Latest Comments by EagleDelta
Canonical are now saying Ubuntu's 32bit is not being entirely dropped, 32bit libraries will be "frozen"
23 June 2019 at 10:50 pm UTC Likes: 2
How would Pop!_OS be vulnerable to Canonical nonsense? They maintain their own repos and have already said they will maintain 32-bit support on their own if they have to. They have a vested financial interest (Being a Desktop/Laptop OEM) in making sure their distro is still stable and usable for their users. I would imagine that similar stances will arise from Elementary and Mint as well due to their desktop focus.
23 June 2019 at 10:50 pm UTC Likes: 2
Quoting: gurvQuoting: abelthorneThey said don't want Arch nor Debian.Source?
They did say they're fed up with Debian tooling but they've not stated they don't want Debian itself.
In my opinion:
- OpenSuse: tumbleweed is a rolling distro and you don't want that for mainstream. Leap is only supported for 18 months that's way too short
- Arch based distro: come on, be serious, we're talking mainstream here
- Clear Linux: nope, rolling and controlled by a company that could shut it down without warning
- Centos or derived distro: with'ppas', why not. Still controlled by Redhat but Redhat has a good track record unlike Canonical. I still doubt Valve would want to be at the mercy of a company though
- Debian: most logical choice. Stable and with a really good track record, not vendor-controlled. Main problem is indeed some tooling is really showing its age. Apt was awesome back in the days but it's lackluster nowadays. Maybe Valve can contribute improvements?
- Ubuntu: Canonical has showed once again they can't be trusted. Going with a derived distro (like PopOs) would still be vulnerable to Canonical nonsense
How would Pop!_OS be vulnerable to Canonical nonsense? They maintain their own repos and have already said they will maintain 32-bit support on their own if they have to. They have a vested financial interest (Being a Desktop/Laptop OEM) in making sure their distro is still stable and usable for their users. I would imagine that similar stances will arise from Elementary and Mint as well due to their desktop focus.
Valve looking to drop support for Ubuntu 19.10 and up due to Canonical's 32bit decision (updated)
22 June 2019 at 6:54 pm UTC
Pop!_OS plans to continue 32-bit support, even if that means they maintain it: https://chat.pop-os.org/community/pl/zkp565u3r7nimmh6f8anakhtrh (Need a login)
22 June 2019 at 6:54 pm UTC
Quoting: massatt212i know other people use ubuntu base to make their OS, Could PopOS get ubuntu 19.10 with 32bit support if they wanted to implement it ?
Pop!_OS plans to continue 32-bit support, even if that means they maintain it: https://chat.pop-os.org/community/pl/zkp565u3r7nimmh6f8anakhtrh (Need a login)
Valve looking to drop support for Ubuntu 19.10 and up due to Canonical's 32bit decision (updated)
22 June 2019 at 6:52 pm UTC
I'd prefer a desktop specific distro be chosen. I, personally, prefer Pop!_OS as it's built by a company that knows Desktop/Laptop Hardware, focuses on FOSS, and is still Debian/Ubuntu based, and as such, I'm pretty much guaranteed to find packages for both my games and dev tools. Not always the case with OpenSUSE or Solus..... and I'm not a fan of potentially running two OSes (again) for gaming and dev.
22 June 2019 at 6:52 pm UTC
Quoting: ThormackIf it happens, I hope they choose Debian as the new default supported distro.
Not really a fan of the RedHat distros.
I'd prefer a desktop specific distro be chosen. I, personally, prefer Pop!_OS as it's built by a company that knows Desktop/Laptop Hardware, focuses on FOSS, and is still Debian/Ubuntu based, and as such, I'm pretty much guaranteed to find packages for both my games and dev tools. Not always the case with OpenSUSE or Solus..... and I'm not a fan of potentially running two OSes (again) for gaming and dev.
Easy Anti-Cheat is actually still supported for Linux, a statement from Epic Games
7 May 2019 at 7:44 pm UTC Likes: 1
@Kimyrielle @x_wing
You absolutely can. I highly, highly doubt that the detection methods are built directly into the app. More likely that they are similar to malware signatures the AV tools utilize to detect malware. Those aren't included in the code, the code (or app) just knows how to parse the data and match it to anything it finds on the system. In fact, I would venture to guess that, like Malware signatures, Cheat detection probably uses a shared DB/detection method and what sets each AC tool apart are:
* Ease of use with the middleware
* Pricing
* Performance
* And other product-specific benefits/enhancements.
