Don't want to see articles from a certain category? When logged in, go to your User Settings and adjust your feed in the Content Preferences section where you can block tags!
Latest Comments by D34VA_
Rise of the Tomb Raider is now officially available on Linux, here’s a look at it with benchmarks
22 April 2018 at 3:45 am UTC Likes: 3

Quoting: JahimselfI'm talking on technical aspect of the game, not about design or personal feeling.

Quotethis game shows the best graphics available on Linux, in all imaginable aspects, period.

The game certainly does not shows the best graphic on linux (Even if the cutscenes gives this illusion)

You can't do nothing about it because it's in the way its shaders has been designed. It can't be improved by any sort of AA even with SSAA. It requires huge resolution to look decent, and even with 4K and ssaa x4 (equivalent of 16K) people complain about jaggies (it appears on every 3D and 2D sprites).

If you watch closely you should see texturing even in very high is nothing spectacular. It's not specific to linux version which looks the same as on windows.

Obviously, the person meant that this is the best looking game they've seen that is currently available for Linux... No need to be so pedantic.

Rise of the Tomb Raider is now officially available on Linux, here’s a look at it with benchmarks
21 April 2018 at 3:05 am UTC

Ah crap... Game keeps randomly freezing my system during loading screens. Most recent one forced me to reboot my PC twice...

Rise of the Tomb Raider is now officially available on Linux, here’s a look at it with benchmarks
20 April 2018 at 12:38 am UTC

Only complaint so far is the inconsistent behavior of the dodge mechanic. There is a particular fight that REQUIRES it and I ended up rage-quitting from being killed repeatedly trying to successfully use the damned dodge. Taking a well-needed break.

FPS Ion Maiden updated with a new game mode and OpenGL optimisations
13 April 2018 at 9:24 pm UTC Likes: 3

Quoting: RTheren
Quoting: aFoxNamedMorris
Quoting: RTherenI am waiting for the full release. I don't want to spoil myself of anything
This is its own standalone campaign. It's not part of the actual game, but instead is more of a prelude.

So you're saying, that I should buy this game right now and enjoy it?

Sort of. I'm saying that if you bought the game now, you could enjoy a spoiler-free campaign, and on full release, you'll have a whole new experience. They also stated that even after they release the actual game, you'll still have access to the preview campaign.

Basically, you would be buying a small prequel game, and getting the real game for free with no spoilers.

The "preview campaign" is pretty darn fun and nostalgic. I really can't recommend it enough.

FPS Ion Maiden updated with a new game mode and OpenGL optimisations
13 April 2018 at 3:45 pm UTC Likes: 2

Quoting: RTherenI am waiting for the full release. I don't want to spoil myself of anything
This is its own standalone campaign. It's not part of the actual game, but instead is more of a prelude.

The developers of fan-made Halo game 'Project Contingency' have decided not to support Linux
27 March 2018 at 11:54 pm UTC Likes: 1

Quoting: R93_SniperHi there everyone! I am one of the leads on the project and just stumbled upon this thread earlier today and thought maybe I should clear up a few misunderstandings due to our admittedly rather unfortunately worded article.

Firstly, at this point we are quite aware of how flimsy some of the excuses we’ve given for not supporting Linux (and by extension, Mac) are. However, at the time of that article’s posting we weren’t fully aware of the validity of all the claims made in it. The post was written by one of our members who's known as an ex-cheat author for Xbox and, with those credentials to his name, we gave him the reigns to make a few decisions regarding our anti-cheat systems as we were under the impression that he would know the subject better than the rest of us.
This decision-making freedom ended up spilling over into other areas such as platform support due to him also being the one spearheading our game’s launcher. Our programming lead was unavailable at the time and as such, these decisions were taken at face value and made it into the article.

There was never an argument against cross-platform support that involved any graphics APIs, so that bit of misinformation isn't representative of the entire team's understanding. Additionally, after fully reading the article and the explanations provided within and our programming lead returning to position, we've retracted our statement as the change to support Linux is indeed not exactly difficult.
Most of us develop on Windows, with two exceptions developing on Mac and Linux respectively, so our primary focus is on getting the windows version of the game sorted out before we move on to support the other platforms.

Personally, I've always been a massive proponent for cross-platform play and multiplatform support, so at the very least you'll have my internal pushing for multiplatform support.

I did see a few posts that I'd like to comment on though.

Spoiler, click me

Quoting: GuestAnd btw, yes I read their actual post, and right above their statement of ineptitude they say that MacOS support is not out of the question.

...not really sure who they are trying to kid.

Oh, and for extra gold, this is an FAQ in their forum:
Will you support OSX/Linux?
If our engine natively does

Yes, your engine natively does.

That entire FAQ is unfortunately extremely old and outdated, dating way back to when we were in CryEngine. I never bothered updating it, though its a helpful reminder to do so now!

Spoiler, click me

Quoting: SpaceAce
Quoting: Dunc
Quoting: GuestWow, they basically just put out a post saying that they don't know what they're doing.
Yeah, I think we're better off without this one, to be honest. I'm not saying I wouldn't like a fan-made Halo remake, but it's hardly GTA or Skyrim, and you can see where this would lead. Their Linux support would be terrible, the community would get angry, the developers would become disillusioned, and ultimately the bad publicity would stick to the Linux community, not them, simply because there are more people not using Linux - who'll be receptive to their side of the story - than are.

