Latest Comments by emphy
Bloodstained: Ritual of the Night for Linux has been officially cancelled
27 December 2018 at 11:46 pm UTC Likes: 6
27 December 2018 at 11:46 pm UTC Likes: 6
Normally I am quite forgiving in these sorts of cases. As they say, shit happens.
However, this is a big project that has also had funding from other sources and is likely to profit well after release. There's enough high quality porting services available which should be well within budget to have only a small impact on profit margins (or even easily break even on fulfilling the pledge).
The second major problem is with the lack of a refund option. Shit may well happen, but one should not leave ones mess lying around. This project did handle their (imo, much more understandable) wiiu version cancellation properly. There's absolutely no excuse for not just copy-pasta-ing the message they used for that case, with the proper modifications.
However, this is a big project that has also had funding from other sources and is likely to profit well after release. There's enough high quality porting services available which should be well within budget to have only a small impact on profit margins (or even easily break even on fulfilling the pledge).
The second major problem is with the lack of a refund option. Shit may well happen, but one should not leave ones mess lying around. This project did handle their (imo, much more understandable) wiiu version cancellation properly. There's absolutely no excuse for not just copy-pasta-ing the message they used for that case, with the proper modifications.
The charming theme park building game Parkitect has left Early Access, campaign included
30 November 2018 at 5:24 am UTC
30 November 2018 at 5:24 am UTC
Patiently waiting for the drm-free humble version to be updated...
Edit: woohoo, it got released, downloading now.
Edit: woohoo, it got released, downloading now.
Obsidian Entertainment and inXile Entertainment have officially joined Microsoft
11 November 2018 at 11:44 am UTC Likes: 2
It looks to me like they are going for the "throw stuff on the wall to see what sticks" method: buy lots of studios in the hopes a few of them will produce console sellers. For that, it doesn't really matter that these companies' current games don't really fit consoles; the same could be said for fpses (control scheme) back when Microsoft acquired Bungie, after all.
I expect some major pruning in a few years, with most of these acquisitions getting axed, leaving the few success stories in place as producers of console exclusives.
11 November 2018 at 11:44 am UTC Likes: 2
Quoting: GuestThis is a strange move, these companies predominantly make PC games that simply wouldn't work as well on console, they can't be buying them to make xbox exclusives, asking them to make xbox exclusives would be like asking a man to dance on one leg. These companies also only make games that wouldn't benefit at all from using apis like dx12 or vulkan, they're just not that graphically intense.
I'm not seeing their plan here, I'm not seeing a lot of their plans these days and it makes me a little nervous.
It looks to me like they are going for the "throw stuff on the wall to see what sticks" method: buy lots of studios in the hopes a few of them will produce console sellers. For that, it doesn't really matter that these companies' current games don't really fit consoles; the same could be said for fpses (control scheme) back when Microsoft acquired Bungie, after all.
I expect some major pruning in a few years, with most of these acquisitions getting axed, leaving the few success stories in place as producers of console exclusives.
Snapshot Games have cancelled the Linux version of Phoenix Point
10 November 2018 at 10:42 pm UTC Likes: 1
There's enough games released on both xbox and linux that this theory can be safely relegated to the list of fairy tales.
The dev deciding to spend their resources on xbox development instead of linux, on the other hand...
10 November 2018 at 10:42 pm UTC Likes: 1
Quoting: NeverthelessQuoting: gabberQuoting: Maweki I think we have the culprit. The Facebook page states an Xbox-Release. So additional Microsoft money is quite a possibility.The culprit is still the dev and not M$. - They only offered a deal, it's the dev who took it.
Wait a second. This is hypothetical! Let's not produce fake news here.
There's enough games released on both xbox and linux that this theory can be safely relegated to the list of fairy tales.
The dev deciding to spend their resources on xbox development instead of linux, on the other hand...