7 May 2019 at 7:44 pm UTC Likes: 1
Quoting: KimyrielleQuoting: TermyQuoting: Kimyrielle"Pausing" to work on such a piece of software is a funny concept overall. How do you "pause" supporting Anti Cheat software? This isn't a MMO where you can stop releasing new features for half a year and nothing bad will happen other than users getting bored. Anti-Cheat software is really a binary thing: It either works as intended, or does not. There is no in-between. Clients using this software HAVE to rely on it working correctly at any time. You can't hand them an anti cheat tool that stops the game from working on the platform its supposed to run on, nor can you tell them that it will catch only 50% of the known cheats because development is "paused".
It makes...no sense to me.
well, no.
No Anticheat will ever be 100% bulletproof. And pausing may mean just no new features/updated cheat-definitions and no fixing of bugs - but it will still work as it does at the time.
I don't know how you can live in the illusion that ANY anticheat can prevent ALL cheats 100% ^^
That's not what I said nor the point of my post. It's not acceptable NOT to patch your Anti-Cheat software to keep up with the cheaters. You can't "pause" developing it.
@Kimyrielle @x_wing
You absolutely can. I highly, highly doubt that the detection methods are built directly into the app. More likely that they are similar to malware signatures the AV tools utilize to detect malware. Those aren't included in the code, the code (or app) just knows how to parse the data and match it to anything it finds on the system. In fact, I would venture to guess that, like Malware signatures, Cheat detection probably uses a shared DB/detection method and what sets each AC tool apart are:
* Ease of use with the middleware
* Pricing
* Performance
* And other product-specific benefits/enhancements.
Easy Anti-Cheat is actually still supported for Linux, a statement from Epic Games
7 May 2019 at 4:42 pm UTC
Qualifying Garry's claim, maybe, but that "short term pause" may be for a single 2-week sprint (assuming that use that kind of dev process). We do that in development all the time.... we have to do that or very little would ever get done as we'd always get peppered with ad-hoc work.
7 May 2019 at 4:42 pm UTC
Quoting: SalvatosQuoting: EagleDeltaNothing really PR about it (other than the careful wording). The day-to-day prioritization of tasks/issues is very much a normal thing in development. All Dev decisions are weigh against impact, business need, risk, and so many other factors and prioritized based on that.They essentially confirmed that they had paused support by neither saying nor denying it but vaguely qualifying Garry's claim and saying there are no long-term plan changes, which was never the subject. If that's not PR talk...
They could have been transparent and said something like "Yes, Linux support is currently on hold while our teams have their hands full with X and Y, but once that's cleared things will be back to normal."
Qualifying Garry's claim, maybe, but that "short term pause" may be for a single 2-week sprint (assuming that use that kind of dev process). We do that in development all the time.... we have to do that or very little would ever get done as we'd always get peppered with ad-hoc work.
Easy Anti-Cheat is actually still supported for Linux, a statement from Epic Games
7 May 2019 at 4:17 pm UTC
Nothing really PR about it (other than the careful wording). The day-to-day prioritization of tasks/issues is very much a normal thing in development. All Dev decisions are weigh against impact, business need, risk, and so many other factors and prioritized based on that.
7 May 2019 at 4:17 pm UTC
Quoting: gradyvuckovicOK, two things, good and bad... well, start with the bad I guess.
QuoteEarlier comments by a partner reflect ordinary day-to-day prioritization decisions
Wait, whose decisions? Facepunch's or EAC's? Sounds like EAC's? It doesn't sound like they're denying this but just qualifying it..
...
I don't know, there's a lot of PR talk in this.
Nothing really PR about it (other than the careful wording). The day-to-day prioritization of tasks/issues is very much a normal thing in development. All Dev decisions are weigh against impact, business need, risk, and so many other factors and prioritized based on that.
Wargroove, the turn-based tactics game from Chucklefish should see Linux support
8 February 2019 at 5:41 pm UTC
From my understanding, you won't be able to share the saves, but Multiplayer and Custom content is fully cross platform. As for chat, I use discord anyway, since everyone I know will only use that.
8 February 2019 at 5:41 pm UTC
Quoting: 14Quoting: FurysparkSweet. I was a rather disappointed that it launched with no Linux version. It's back on my radar, then, and looking forward to it again.Exactly! Some co-workers showed the game the other day, and I was bummed that it was only for Windows, especially since it was published by Chucklefish. I'm happy to hear that it's coming, and now it'll promptly go on my wish list. I'm a fan of games like Fire Emblem / Advance Wars / FF Tactics Advance.
