Latest Comments by EagleDelta
X4: Foundations update 3.30 arrives with a crew transfer system overhaul
3 August 2020 at 6:23 pm UTC Likes: 2

Quoting: beko
Quoting: TheSHEEEPDid you actually play the game?
In something larger than the smallest ship?
Is that a Who-Has-The-Longest-Carrier? Cuz I'm Split all the way down, baby :D

Fun aside. Your itch has been scratched and I stand my point: Your positioning sucks. You play that long already? Well, mayhap you're doing it wrong for a long time then. Did you ever read any Sci-Fi featuring space battles? I'm delighted the way this is implemented. You pay for errors - ESPECIALLY with huge ships.

Rule #1 when flying a Fighter/Corvette in Space Combat - if a Station or Ship is on the other side of the target, use guided weapons, reposition if possible, or hold fire until you have a clean shot..... Or let the ship/stations anti-figter weaponry deal with them.

X4: Foundations update 3.30 arrives with a crew transfer system overhaul
3 August 2020 at 5:05 pm UTC Likes: 2

Quoting: TheSHEEEP
Quoting: EagleDeltaI believe there is a mod available that actually takes care of that. The game is already pretty fun in vanilla, but once you get used to it and start playing with the modes (like VRO), it becomes a whole other thing.
If there is such a mod, I wasn't able to find it.
Just loads of threads of people asking for such a mod, people saying such a mod cannot be done, or people begging for an option to turn FF off entirely - which would make sense, honestly. Only the player would be able to abuse it and the player can already exploit and cheat like there's no tomorrow, so that is not a logical reason not to give people that option.

Reactive Factions for getting them to react to how you interact with their enemies: https://steamcommunity.com/sharedfiles/filedetails/?id=1999425584
Apologize for attack - https://www.nexusmods.com/x4foundations/mods/381

X4: Foundations update 3.30 arrives with a crew transfer system overhaul
3 August 2020 at 3:19 pm UTC

Quoting: TheSHEEEPOnly 2-3 years remaining until playability...

I assume they still haven't fixed the bug/idiotic design that shots which hit your allies turn them hostile towards you so that whenever you try to aid an ally you actually end up at war with them.

I believe there is a mod available that actually takes care of that. The game is already pretty fun in vanilla, but once you get used to it and start playing with the modes (like VRO), it becomes a whole other thing.

NVIDIA released a big new mainline Linux Beta Driver 450.51
25 June 2020 at 3:14 pm UTC Likes: 1

Quoting: BeamboomI wonder how long it will take for this one to reach Ubuntu 20.04 via their official PPA? As the current newest available driver is the 440.64. Very odd since Ubuntu 19.10 has the .82 for a long time already.

I can't speak for Ubuntu's NVidia packages, but at least with Pop!_OS, they only support stable drivers. Beta drivers never get pushed to the Pop!_OS GFX ppa.

We're giving away two copies of 3dSen PC
25 June 2020 at 3:19 am UTC

I'd love a copy as well. I had a ball with the beta version when he had that up on his discord.

Path of Exile adds a Vulkan Beta, another step closer to Linux support
29 May 2020 at 4:07 pm UTC

Quoting: Patola
Quoting: EagleDeltaAnyone here happen to have an Nvidia RTX 2060 (laptop or desktop version) that just doesn't seem to work with the Vulkan renderer. I've tried every launch option I've seen listed and multiple versions of proton including 5.0-7 and 5.6-GE-2

Every time I get a black screen that just sits there until the game stops responding.

Logs:
 
2020/05/29 09:10:49 1376995 8a [INFO Client 192] Enumerated adapter: NVIDIA GeForce RTX 2060
2020/05/29 09:10:49 1377097 24b [INFO Client 192] Enumerated device for adapter: NVIDIA GeForce RTX 2060. Selected feature level: 45312. Max feature level: 45312
2020/05/29 09:10:49 1377097 142 [INFO Client 192] Enumerated output for adapter NVIDIA GeForce RTX 2060 of \\.\DISPLAY1
2020/05/29 09:10:49 1377112 832 [INFO Client 192] [DEVICE] Type: Vulkan
2020/05/29 09:10:49 1377119 542 [CRIT Client 192] [VULKAN] Failed to match physical device, falling back to #0
2020/05/29 09:10:49 1377119 4a9 [INFO Client 192] [VULKAN] Memory type: heap index = 0, property = { DeviceLocal | HostVisible | HostCoherent | HostCached }
2020/05/29 09:10:49 1377119 4af [INFO Client 192] [VULKAN] Memory heap: size = 23870 MB, flags = { DeviceLocal }
2020/05/29 09:10:49 1377120 50d [INFO Client 192] [VULKAN] Present mode: Immediate
2020/05/29 09:10:49 1377121 28a [INFO Client 192] [VULKAN] Restore pipeline cache
2020/05/29 09:10:49 1377121 44 [INFO Client 192] [VULKAN] Failed to open file C:/users/steamuser/My Documents/My Games/Path of Exile/PipelineCache.bin
First things first, which driver version are you using?

