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Latest Comments by kellerkindt
Cyberpunk 2077 confirmed for Stadia on November 19
16 October 2020 at 2:01 pm UTC Likes: 2

I don't understand that Valve isn't talking CDPR into a Linux release on steam. I mean, they see as we do, that there will be a native Linux port of the game, which is missing just a tiny* bit of extra effort for a Linux release on Steam.

Come on Valve. For Stadia games in general. The extra effort they need to be convinced to do is so small that Valve wouldn't need to get out their big guns/sponsorships/whatever. Offer them to take 1% less from their revenue for a year if they provide a proper and working Linux version or something trivial like that.

It just feels like Valve is missing the low hanging fruits here with not getting Stadia games on Linux for Steam. They are doing all the driver and kernel involvements but skip the final blow.

*comparing it to the whole port

As an afterthought: Feral could provide the Stadia-to-Linux-Steam effort and support

DirectX 12 exclusive DEATH STRANDING runs on Linux with Proton 5.0-10
16 July 2020 at 8:55 am UTC Likes: 6

Wait what?
Regarding Cyberpunk 2077 which is also dx12 exclusive... so you are saying there is a chance?

Feral Interactive are asking what you want ported to Linux again
13 January 2020 at 7:42 pm UTC Likes: 7

1. Cyberpunk 2077
2. Cyberpunk 2077
3. Cyberpunk 2077

:P

More seriously

1. Cyberpunk 2077
2. Red Dead Redemption 2
3. ... Planet Zoo?

Google Stadia is out now for early adopters, well a few anyway
19 November 2019 at 9:04 pm UTC

Well, and here is me. Me hoped that the stadia experience would be kinda solid, giving Valve enough reasons to push full steam ahead (haha! sry) using the Linux container env as cloud env allowing us to play all the AAA games as they enter steam cloud gaming... Bye bye, me playing Red Dead Redemption 2 natively on Linux... :'(

One can have dreams, okay :P

HopFrog is removing Linux support from Forager and MacOS is not coming now either (updated)
4 October 2019 at 10:33 am UTC Likes: 2

Refund request has just been submitted...
Let's see what Valve thinks of this

Planet Explorers goes free as Pathea Games lose the multiplayer code
3 July 2019 at 10:08 am UTC Likes: 8

I ... I dont understand. How do you develop on code... as a team... without having some sort of copy? I mean logistically. Even if you copy your code from your dev machine to the server, there is a copy. The only two ways I can imagine to achieve this scenario is that they either all worked directly on that server (RDP or ssh (latter probably not?)) or used it as network share. I mean, it feels ... hard to accomplish this. Setting up a network share or managing RDP sessions (who can when code) feels like a lot more work than just throwing git at it.
Its not easy to fuck it up so hard, so in some way, I am actually impressed. Just in a really bad way.

Steam Play thoughts: A Valve game streaming service
1 November 2018 at 11:24 am UTC Likes: 1

This COULD be THE game changer, although I dont believe cloud gaming will be a serious thing...

Also what comes into my mind is the OpenGL passthrough-ish support of KVM...
Is a Vulkan equivalent in the working?

MAinstream gaming on Cloud-Linux-VMs... That this though isn't utterl bullshit... What a time to be alive :)

The video of Keith Packard's presentation on 'Making Games Work Better on Debian' is up
31 July 2018 at 1:13 pm UTC

Neat. Sad it takes at least until Ubuntu 19.04 or 19.10 to see the stutter-fixes, regardless of when those are actually implemented.

GOG added another Visual Novel today with Shining Song Starnova, not currently on Steam
25 July 2018 at 9:46 pm UTC

First I was like "lets gift it to Liam and make him play it on stream", well and then I saw the prize. A bit high for a desperate happy Liam. You lucky boy I am sorry.