Latest Comments by M@GOid
New Steam Controller 2 and VR controller designs got leaked
27 November 2024 at 8:10 pm UTC
27 November 2024 at 8:10 pm UTC
Personally, I would like smaller touchpads, since I move my thumb very little while playing on the Steam Controller.
But beggars can't be choosers, so I accept this as it is.
Just increase distribution channels Valve, because I paid a arm and a leg trough Amazon to get the original SC while outside the US.
But beggars can't be choosers, so I accept this as it is.
Just increase distribution channels Valve, because I paid a arm and a leg trough Amazon to get the original SC while outside the US.
Star Fox 64 is getting a Native PC port from the devs of Ocarina Of Time and Zelda Majoras Mask ports
25 November 2024 at 2:46 pm UTC Likes: 4
25 November 2024 at 2:46 pm UTC Likes: 4
I hope someday this comes to Goldeneye 007. And Perfect Dark.
War Thunder adds stealth tech, ray tracing and graphics upgrades in the Firebirds update
24 November 2024 at 11:21 pm UTC
I don't care about the MMO part. I would gladly buy a package of a offline version were access to the planes was behind a fixed fee. I just want to fly the planes without loads of obstacles put there to make me shed a couple bucks. DCS allows that, but I find their prices outrageous. I don't need to flip every single switch in the cockpit, just give me realistic physics with reasonable graphics for a reasonable price.
This is something I miss in today's flight sims. You cannot simply buy something for a reasonable price and have a good selection of planes to fly. You either have to shed a lot of money for so called "ultra detailed" models (but with lots of bugs) in DCS, or grind away on War Thunder. Even the last IL-2 game became a cash grab scheme with multiple problems.
I'm a flight simmer since the late 90's, from the Warbids days. I'm well aware flight simulators always had their problems, but today the hobby is only becoming more expensive than it ever was. Also, the small number of games out there in this genre frustrates me, because with limited options come limited efforts to make things better.
24 November 2024 at 11:21 pm UTC
Quoting: TuxeeQuoting: M@GOidI wish they released a version that is a traditional system, you pay once and get access to everything, no grinding needed. I have no patience for those pay-to-win games, nor for the extortion prices of bugged DCS modules.
I guess I just miss the days of IL-2 1946...
Well, that's pretty much the only way MMO games can work. WT has been around for 12 years now and since then you got tanks. Ships. Vulkan. New maps. More tanks. More planes. Guided missiles. More ships. Destructible environment. Detailed round physics. Tutorials. Night vision. Ray tracing. etc etc.
How could a one-time payment with "access to all" be a feasible approach to financing the servers and all the development poured into the game?
Besides:
It is not pay-to-win. It's pay-to-speed-up-the-grind. If you restrict yourself to lower tiers the grind is more than bearable (and in all honesty those lower tiers are much more fun). Your IL-2 (tier II and III) is unlocked in no time.
It's not pay-to-win but rather the other way round: Whenever they have discounts plenty of players pour into the game with shiny premium vehicles only to be obliterated by seasoned gamers in their standard vehicles. Whichever team has less "premium players" wins. It's really that simple.
I don't care about the MMO part. I would gladly buy a package of a offline version were access to the planes was behind a fixed fee. I just want to fly the planes without loads of obstacles put there to make me shed a couple bucks. DCS allows that, but I find their prices outrageous. I don't need to flip every single switch in the cockpit, just give me realistic physics with reasonable graphics for a reasonable price.
This is something I miss in today's flight sims. You cannot simply buy something for a reasonable price and have a good selection of planes to fly. You either have to shed a lot of money for so called "ultra detailed" models (but with lots of bugs) in DCS, or grind away on War Thunder. Even the last IL-2 game became a cash grab scheme with multiple problems.
I'm a flight simmer since the late 90's, from the Warbids days. I'm well aware flight simulators always had their problems, but today the hobby is only becoming more expensive than it ever was. Also, the small number of games out there in this genre frustrates me, because with limited options come limited efforts to make things better.
War Thunder adds stealth tech, ray tracing and graphics upgrades in the Firebirds update
23 November 2024 at 7:25 pm UTC
23 November 2024 at 7:25 pm UTC
I wish they released a version that is a traditional system, you pay once and get access to everything, no grinding needed. I have no patience for those pay-to-win games, nor for the extortion prices of bugged DCS modules.
I guess I just miss the days of IL-2 1946...
I guess I just miss the days of IL-2 1946...
Euro Truck Simulator 2 - Greece lands December 4, SCS continue updating legacy art assets for both truck sims
20 November 2024 at 1:01 pm UTC
20 November 2024 at 1:01 pm UTC
I bought it way back when it released on Linux. It is kinda strange how you can get entertained by something that is not fast nor violent. It also gave me great respect for truck drivers. Since then I do what I can to make their life easier on the roads.
I wished SCS just put more effort on the gameplay side, introducing more things to do than just simply going from A to B. Getting out of your truck anywhere in the map would be nice, to make a walkaround before a trip, punctured tires, small irregularities that would get you a ticket, together with functional truck wash shops, of which already there is plenty on the game, just waiting to be activated. There is a lot of small things in the real truck world that could be implemented in the game.
On the game engine side, I wished the accelerated its development more, since even with all the updates, it still look a bit dated. I understand they don't have the kind of money Rockstar have to make top notch graphics in such large game, but their progress from DirectX 9 level to DirectX 11 is painfully slow. I and a lot of people just wished they just go to Vulkan already and start a bigger overall progress.
The Linux port is really nice to have, but the performance is really bad compared with the Windows port. I am under the impression they are still stuck in the "NvidiaGL" mode, with those cards performing considerably better than AMD ones, even with all the Linux driver progress AMD made over the years. At least it was like this the last time I tried it on a Nvidia card a couple years ago. It always suffered from stuttering, something that don't happen when you play it on proton.
But overall I still love this thing, and still put money on DLCs to help pay for the game updates.
I wished SCS just put more effort on the gameplay side, introducing more things to do than just simply going from A to B. Getting out of your truck anywhere in the map would be nice, to make a walkaround before a trip, punctured tires, small irregularities that would get you a ticket, together with functional truck wash shops, of which already there is plenty on the game, just waiting to be activated. There is a lot of small things in the real truck world that could be implemented in the game.
On the game engine side, I wished the accelerated its development more, since even with all the updates, it still look a bit dated. I understand they don't have the kind of money Rockstar have to make top notch graphics in such large game, but their progress from DirectX 9 level to DirectX 11 is painfully slow. I and a lot of people just wished they just go to Vulkan already and start a bigger overall progress.
The Linux port is really nice to have, but the performance is really bad compared with the Windows port. I am under the impression they are still stuck in the "NvidiaGL" mode, with those cards performing considerably better than AMD ones, even with all the Linux driver progress AMD made over the years. At least it was like this the last time I tried it on a Nvidia card a couple years ago. It always suffered from stuttering, something that don't happen when you play it on proton.
But overall I still love this thing, and still put money on DLCs to help pay for the game updates.
Half-Life 2 free to keep until November 18th, Episodes One & Two now included with a huge update
15 November 2024 at 11:49 pm UTC Likes: 8
15 November 2024 at 11:49 pm UTC Likes: 8
Got mine in CD form, 5 of them. Still remember being pissed off about having to have internet connection to install it, since at the time I didn't had broadband at home yet, having to bring my PC to a friend's house to install it, together with that thing called Steam, a stupid online game store.
Took forever to unpack all of it from the CDs, and at one point my friend made a joke about the progressing bar regressing, which it actually did a couple minutes later.
But in the end the game was ground breaking, and the anger during the first install was mostly forgiven considering the quality of the game.
Took forever to unpack all of it from the CDs, and at one point my friend made a joke about the progressing bar regressing, which it actually did a couple minutes later.
But in the end the game was ground breaking, and the anger during the first install was mostly forgiven considering the quality of the game.
Fan-made Half-Life 2 Episode 3 demo arrives with Project Borealis: Prologue now on Steam
12 November 2024 at 2:29 pm UTC Likes: 2
12 November 2024 at 2:29 pm UTC Likes: 2
As I was fearing, people are already reporting a lot of performance issues. Nothing surprising really, since multiple professional studios had trouble with UE5. I would be shocked if people working with it in their free time would achieve better optimization.
But beggars can't be choosers, so I welcome any attempt to bring closure to the number 3.
https://www.youtube.com/watch?v=tT3v5dd0SFU
But beggars can't be choosers, so I welcome any attempt to bring closure to the number 3.
https://www.youtube.com/watch?v=tT3v5dd0SFU
Rogue Point is a new tactical shooter from Half-Life remake Black Mesa developer Crowbar Collective
11 November 2024 at 7:17 pm UTC
11 November 2024 at 7:17 pm UTC
AT least is coop, so it stand out a bit more in a sea of online shooters.
HORI Steam Controller releases in the USA in December
6 November 2024 at 11:45 pm UTC Likes: 1
6 November 2024 at 11:45 pm UTC Likes: 1
Well, I'm not trading my 8bitdo Pro 2 for that. While I understand the frustration of not complete Linux support, it is a genuine good controller and it is my weapon of choice for anything that is not FPS games, of which the trackpad of the Steam Controller is still king.
The BenQ beCreatus GR10 USB4 Steam Deck Dock is simply great
5 November 2024 at 12:37 pm UTC Likes: 1
Probably because it is just a notebook dock with a glued Steam Deck stand.
5 November 2024 at 12:37 pm UTC Likes: 1
Quoting: PyrateIt should be a crime to have the usb C cable sticking out from the side like that.
Probably because it is just a notebook dock with a glued Steam Deck stand.
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