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Latest Comments by pete910
520 games are now rated either Verified or Playable for Steam Deck
12 February 2022 at 12:12 pm UTC

Only 10.5k to go to get all of steams library done

Tim Sweeney has a point about Fortnite EAC support
9 February 2022 at 10:06 pm UTC Likes: 4

Quoting: SamsaiDifferent argument, production and consumption operate under different rules entirely. For a cheat to be popular, all you need is that 1% to make a few and a distribution method to get them in the hands of would-be cheaters.

Which is what happens on all platforms!



Quoting: SamsaiMy argument on Android side is that there isn't an easy distribution method

Oh come on, just about everyone knows it takes seconds to look for an apk and install it for andriod. And lets be honest, a cheater is going to know how to do basic things on any platform and there is no need for custom roms to be used. On IOS I would agree with your point.

Tim Sweeney has a point about Fortnite EAC support
9 February 2022 at 9:30 pm UTC Likes: 10

Quoting: Samsai
Quoting: Lancabanwith everything saifd about the Linux kernel and different versions and hackabiltiy etc. yet it plays on Android, even on 3rd party Roms and Kernels just fine.

Would that not have the same exact issues and from a significantly larger player base than desktop Linux users?

Right now I can take my phone, root it, throw on a different Rom, and even use a different customized kernel, and still play Fortnite. This has been done, proven, viewed, tested, and seems to be OK.
Theoretically yes. I think the overriding issues are that Android is a market big enough to take the risk and generally speaking tech illiterate enough that the likelihood of someone installing a custom ROM to cheat in Fortnite is so unlikely, that it doesn't register as a realistic risk.

Think you've just shot your own argument in the foot there.

It's a given than 99% of cheaters have no clue on how to write a cheat let alone a kernel driver on windows, Which also would be true for Linux side or the deck.

So the entire premise fails as a result of that theory.


The simple fat is that he has no intention of allowing fortnite on the deck. Am sure if the deck had been produced by say Samsung it wouldn't have been an issue.

Epic Games CEO says a clear No to Fortnite on Steam Deck
9 February 2022 at 5:29 pm UTC

Quoting: slaapliedjeJust a 'eac-dkms' package? :P Granted that would likely violate something, and people generally don't like seeing that their kernel is tainted with some non-GPL code :P

That way at least people/users have a choice to use it or not!

Epic Games CEO says a clear No to Fortnite on Steam Deck
8 February 2022 at 6:14 pm UTC Likes: 1

Either way, those that wanted a steam deck might actually not bother if things like fornite have no hope of being playable or, THose that do purchase one and just put windows 10 in it!

We lose in the end as still no incentive for the bigger fish to support Linux/Deck !

KDE Plasma continues improving to stop you breaking things
7 February 2022 at 4:06 pm UTC Likes: 1

Quoting: Guestfirst impression here is more important that slight better performance.

^^^This soooooo much!!!!^^^

If the first batch don't nail it in one hit with the users/press the steam deck will fall flat on it's arse ! Irrelevant of what distro/DE/ or whatever they use. How good it becomes at a later date will not matter.

This is where I feel proton could be the achilles heal if Valve are not completely on it!

I am hoping that game devs at least do native ports targeted/optimized at the deck as if it works on the deck it's a safe bet that other distros/hardware will work fine too.

KDE Plasma continues improving to stop you breaking things
5 February 2022 at 8:29 pm UTC Likes: 1

Quoting: gradyvuckovicHope Nate and the team are ready for the onslaught they're going to receive when the Deck starts shipping. Lots of people who have never used Linux, KDE, Discover, Dolphin, Kate, etc, are going to be using their software for the first time, and probably vocal on their feedback of what they like and don't like. It's going to be a lot to digest but should be interesting none the less.

Most will never see it, all they will see is Steam's front end.

Us on the other hand will immediately dig in to it and see how to break tweak it

System76 releases the Kudu featuring AMD Ryzen 9 5900HX
1 February 2022 at 6:45 pm UTC

Quoting: slaapliedjePhones can have that resolution because... why not? But I bet most people don't run them at the high resolution as it eats battery.

Can't say I've come across a phone thats not using the default res of the screen they have nor a way to change it to be honest.

System76 releases the Kudu featuring AMD Ryzen 9 5900HX
1 February 2022 at 5:29 pm UTC Likes: 6

Realy? No radeon card option !

Also not the prettiest design of lappy. Daft price tag to boot

I'll just skip the screen res as thats just a joke today, Hell my 200 quid phone has better than that!

Quake II RTX 1.6.0 adds AMD FidelityFX Super Resolution (FSR)
24 January 2022 at 8:56 pm UTC

Quoting: Anza
Quoting: Oet_ 
Engine version: q2rtx 1.6.0-HEAD-701cf31, built on Jan 20 2022


Quake II RTX won't start:
********************
FATAL: No ray tracing capable GPU found.
********************


I have an AMD Radeon 6900XT and this works:
$ vulkaninfo
What am I missing here?

I was able to launch the game. First of all, I updated Mesa to 21.3.4 (raytracing support is relatively new, so better to have up to date Mesa, not sure if I should update kernel too). Next I added RADV_PERFTEST=rt %command% to the games launch options.

That was the good news. I get 10 FPS and graphics are very buggy. There's just few big triangles and some garbage.

Not that the vulkaninfo output shows lot of raytracing related extensions:
VkPhysicalDeviceRayTracingPipelineFeaturesKHR:
----------------------------------------------
        rayTracingPipeline                                    = true
        rayTracingPipelineShaderGroupHandleCaptureReplay      = false
        rayTracingPipelineShaderGroupHandleCaptureReplayMixed = false
        rayTracingPipelineTraceRaysIndirect                   = false
        rayTraversalPrimitiveCulling                          = false

Think you need to use the prop vulkan driver for full support but dont quote me on that