to become more heavy weight while unreal grow in features without growing too much in size (more optimized code) and the hardware that general people have grow faster than the game engines to the point that we dont care anymore about needing to have "64GB of ram to run unreal".
hell, even godot might be heavy if you have an potato pc.
if this last scenario happens then godot might die, but it wont matter at this point.
Robot Gentleman dev of 60 Seconds! blasts Unity, switches to Godot and increases funding
21 September 2023 at 12:51 pm UTC Likes: 1
might
21 September 2023 at 12:51 pm UTC Likes: 1
Quoting: Purple Library Guyme neither, that is why i said:Quoting: elmapulI'm not sure I believe that, and I don't think that likely works that way.Quoting: dziadulewiczCould this really be the start of Godot's triumph? it is totally free, open source and Linux is number one. Just think about that.actually this might be the opposite.
i think unity had more chance to compete against Unreal than godot.
and i think godot had more chance to compete against unity than against unreal.
might
Robot Gentleman dev of 60 Seconds! blasts Unity, switches to Godot and increases funding
21 September 2023 at 2:14 am UTC
proton made it unescessary, not to mention, they probably rely on a lot of middlewares
21 September 2023 at 2:14 am UTC
Quoting: PhlebiacHopefully these devs (and others) make an effort towards native Linux versions as part of their switch to Godot.i doubt.
proton made it unescessary, not to mention, they probably rely on a lot of middlewares
Robot Gentleman dev of 60 Seconds! blasts Unity, switches to Godot and increases funding
21 September 2023 at 2:08 am UTC Likes: 1
cant compete, join then.
for exanple, renpy was made for people who want to write an visual novel, if they strugle to compete with godot, because godot can be used to make visual novel, maybe they can, instead, become one extension for godot.
that is basically what im doing, for another niche =P
21 September 2023 at 2:08 am UTC Likes: 1
Quoting: CatKillerQuoting: Purple Library GuyI'm actually starting to feel sorry for some other open source projects that don't have as much name recognition and momentum as Godot. Everyone's reacting by supporting Godot (and in Terraria's case, FNA, which is cool) but Liam had an article listing quite a few other alternatives, some of which are both open source and seem pretty neat, and I hope some of those get a bit of love too.
"The reputation-game analysis has some more implications that may not be immediately obvious. Many of these derive from the fact that one gains more prestige from founding a successful project than from cooperating in an existing one. One also gains more from projects that are strikingly innovative, as opposed to being `me, too' incremental improvements on software that already exists. On the other hand, software that nobody but the author understands or has a need for is a non-starter in the reputation game, and it's often easier to attract good notice by contributing to an existing project than it is to get people to notice a new one. Finally, it's much harder to compete with an already successful project than it is to fill an empty niche.
"Thus, there's an optimum distance from one's neighbors (the most similar competing projects). Too close and one's product will be a ``me, too!'' of limited value, a poor gift (one would be better off contributing to an existing project). Too far away, and nobody will be able to use, understand, or perceive the relevance of one's effort (again, a poor gift). This creates a pattern of homesteading in the noosphere that rather resembles that of settlers spreading into a physical frontier - not random, but like a diffusion-limited fractal. Projects tend to get started to fill functional gaps near the frontier (see [NO] for further discussion of the lure of novelty).
"Some very successful projects become `category killers'; nobody wants to homestead anywhere near them because competing against the established base for the attention of hackers would be too hard. People who might otherwise found their own distinct efforts end up, instead, adding extensions for these big, successful projects. The classic `category killer' example is GNU Emacs; its variants fill the ecological niche for a fully-programmable editor so completely that no competitor has gotten much beyond the one-man project stage since the early 1980s. Instead, people write Emacs modes."
— Eric S. Raymond, 1999.
Edit: I forgot to say why I was citing that essay; additional funding for Godot will shuffle the prominence of different projects, but they'll still exist to fill whichever ecological niches remain.
cant compete, join then.
for exanple, renpy was made for people who want to write an visual novel, if they strugle to compete with godot, because godot can be used to make visual novel, maybe they can, instead, become one extension for godot.
that is basically what im doing, for another niche =P
Robot Gentleman dev of 60 Seconds! blasts Unity, switches to Godot and increases funding
21 September 2023 at 1:53 am UTC
i think unity had more chance to compete against Unreal than godot.
and i think godot had more chance to compete against unity than against unreal.
godot isnt ready to fight against unreal, and without unity to "steal" money and marketshare from epic, unreal will grow even faster making it harder for anyone to enter their market, wich also make it easier for then to enter other business market.
not everyone will migrate to godot, a lot of companies will migrate to unreal.
so in the end this might end up being bad for godot , it will all depend on how fast it can grow now, how many people chose unreal instead.
and god, no one remember O3DE LOL.
-----------
let me try to put that into other words, to make it easier to understand:
imagine you are playing an rpg, eg pokemon or something, your character might be level 10 and be capable of defeating level other pokemons leveled 1~10 as well as some stronger than you, maybe level 15 for example.
this pokemon at level 15 might be able to defeat an level 20 pokemon.
but that dont means you can defeat an level 20 pokemon with an level 10.
(pokemon might be a bad example, we had things like an challenge where you have to defeat a level 100 chuckle with a level 5 ratata)
21 September 2023 at 1:53 am UTC
Quoting: dziadulewiczCould this really be the start of Godot's triumph? it is totally free, open source and Linux is number one. Just think about that.actually this might be the opposite.
i think unity had more chance to compete against Unreal than godot.
and i think godot had more chance to compete against unity than against unreal.
godot isnt ready to fight against unreal, and without unity to "steal" money and marketshare from epic, unreal will grow even faster making it harder for anyone to enter their market, wich also make it easier for then to enter other business market.
not everyone will migrate to godot, a lot of companies will migrate to unreal.
so in the end this might end up being bad for godot , it will all depend on how fast it can grow now, how many people chose unreal instead.
and god, no one remember O3DE LOL.
-----------
let me try to put that into other words, to make it easier to understand:
imagine you are playing an rpg, eg pokemon or something, your character might be level 10 and be capable of defeating level other pokemons leveled 1~10 as well as some stronger than you, maybe level 15 for example.
this pokemon at level 15 might be able to defeat an level 20 pokemon.
but that dont means you can defeat an level 20 pokemon with an level 10.
(pokemon might be a bad example, we had things like an challenge where you have to defeat a level 100 chuckle with a level 5 ratata)
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