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Latest Comments by D34VA_
BATTLETECH is having a free weekend on Steam, plus a look at other good Linux game deals
23 February 2019 at 12:23 am UTC

I'd love to try this out. Unfortunately, on both the "stable" and beta Steam client, there is an issue which has caused all downloads to slug along at between 10 and 65 kb/s. >.> By the time the download finished, the free weekend would be over.

OpenMW progresses towards supporting Oblivion, Skyrim and Fallout plus shadows are back
21 February 2019 at 7:46 am UTC Likes: 1

Quoting: BotonoskiI wonder if they'll use something like Bullet to replace the Havok physics engine. It'd be fascinating to see how that sort of change would impact the games, if at all.

Funny enough, it looks like Bullet can be tweaked to match Havok in older games. I wouldn't be surprised if they went that route, honestly.

Brutal retro-inspired FPS 'DUSK' officially arrives on Linux
7 February 2019 at 1:28 pm UTC Likes: 2

Quoting: wvstolzing
Quoting: ImnotarobotI wish that devs that do old school games would make sure that it works with old school hardware. Kind of feels dumb to have crappy graphics if there is no use for crappy graphics.

The polygon count may be lower, but that's only one part of the equation; newer retro-inspired games make use of physics, # of interacting objects, lighting, etc., that require relatively powerful contemporary systems -- and are way beyond the capabilities of retro machines.

Also worth mentioning is that despite the appearance of these games, computer hardware and drivers and their respective API's and such work in vastly different ways in present day to how they did back in the day. This is why most, if not all, source ports and reverse-engineered engine reimplementations have "beefier" system requirements. Typically, it's less about "more power" and more about compatibility with modern computer systems.

Realistically, if games are made to run on older computer systems, they run afoul of bugs, glitches, and all manner of issues on modern systems. It simply is not realistic to assume that it's either simple or feasible in any way at all to put the time and effort in for such a niche group's nostalgia.

Furthermore, most of the hardware of the era that Quake and Doom, etcetera debuted in are physically damaged in some way or another or are on their way out. There is no reason at all to support such computer systems.

SC Controller, the driver and UI for the Steam Controller is being rewritten to be more portable
26 November 2018 at 11:01 pm UTC

Quoting: sarmadIs this driver better than valve's own driver? Valve's driver doesn't work out of the box and you have to tinker with udev files to get it to actually behave like a normal controller (for games that has built in controller support).


I don't know about other distros, but for Ubuntu and derivatives, you can install `steam-devices`, and everything should work just fine.

UnDungeon, a pixelart action RPG will be coming to Linux and it looks really slick
15 November 2018 at 1:48 pm UTC

The narrator from the beginning of this trailer sounds an awful lot to me like Barnaby Dixon. Looks like an interesting story, to be sure.

Feral Interactive are asking you to send the game port suggestions again
13 November 2018 at 11:39 am UTC Likes: 5

-Shadow of the Tomb Raider

-Any of the Arkham series Batman games.

Valve have pushed out another Steam Play update with the 3.16-4 beta including corefonts support
1 November 2018 at 3:00 am UTC Likes: 4

Quoting: Corben
QuoteFor Transform Feedback support from DXVK you need the 396.54.09 Vulkan Beta Driver on NVIDIA
Is there a benefit going with the 410 series drivers?

Currently, no. As of yet, the 4XX drivers do not support VK_EXT_Transform_Feedback, as far as I know.

Valve gave an update on the major SOULCALIBUR VI issues with Steam Play
28 October 2018 at 4:02 pm UTC

Quoting: Code Artisan
Quoting: aFoxNamedMorris
Quoting: Code Artisan
Quoting: elmapul
Quoting: Code ArtisanIf the server accepts corrupted entries from clients, there is something wrong there too.
it dont, that is why it was caught. (probably)

anyway, so... if those users are geting banned due to the netcode that means some of then were able to test the game at least offline?
i wonder if the game works already (at least offline)

Quoting: aFoxNamedMorris
Quoting: elmapul
Quoting: Code ArtisanIf the server accepts corrupted entries from clients, there is something wrong there too.
it dont, that is why it was caught. (probably)

anyway, so... if those users are geting banned due to the netcode that means some of then were able to test the game at least offline?
i wonder if the game works already (at least offline)

Nobody was getting banned. It was an authentication error caused by a bug in Proton.

Then how come it also affected Windows?

Because the server was attempting to process invalid and corrupted data. This data is tied to the user's account. The affected accounts were fine after the server decided to purge the corrupted data, usually in a day or two.

Bans typically don't just automatically fix themselves.

A temporary banishment does. Either the server temp bans the user for sending corrupted that (could be an anti-spam feature) or the server accepts the corrupted data which then glitch any future login from that user.

That is a valid point. That said, I did not get the impression that was the case from Valve's statement, and I could very well be wrong. It just seems to be a case of a nasty hitch, from what I can tell.

Valve gave an update on the major SOULCALIBUR VI issues with Steam Play
28 October 2018 at 3:33 pm UTC

Quoting: Code Artisan
Quoting: elmapul
Quoting: Code ArtisanIf the server accepts corrupted entries from clients, there is something wrong there too.
it dont, that is why it was caught. (probably)

anyway, so... if those users are geting banned due to the netcode that means some of then were able to test the game at least offline?
i wonder if the game works already (at least offline)

Quoting: aFoxNamedMorris
Quoting: elmapul
Quoting: Code ArtisanIf the server accepts corrupted entries from clients, there is something wrong there too.
it dont, that is why it was caught. (probably)

anyway, so... if those users are geting banned due to the netcode that means some of then were able to test the game at least offline?
i wonder if the game works already (at least offline)

Nobody was getting banned. It was an authentication error caused by a bug in Proton.

Then how come it also affected Windows?

Because the server was attempting to process invalid and corrupted data. This data is tied to the user's account. The affected accounts were fine after the server decided to purge the corrupted data, usually in a day or two.

Bans typically don't just automatically fix themselves.

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