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Latest Comments by kellerkindt
Pixar Film Production show off how they use Linux and OpenGL, open sourced a major tool
3 September 2016 at 8:29 pm UTC Likes: 4

I like how this project file name is k142_1n_fast_final_final.usdc :D

CRYENGINE is planning to add in Vulkan support around October for the 5.3 release
22 August 2016 at 6:56 pm UTC

Don't forget about Kingdom Come Deliverenence which is promised to come to linux, so with this, it might be possible :)

EDIT: Isn't it then the first game engine _released_ with vulkan support? I mean for UnrealEngine, there were only those tech demos?

Paradox detail what's to come in future Stellaris updates
18 May 2016 at 9:09 am UTC

So... does this fix the gamr segfaulting on startup? Not being able to play it at all :(
Anybody having/had the same issue?

Sickhead Games​ working with Chucklefish to port Stardew Valley to Linux
12 May 2016 at 5:30 pm UTC Likes: 1

Quoting: FredOI didn't know these guys do Linux & MAC ports - it looks like they have Sony console ports on their list?

Following the discussion here https://twitter.com/flibitijibibo/status/730794103999434752 you seem to be right about this one being their first port... oh dear

Tomb Raider released for Linux, thoughts & port report included, the first Linux game to use TressFX
27 April 2016 at 7:50 pm UTC

Quoting: edddeduckferal
Quoting: kellerkindt
Quoting: zebI only have 16GB left. Could it be the reason? How big is it? By the way, the install dialog does not display the size before install, as it should do.

Its said to be a 10-11gb download. Didn't show the size for me too.

EDIT: Which version do you have? I got it through the "Tomb Raider Collection" in 2013.

That version is a Windows bundle with many Windows only games, it appears to not have added Linux depots for TR 2013. We'll be contacting valve to ask them to have a look into it.

Thanks :)

Tomb Raider released for Linux, thoughts & port report included, the first Linux game to use TressFX
27 April 2016 at 7:32 pm UTC

Quoting: zebI only have 16GB left. Could it be the reason? How big is it? By the way, the install dialog does not display the size before install, as it should do.

Its said to be a 10-11gb download. Didn't show the size for me too.

EDIT: Which version do you have? I got it through the "Tomb Raider Collection" in 2013.

Tomb Raider released for Linux, thoughts & port report included, the first Linux game to use TressFX
27 April 2016 at 7:27 pm UTC

Quoting: chui2ch
Quoting: kellerkindt
Quoting: zeb
Quoting: kellerkindtAnyone else for whom it does not download anything on steam? :(

Yes, same problem here. It stops at 0 bytes, but says "Ready to play". Maybe a server issue, I will try to change it.

Edit: I tried UK-London and Sweden, same issue. No download.

Same here, tried Munich, Frankfurt and Seattle. I am also already in touch with the feral support...

Close Steam out. Open Steam... Profit. This was suggested by Feral on the Twitters.

Did not work for me. Restarted several times. Even retested steam as suggested by the support without success.

Tomb Raider released for Linux, thoughts & port report included, the first Linux game to use TressFX
27 April 2016 at 7:24 pm UTC

Quoting: zeb
Quoting: kellerkindtAnyone else for whom it does not download anything on steam? :(

Yes, same problem here. It stops at 0 bytes, but says "Ready to play". Maybe a server issue, I will try to change it.

Edit: I tried UK-London and Sweden, same issue. No download.

Same here, tried Munich, Frankfurt and Seattle. I am also already in touch with the feral support...

Tomb Raider released for Linux, thoughts & port report included, the first Linux game to use TressFX
27 April 2016 at 5:07 pm UTC Likes: 1

Anyone else for whom it does not download anything on steam? :(

The Talos Principle now has a Linux beta build available with Vulkan
19 February 2016 at 9:14 pm UTC Likes: 8

Quoting: KryukoItaliaunixcom
Quoting: leillo1975I expected more fps in Vulkan

That's the point. On Linux we all have ~20 more FPS on OpenGL than Vulkan.
But maybe OpenGL on Windows is garbage.


QuoteQ: Then I can expect some great benchmark results?

A: Not so fast! Sorry. :( This is a beta phase, and there's still work to be done from our (Croteam) side and IHVs from driver side. But please be patient: in time, after optimizations are done, Vulkan will be faster, I'm sure.


Q: Really?

A: Let me put it this way: When The Talos Principle came out, it had a very similar frame rate in DirectX 9 vs DX 11. But then we optimized the game, and the drivers were optimized in the meantime, and now D3D11 is 20-30% faster than D3D9! I have a firm belief that this will also happen to Vulkan vs D3D11, over time However, for now you can actually expect lower frame-rate compared to D3D11. C'mon, it's brand new API, give it some time. :)

http://steamcommunity.com/app/257510/discussions/0/412447331651720139/