Cosmic Star Heroine has a Linux version in beta
2 September 2018 at 12:09 pm UTC Likes: 1
2 September 2018 at 12:09 pm UTC Likes: 1
Very interested; not only the aesthetics and the mechanics, but also that is a "small" jrpg (less than 10 hours, if I understand correctly). I just can't finish the "normal"-sized ones...
The excellent and tricky platformer Slime-san is to get a level editor
31 August 2018 at 12:47 am UTC
31 August 2018 at 12:47 am UTC
This game has been an absolute delight to play even without all the added stuff. I love devs who, when they meet success, give back royally to their community.
The latest Linux-powered 'Atari VCS' update gives a small behind the scenes look at their progress
31 August 2018 at 12:38 am UTC Likes: 3
I'll stop when atari's own updates stop being bollocks...
Just kidding ^_^, it's just that I see a train wreck coming and I'm annoyed that it's going to damage the credibility of linux gaming with yet another failed linux console project. I'll tone down.
Edit: typos
31 August 2018 at 12:38 am UTC Likes: 3
Quoting: NarvarthQuoting: emphy.
Could you please stop being so negative on EVERY VCS article ?
We understand your point of view, but all this negativity and this sarcasm are a bit boring...
I'll stop when atari's own updates stop being bollocks...
Just kidding ^_^, it's just that I see a train wreck coming and I'm annoyed that it's going to damage the credibility of linux gaming with yet another failed linux console project. I'll tone down.
Edit: typos
The latest Linux-powered 'Atari VCS' update gives a small behind the scenes look at their progress
30 August 2018 at 6:06 am UTC
None of those are such a technical downgrade as shown by this atari team; they went down from a claimed functioning prototype to an amd provided dev board, which is not a prototype at all.
This would not have been a problem, except that they should have selected the concept stage and that they know fully well that they'll not be able to get the thing into production in the first quarter of 2019.
30 August 2018 at 6:06 am UTC
Quoting: PhlebiacTo be fair, there can be numerous iterations of prototypes before the final product; for example, the Steam Controller:
https://www.wired.com/2013/11/valve-steam-controller/
None of those are such a technical downgrade as shown by this atari team; they went down from a claimed functioning prototype to an amd provided dev board, which is not a prototype at all.
This would not have been a problem, except that they should have selected the concept stage and that they know fully well that they'll not be able to get the thing into production in the first quarter of 2019.
The latest Linux-powered 'Atari VCS' update gives a small behind the scenes look at their progress
30 August 2018 at 4:20 am UTC
30 August 2018 at 4:20 am UTC
Let me get this straight: the specifically went into the indiegogo campaign claiming they had a working prototype (it was in their indiegogo description and it was the stage they selected), but now they admit they are, in reality, still in the concept stage?
Starting a campaign without prototype is allowed on indiegogo, but one has to select the right product stage:
https://support.indiegogo.com/hc/en-us/articles/221613968
Most likely, the decision was purely financial, possibly getting a very nice deal on chips few other companies would want.
Starting a campaign without prototype is allowed on indiegogo, but one has to select the right product stage:
https://support.indiegogo.com/hc/en-us/articles/221613968
Quoting: hummer010I still don't get the Bristol Ridge decision. Raven Ridge seems like a much better choice. I might be willing to actually buy it if it was Raven Ridge...
Most likely, the decision was purely financial, possibly getting a very nice deal on chips few other companies would want.
The space 4x strategy game 'Star Ruler 2' is now open source
24 July 2018 at 10:15 pm UTC
Heh, probably too late for this (and would require extra work for you), but itch.io has this option. If I understand correctly, another upside of selling there is that they also take a lower cut of the sales.
24 July 2018 at 10:15 pm UTC
Quoting: GGLucas...
Personally I've always been a big fan of pay-what-you-want models, although sadly the idea hasn't really caught on as much as I'd hoped.
...
Heh, probably too late for this (and would require extra work for you), but itch.io has this option. If I understand correctly, another upside of selling there is that they also take a lower cut of the sales.
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