Latest Comments by FutureSuture
Why The Porting Method Doesn't Matter For Linux Games
28 May 2014 at 7:51 pm UTC Likes: 1
28 May 2014 at 7:51 pm UTC Likes: 1
The Witcher 2: Assassins of Kings should have been done by Feral who has plenty of experience with OpenGL and an excellent reputation on Mac OS, not by some company using an unproven, untested wrapper for what is arguably the biggest release for Linux to date.
Why The Porting Method Doesn't Matter For Linux Games
28 May 2014 at 2:40 pm UTC
28 May 2014 at 2:40 pm UTC
Quoting: edgleyUsing wrappers like Mono and Valves DX to GL calls is a far superior way of dealing with ports than using Wine.I do hope that whoever GOG hires can make that clear to GOG as well.
Wine is reverse engineering of closed source libraries. If you rely on that for your game to run, you are going to have a bad time.Not to mention Wine, even in "bottle" format, requires a much larger overhead than almost any other compatibility layer. You are saying, "I need all of the Windows compatibility to run this one library which I'm using".
QuoteI've seen reports from people actually stating Windows games ran in Wine have at times worked better for them on Linux than they did in Windows and hearing that has actually become more common.
Source? With a properly configured Windows XP or Windows 7 install (on the exact same hardware) I have *never* had this. Many games run okay in Wine now, thanks to the countless number of man hours invested in the Wine project from individuals, for free (and some not for free, but companies paying people to develop open source projects is a different matter entirely).
The issue isn't with the intended implementation, but with the attitude surrounding it.
If developers to continue to use closed source products like Direct X, you are essentially allowing companies like Microsoft to continue to control who can and can't access said products. This conflicts (not completely though, of course) with the general principals behind Linux and has potential to cause serious abandonment of alternative open source projects. If a developer can cop out and use DX, why wouldn't they?
This issue seems to be almost entirely driven by two groups of people, gamers and those like Canocial.
I don't know about anyone else, but I didn't switch to Linux just because I have a tight wallet. I come from a gaming heavy background, and this has moved to Linux. But I would rather keep my principles and never play a (computer) game again than give them up to play the latest CoD.
For the sake of programming slack, I don't see any reason to say this is acceptable; though berating a developer because they do not want to support your platform of choice is equally not acceptable.
Metro 2033 & Metro Last Light Getting Upgrades, Metro 2033 To Release On Linux
27 May 2014 at 1:05 pm UTC
27 May 2014 at 1:05 pm UTC
I never bought Metro: Last Light as I was strongly hoping that Metro 2033 would come to Linux as well at some point. I could then start with the first game in the series and work my way through the second after, just as intended. Deep Silver is now much more likely to get my money, especially if these native ports run on par with their Windows counterparts.
XCOM: Enemy Unknown for Linux Officially Announced
27 May 2014 at 12:52 pm UTC
27 May 2014 at 12:52 pm UTC
Splendid news! Glad a professional porting house was used to create a native port. I really hope 2K is here to stay.
Why We Shouldn't Accept Bad Linux Ports
25 May 2014 at 4:04 pm UTC
25 May 2014 at 4:04 pm UTC
Quoting: fedsoWhat about Valve's ToGL? Considering all of Valve's games that are on Linux now and run pretty damn fine, using ToGL sounds like a much better approach than eON.Quoting: FutureSutureHow much would a native port have cost as compared to whatever was done here? I am rather curious. It's not like the game is from over a decade ago and it's not like the source code isn't available either.Definitely MUCH more (both in money and time) than the wrapper since they would have to port the engine first.
Why We Shouldn't Accept Bad Linux Ports
25 May 2014 at 3:38 pm UTC Likes: 1
25 May 2014 at 3:38 pm UTC Likes: 1
How much would a native port have cost as compared to whatever was done here? I am rather curious. It's not like the game is from over a decade ago and it's not like the source code isn't available either.
Among The Sleep, A Horror Game From A Toddlers Perspective Releases May 29th For Linux
24 May 2014 at 8:37 pm UTC
24 May 2014 at 8:37 pm UTC
Still very much tempted to get this despite not currently possessing any toddlers.
Metro 2033 & Metro Last Light Getting Upgrades, Metro 2033 To Release On Linux
24 May 2014 at 2:22 pm UTC
24 May 2014 at 2:22 pm UTC
I don't own either game but I would much rather pay full price for these games than buy them at 80% off and get a crappy, crappy port like with The Witcher 2: Assassins of Kings.
Eador. Masters of the Broken World Linux Version Is Being Worked On
24 May 2014 at 2:18 pm UTC
24 May 2014 at 2:18 pm UTC
Quoting: SabunIf they do end up releasing a port, and it's well done (actually professional, and not a money grab), they may have my respect and money then. Time will tell though.I don't care whether it's a brand new game or not as long as it makes its way to Linux in a native state and works like it should. I would much rather pay full price for The Witcher 2 than have a 4$ discount and a crappy, crappy port. As the fiasco with The Witcher 2: Assassins of Kings indicates, I would much rather pay full price than buy it at 80% off and get a crappy, crappy port.
I'm really only likely to buy it once it's on sale now though (that feeling of brand new is gone since they took so long).
The Witcher 2: Assassins of Kings Enhanced Edition Released For SteamOS Linux
24 May 2014 at 2:15 pm UTC
24 May 2014 at 2:15 pm UTC
I would much rather pay full price for The Witcher 2: Assassins of Kings than buy it at 80% off and get a crappy, crappy port.
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