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Latest Comments by morbius
Medieval II: Total War Looks Set For Linux, Possibly From Feral Interactive
2 September 2015 at 8:37 pm UTC Likes: 2

No news on the Napoleon? We all expected that one to be the next Total War game ported.

Nova Blitz Trading Card Game Might Be My New Addiction On Linux
22 August 2015 at 8:19 pm UTC

I'm a long time player of Shadow Era TCG, which is the only reason why I still keep Wine on my box. In is built in Unity, but devs straight out refuse to offer Linux client feeling it's too much trouble to support for too few players.

This might be interesting when completed, though I doubt I'm going to like the simultaneous turns and forced quick playing, that kind of thing makes sense only if the game is primarily for the mobile platform.

But we definitely need more TCGs on Linux. Here's hoping that someone some day will port Android Netrunner to a digital form.

Star Wars Knights Of The Old Republic II Released For Linux, With Preview Port Report
21 July 2015 at 7:24 pm UTC

Don't even try to play this without the community content patch, as mentioned before (edit: great, it doesn't work :( . The game was simply rushed in the unfinished state and never completed afterwards. Even with the patch it was buggy and didn't feel properly finished. But even so, the game is a gem of story telling, even more than the first KotoR. Speaking of which, there are signs of first game being ported, so I'd wait to play that one first.

Feeling Angry? Hatred Looks Like It Will Come To Linux
20 July 2015 at 8:56 pm UTC Likes: 1

Quoting: AnxiousInfusion
Quoting: morbiusWhy did they bother porting that garbage?

Are you saying that based on its gameplay quality or because you disagree with it?

The game is just plain bad and the developers instead of making a good game used brutal violence to get attention to their bad product. This is not new at all, Manhunt, Postal, Punisher, they all used this same strategy to try to paddle their crapware. GTA are violent games, but at least gameplay is good. What does Hatred have to show for itself?

Feeling Angry? Hatred Looks Like It Will Come To Linux
20 July 2015 at 7:52 pm UTC Likes: 3

Why did they bother porting that garbage?

Looks Like STAR WARS Knights of the Old Republic II - The Sith Lords Is Coming To Linux
25 June 2015 at 8:11 pm UTC Likes: 1

Quoting: Alex VSharpI always liked the first game better. :P

Nah, second one is better with the content patch. I just wish they could make an official one, rather then the community one that we got now.

GOL Cast: Running And Gunning In A Sandstorm In Spec Ops: The Line
8 June 2015 at 1:34 pm UTC

I had serious problems with this game and I'm running nVidia. I've reported everything to the porters and you can find the thread here: https://github.com/virtual-programming/specops-linux/issues/5

But all things considered, it wasn't a huge problem and it didn't stop me from completing the game. Worth 4 euros I paid for it.

Speculation: Star Wars Knights of the Old Republic II: The Sith Lords For Linux Leaked By The ESRB
18 May 2015 at 10:24 pm UTC

KoTOR 2 was an awesome game, but the ending felt like someone tore out last 40 pages of the book and wrote in by hand "...and they all lived happily ever after." The game was rushed by the publisher to be ready for Xmas season and so the story which was even better than the original KoTOR was completely butchered. I did replay the game years later with fan made content restoration patch, but the experience was too buggy to truly enjoy and there were still few loose ends which were never tidied up.

Spec Ops: The Line Released For Linux, Initial Port Report Included
16 May 2015 at 2:39 pm UTC

No, mouse acceleration seems fine, except that mouse is way too sensitive. The problem is that cursor reacts split second after I move the mouse. In the game it's not that much of a problem, but in the menus it really feels bad.

Spec Ops: The Line Released For Linux, Initial Port Report Included
16 May 2015 at 11:32 am UTC

Quoting: CaldazarIncreasing PoolSize from 140 to a mere 256 made all the difference in the initial chopper sequence between "unplayable dia show" and "flawless without a single stutter".

Btw. the config var is located in .local/share/Steam/SteamApps/common/SpecOps_TheLine/Engine/Config/BaseEngine.ini

I can confirm that this indeed works. The game stopped being an unplayable stuttering mess. Now I only get stutters when entering a new area, loading new opponents' models and things like that. I wonder if increasing it to over 256 helps even further. Anyone tried?

I also have a bit of mouse lag input, just like in Witcher 2. It's a bit annoying, but nothing serious. The game also doesn't remember the settings, I have to set the resolution every time.