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Latest Comments by sarmad
The Linux & SteamOS port of Killing Floor 2 has been put on hold, it needs a developer
21 November 2016 at 8:07 pm UTC

Quoting: Tuxee
Quoting: sarmadWell, we have to admit. Valve tried to make Linux a viable gaming platform but they failed miserably at execution and it seems none of the major players in the industry is taking SteamOS seriously. Very sad. Though they did give Linux gaming a great push.

Care to explain the fault of Valve when Tripwire realizes that they actually have no clue on how to develop cross-platform games (or adapt for the Linux platform at least)? Why did they announce a Linux port at all (in the beginning it was even planned as day-1-release)? After all there are quite a few companies out there who don't have any problems with that. And Tripwire is anything but a "major player" - I'd see it more in the indie camp.

Valve failed to market SteamOS as a competitor to consoles and instead marketted it as a competitor to Windows. They also failed to convince AAA studios to target the platform. Finally, they failed to convince retailers to carry Steam Machines in their stores. As a result, studios didn't take SteamOS seriously and didn't find it to be worth it to hire a Linux developer to do the porting.

The Linux & SteamOS port of Killing Floor 2 has been put on hold, it needs a developer
21 November 2016 at 6:30 pm UTC Likes: 1

Well, we have to admit. Valve tried to make Linux a viable gaming platform but they failed miserably at execution and it seems none of the major players in the industry is taking SteamOS seriously. Very sad. Though they did give Linux gaming a great push.

Alienware manager on Steam Machines lull: Windows 10 changed things
14 November 2016 at 6:20 pm UTC Likes: 5

The story would've been much different if Valve was as capable as Sony or MS in terms of pushing studios to support their platform. Sony was able to convince all studios to target PS4 way before PS4 was even on the market. If Valve did the same and marketed the Steam Machines as a new console and convinced publishers to target the paltform it would've been a success. People are comparing SteamOS games to Windows games because SteamOS is marketted as a PC replacement rather than a new console platform. Notice that no one compared the number of games on PS4 to those on Windows like they often do with SteamOS.

Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
8 November 2016 at 6:21 pm UTC Likes: 2

It's good that Linux userbase didn't require much support. It'll encourage developers to support the platform as it wouldn't cost them much (considering they are using an engine that already has Linux support).

Steam store updated, Valve still haven't fixed filtering to only Linux games on the homepage
8 November 2016 at 6:13 pm UTC

Same here, the list is full of non-Linux games when my preferences is set to Linux only. This has been broken for a couple of years now, which is mind boggling.

Deus Ex: Mankind Divided released for Linux, port report and review
3 November 2016 at 5:11 pm UTC

Looking at the visual quality of the video posted, it looks like the game itself is not well optimized, even on Windows.

Why Linux games often perform worse than on Windows
27 October 2016 at 6:19 pm UTC

Vulkan and DX12 should solve all those issues because they are lower level apis.
1- There is no more a need for game-specific driver optimizations. The reason we had those in the first place is because DX11 and GL are higher-level APIs, so game devs can't do low level optimizations themselves and it has to be done by driver developers instead. DX12 and Vulkan are low level already, so game devs can do those optimizations themselves.
2- It's easier to map low level APIs, so porting from DX12 to Vulkan should be easier than from DX11 to GL.
3- Because both Dx12 and Vulkan are low level, low level optimizations done towards DX12 are likely to benefit Vulkan as well.

Feral have released the minimum and recommend system requirements for Mad Max on Linux
18 October 2016 at 6:13 pm UTC Likes: 1

This sounds like a bad port. The spec is much higher than the game seems to need.

Steam VR will use Vulkan on Linux, demo shown off on Linux, new Vive controller being made
12 October 2016 at 8:24 pm UTC Likes: 5

Valve was obviously waiting on Vulkan for pushing the entire SteamOS ecosystem, not just the VR part, which is understandable.

Steam to get a massive update soon, Asia revenue increased nearly 500% since 2014 and more
12 October 2016 at 8:19 pm UTC

Yes please, localize the games and the Steam Client itself to be able to compete, otherwise there is no way you'll be catching any market share away from Sony's PS4.