Looks like it's coming to GoG as well. w00t!
EDIT: OK, I see that it's on the Switch. I don't have a Switch, but I'll probably get one this year or next year. So, the big question for me is whether I think I'll play Wargroove multiplayer or not. If yes, then I'd rather get the PC version for voice and text chat capabilities. If no, then I'd probably want to play on a mobile gaming system that's even less cumbersome than a laptop. Plus, you know what, computers can just be distracting, just like cell phones. I get on the computer to play games, but then I have to check a whole bunch of things first, and I might not play a game at all.
From my understanding, you won't be able to share the saves, but Multiplayer and Custom content is fully cross platform. As for chat, I use discord anyway, since everyone I know will only use that.
Wargroove, the turn-based tactics game from Chucklefish should see Linux support
5 February 2019 at 6:18 pm UTC
They already have a linux depot. I ran into issues trying to get it to work with SteamPlay before I realized it was because Steam saw the Linux depot and was installing the files from that depot..... which doesn't have a binary yet, just some of the data. Had to force it to install the Windows version
5 February 2019 at 6:18 pm UTC
Quoting: FurysparkSweet. I was a rather disappointed that it launched with no Linux version. It's back on my radar, then, and looking forward to it again.
They already have a linux depot. I ran into issues trying to get it to work with SteamPlay before I realized it was because Steam saw the Linux depot and was installing the files from that depot..... which doesn't have a binary yet, just some of the data. Had to force it to install the Windows version
The war of the PC stores is getting ugly, as Metro Exodus becomes a timed Epic Store exclusive
29 January 2019 at 4:00 pm UTC Likes: 11
I hate the attitude that Valve is a sloth, we know they are working on things (Steam revamp, openvr, GameNetworkingSockets, etc). It could very well be that Valve's dev time is almost completely taken up by their github projects and the steam revamp. Not a single company I've worked for has ever been able to give every customer what they want, when they want it. Many times because we were already working on a solution, but it takes time to do that.
29 January 2019 at 4:00 pm UTC Likes: 11
Quoting: GuestQuoteFor Valve, the more they lose like this the quicker they will need to react. I'm going to end up sounding like a broken record here, but they need to seriously get back into their own IP. Half-Life, Left 4 Dead, Portal and so on. Especially after Artifact basically failed them, although they again said they're "Still in it for the long haul" in the most recent update to it.
I've been saying this way too much recently. Jim Sterling put Valve down for "sloth" here, but only talked about it in regards to game curation on Steam rather than game development. A mention about their game development sloth would have been nice as well!
https://www.youtube.com/watch?v=_wrvauiCbEU
I hate the attitude that Valve is a sloth, we know they are working on things (Steam revamp, openvr, GameNetworkingSockets, etc). It could very well be that Valve's dev time is almost completely taken up by their github projects and the steam revamp. Not a single company I've worked for has ever been able to give every customer what they want, when they want it. Many times because we were already working on a solution, but it takes time to do that.
The war of the PC stores is getting ugly, as Metro Exodus becomes a timed Epic Store exclusive
29 January 2019 at 3:23 pm UTC Likes: 8
Here's the thing. With PC, if a store has a game exclusively, it doesn't foster any sort of competition. Instead you have a ton of stores with a list of games you can only get there. So instead of Steam, I would need Epic, Itch, Origin, and GOG in addition to play all the games I'd want to play.
True competition is like Target vs Walmart where they carry (mostly) the same products and the store experience, prices, etc are what drive the competition between each other..... NOT something that only one store has over the other.
29 January 2019 at 3:23 pm UTC Likes: 8
QuoteFor gamers, competition between stores can be a really good and helpful thing and we all know Steam could do with a little competition. Valve have dragged their heels on so many things over the years, I firmly hope this is a good kick up their backside to do better.
Here's the thing. With PC, if a store has a game exclusively, it doesn't foster any sort of competition. Instead you have a ton of stores with a list of games you can only get there. So instead of Steam, I would need Epic, Itch, Origin, and GOG in addition to play all the games I'd want to play.
True competition is like Target vs Walmart where they carry (mostly) the same products and the store experience, prices, etc are what drive the competition between each other..... NOT something that only one store has over the other.
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