I ended up figuring it out. I had to set VK_ICD_FILENAMES="/usr/share/vulkan/icd.d/nvidia_icd.json" as a Launch Option, otherwise the game tried to find that data in the WINE C:\Users\steamuser\My Documents\My Games\Path Of Fire directory

And my driver version is 440.82

Path of Exile adds a Vulkan Beta, another step closer to Linux support
29 May 2020 at 2:22 pm UTC

Anyone here happen to have an Nvidia RTX 2060 (laptop or desktop version) that just doesn't seem to work with the Vulkan renderer. I've tried every launch option I've seen listed and multiple versions of proton including 5.0-7 and 5.6-GE-2

Every time I get a black screen that just sits there until the game stops responding.

Logs:
 
2020/05/29 09:10:49 1376995 8a [INFO Client 192] Enumerated adapter: NVIDIA GeForce RTX 2060
2020/05/29 09:10:49 1377097 24b [INFO Client 192] Enumerated device for adapter: NVIDIA GeForce RTX 2060. Selected feature level: 45312. Max feature level: 45312
2020/05/29 09:10:49 1377097 142 [INFO Client 192] Enumerated output for adapter NVIDIA GeForce RTX 2060 of \\.\DISPLAY1
2020/05/29 09:10:49 1377112 832 [INFO Client 192] [DEVICE] Type: Vulkan
2020/05/29 09:10:49 1377119 542 [CRIT Client 192] [VULKAN] Failed to match physical device, falling back to #0
2020/05/29 09:10:49 1377119 4a9 [INFO Client 192] [VULKAN] Memory type: heap index = 0, property = { DeviceLocal | HostVisible | HostCoherent | HostCached }
2020/05/29 09:10:49 1377119 4af [INFO Client 192] [VULKAN] Memory heap: size = 23870 MB, flags = { DeviceLocal }
2020/05/29 09:10:49 1377120 50d [INFO Client 192] [VULKAN] Present mode: Immediate
2020/05/29 09:10:49 1377121 28a [INFO Client 192] [VULKAN] Restore pipeline cache
2020/05/29 09:10:49 1377121 44 [INFO Client 192] [VULKAN] Failed to open file C:/users/steamuser/My Documents/My Games/Path of Exile/PipelineCache.bin

Come tell us about what you've been gaming on Linux lately
18 May 2020 at 2:32 pm UTC Likes: 1

Been playing a LOT of X4: Foundations + Split Vendetta with some X3: Albion Prelude mixed in. Brought a reminder of how much I enjoyed space sim and space combat sim games growing up. I've since installed FS2Open, X-Wing Alliance (+Mods), Elite: Dangerous, and Freelancer + mods. Worked on a Lutris installer for Freelancer + Discovery mod and am working on similar installers for FS2Open (using Knossos) and X-Wing Alliance + XWA Upgrade project (which is STILL being worked on 20 years after the game launched).

Sprinkle in some Stellaris, Tabletop Simulator, Guild Wars 1 and Guild Wars 2

Microsoft president admits they were wrong on open source
16 May 2020 at 6:28 pm UTC Likes: 2

Quoting: RoosterFor me, actions speak louder than words. If they actually open source some of their most used applications, then I might raise an eyebrow, otherwise I'm past the point of caring.

As someone that has worked in tech for 10 years and currently working for a company that is working through open sourcing an application, I can say that open sourcing something that was originally closed source isn't just as simple as "Here's the code". There are legal, political, and business ramifications that have to be worked through. Additionally, time has to be made to work through such things and MGMT/The Board are unlikely to allow revenue generating work to stop just to open source something.

Minigalaxy, the FOSS Linux client for GOG adds support for Wine
22 April 2020 at 9:26 pm UTC

Quoting: scaineI actually prefer Mint's approach of using an integrated Timeshift.
I messed with Timeshift a bit, but had to abandon it since I didn't have enough storage space to actually use it. Since most of what I have is either pulled from soemthing like Steam (for games) or is stored on a Git server, I don't really get any benefit from Timeshift :(

Quoting: scaineI'm also surprised to hear you say that Cinnamon is buggy. Amazing that my experience can be so positive, while yours is negative (and vice versa for Gnome Shell).
I should've clarified a bit here. Cinnamon is great..... if you're using Mint. Just like Pantheon + Elementary and Budgie + Solus. They all work with other distros, but were designed for the distro that created them and it shows. Try running cinnamon or pantheon in another distro and it will be a painful experience (at least when I've tried it). I have complaints about Pop as well, I'm just not ready to give up the QoL work that System76 has put in to go to something else.... yet