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Latest Comments by rea987
Speculation: Star Wars Knights of the Old Republic II: The Sith Lords For Linux Leaked By The ESRB
19 May 2015 at 8:27 am UTC

"As of June 2005, the Odyssey Engine has been retired, with no future titles based on it announced — rather BioWare has developed the Eclipse engine as the Odyssey Engine's successor."

https://en.wikipedia.org/wiki/Odyssey_Engine

Despite the fact being based on GNU/Linux supported Aurora Engine, I hardly expect a native port for that title. However, since it is a decade old single player game, I do not mind a WINE or eON port. Actually, it looks like the Windows version of the game uses OpenGL which may work with WINE fairly well.

GOG Treat Linux To More Old Gems, Blood: One Unit Whole Blood FPS Now Available
19 May 2015 at 7:54 am UTC

Quoting: HamishFor what the game is and how it plays the control scheme is perfectly suitable, you just have to break out of the mouselook paradigm ingrained in your head by playing too many modern shooters.

So, does that mean there is no proper mouse look support? If that is the case, it is a huge shame. Cause unlike Doom 1 (not 2), Blood has many vertical enemy placement which required precise mouse look to kill; at least for my gaming style... I played BloodCM (eDuke32 port) for a while; it perfectly recreates original Blood with proper mouse look and widecreen support.

http://m210.duke4.net/
http://www.moddb.com/games/bloodcm

I cannot even play Star Wars: Dark Forces because of lack of vertical mouse look support...

Logitech F310 Gamepad Review On Linux
19 May 2015 at 7:40 am UTC

I have Logitech F310 and it is really a nice choice for GNU/Linux gaming; almost no customization needed. I am looking forward for couple F710 controllers but the requirement for seperate receivers makes me off a little bit. It would be great to have simple bluetooth connection just like DualShock...

Unique 90s FPS 'MadSpace' Available On Linux
13 May 2015 at 8:42 am UTC

Quoting: wryIs it another Wine port (eg: System Shock 2)?

Not actually, it's a DOSBox port.

Arma 3 Is Officially Being Worked On For Linux By An External Team, Won’t Be Native
29 April 2015 at 8:20 pm UTC Likes: 2

So... I am not into Arma series but as far as I know it is a precision based tactical shooter which should rely on decent framerate. I do not see any reason to be fine with a non-native port in that respect. Yeah, playing a single player action RPG like The Witcher 2 or a single player FPS like BioShock Infinite around 60 FPS while Windows versions are waaay higher than that would be okay. But I cannot accept to play a system demanding competitive multiplayer shooter via wrapper. Sorry. Come on, Real Virtuality engine most probably has no OpenGL renderer; how can someone bear D3D > OpenGL wrapper in a multiplayer game?

Aspyr Media Are Teasing A New Game, They Promise Many Penguin Smiles
15 April 2015 at 1:03 pm UTC

Maybe we should consider the Linux friendly (OpenGL) game engines and companies. Therefore, we can cross out the games from Zenimax/Bethesda, Blizzard and Rockstar. Then we are mainly left with Unreal Engine games. Regards.

Humble Indie Bundle 14 Is Out, Outlast & Shadow Warrior New To Linux
1 April 2015 at 1:44 pm UTC Likes: 1

Quoting: MarcoDePolloOh Hey another Torchlight 2 key: https://www.humblebundle.com/gift?key=TTTSPdZAvd2PvKFn

Yay, thanks!

The GDC Videos From This Year Are Now Online, Including The Video On The Vulkan API
31 March 2015 at 9:47 pm UTC

It is quite interesting and sad to not to see id Software in Khronos Group while Blizzard and EA are there...

Star Citizen For Linux Is Being Held Up By Crytek
31 March 2015 at 9:33 pm UTC Likes: 2

Well, I have no idea about the Kickstarter promises, but I prefer a "working" 1.0 release instead of a garbage release like Dying Light. Therefore, I found his excuse acceptable.

BioShock Infinite Released For Linux, Thanks To Virtual Programming
17 March 2015 at 8:27 pm UTC Likes: 2

Quoting: vultureit is old game without gl support originally, performance will be worse than on windows. wrapper takes its toll too.

performance will only matter in games where engine supports both... unless it is unity and gl sucks balls there by default

Yes and no. It is a 2 year old game which is released for OS X with native OpenGL 5 months after its initial relase for Windows. Since it has no competitive multiplayer mode; I do not mind not having 120 FPS. However, anything below 60 FPS is unacceptable.

Can please someone confirm frame rate with 1080p for mid settings?