What bothers me the most about it isn't that we're missing out on a game, but that these uneducated and simply false statements could be easily read by those who have also convinced themselves that Linux support isn't worthwile; and used to spread more fud about our platform. Most of the things I hear gamers say about Linux is the same parroted crap I've heard before, I don't want this to add to the pile. My only hope is that these developers can prove their statements false with their own incompetence, and that people notice.

As people have already done in these comments, most of their statements can be picked apart. The particular one that stands out to me is that they still have their sights set on mac support. Mac support seems like an oddball to me for a couple reasons. Mac suffers from a low gaming userbase (which they state as a reason to not develop for Linux). The Apple platform is hardware restricted, meaning most mac users don't have hardware capable of playing games or playing games well (further exacerbating the problem with userbase size). Of the two graphics APIs they list ( DX12 and Vulkan ) MacOS supports neither; meaning that they would have to either develop in openGL ( which they neglected to mention as an option, and would support Linux as well as windows ), or Apple's Metal ( which still means they have to develop with 2 different APIs for 2 different platforms.) In my opinion, as an outsider to game development, MacOS seems more difficult than linux to support.

Lets just hope the devs for installation 01 don't back out too, fingers crossed.

A larger reason as to why the decision ended up being something in the vein of "linux support insn't worthwhile" in the first place was less of bias and more of us treading some waters. We posted out a poll in a few areas about what platform people play on. The amount of people who responded with any form of linux provided was roughly 1% or roughly 9 people if memory serves me correctly. That was one of the larger arguments against linux support but after the announcement, many other people decided to call up and say that they're linux users, so that decision was quickly overruled.

Spoiler, click me
Quoting: x_wingIs the guy a developer? If it is, my theory is that he has only develop on Windows. I mean, it's clear that He only knows how to use Windows dev tools & technology, so when he has to think out of the his sandbox he simply can't (and my statement applies for many devs out there, not only this one).

I think that one of the biggest problem of all gaming/applications projects is that they always start with the multiplatform idea (you know, it sells!), but they just start programming using Windows development tools not even thinking nor testing if what you're doing can crosscompile. So, in essence, I'm convinced that all this guys/enterprise that starts a project and promise multiplatfom support simply think that they can pospone other platform support to a final stage of development, when it MUST be parallel work.

Yes he is a developer, though you're completly correct that most/all of his stuff is on windows based platforms. Its funny you say this as I remarked earlier about how we're doing stuff, but for us I can assure you that we've been having tests to see how easily things begin to cross compile and how they run on other Operating systems. So far the results are promising!

Spoiler, click me
Quoting: devnullCannot believe they actually used anti-cheat as a reason. Whose going to write their Windows code for it because I highly doubt they have the technical ability to do so. Did they even approach anyone like Valve?

Not to throw any future devs under a bus but as mentioned above, it's little things like this that will be quoted later by people as if it were fact. I mean, their "meet the team" page is amusing considering more then one of them claim to be experts using Unreal. I'd hope that wasn't just downloading assets...

Our page doesn't actually make the claim that any of us are experts in Unreal, and I doubt that most of us would make that claim either. Some of us have been using the engine for years, others are more new to the engine, while there's even a few who author stuff on the marketplace. You can't exactly claim to be an expert of the engine and just download assets though? At least I wouldn't assume so.

As for the Anti-Cheat part, it's going to be a huge endeavor for us in the end and unfortunately we're still sorting that part out. Initially the one who wrote the post was going to do the anti-cheat writing himself, but that's likely to change.

If there's anything you'd like to comment on, please do reach out to us or join us on our discord for a chat. I'm usually around and able to speak to anyone who has questions about the game overall

Thanks for stopping by and taking some time to clear things up. I'll be keeping an eye on the project again. Much appreciated!

FPS game 'STRAFE: Millennium Edition' has just added Linux support
27 March 2018 at 11:49 pm UTC

Quoting: KithopI can totally appreciate that they have a Linux version of this finally (wasn't it a stretch goal from their Kickstarter or something wayyy back?), but yeah - the vibe you get from casually watching trailers for this is 'omg modern Quake'. Kind of like how Ion Maiden is very obviously not just 'a new game set in an updated BUILD engine', but a new game that deliberately hearkens back to 3D Realms titles like Duke3D, Shadow Warrior and Blood.

Then I started looking a little deeper, and it's very much not what I'd expect from a typical 'modern retro' Quake-esque shooter. Maybe some of the raw in-game mechanics are similar, and definitely the art style, but it's otherwise overarchingly a very different style of game. A style of game that, unfortunately, is really not my thing, personally, which is unfortunate because I loved these guys' marketing style, and I want to want this game.

Ion Maiden is using an updated version of the BUILD engine, whilst also hearkening back to older 3D Realms titles.

But yes, I agree with your sentiments toward Strafe, for the most part. I may still give it a try, but it's likely just to be a game I beat once, and never touch again.

Enhanced Doom engine 'GZDoom' has a fresh release, now collecting hardware information
26 March 2018 at 3:08 pm UTC Likes: 1

I'm really into modding for this engine...

Can't wait to mess with these new features!

Season-changing action platformer 'FOX n FORESTS' to release this Spring
22 February 2018 at 6:13 am UTC

This looks and feels almost like a real SNES title. The only real difference is that the SNES didn't output in widescreen.

Parry and dodge your way to victory in 'Way of the Passive Fist', launching March 6th
21 February 2018 at 10:26 am UTC Likes: 1

Reminds me of classic Konami games like Turtles in Time or Sunset Riders.

Buy Games
Buy games with our affiliate / partner links: