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Latest Comments by M@GOid
A look at Tinertia, a twin-stick rocket-jumping shooter for Linux
11 February 2017 at 12:02 pm UTC

I envy you, because I'm not a fan of the Playstation stile position os the analog stick on the Steam Controller.

A look at Tinertia, a twin-stick rocket-jumping shooter for Linux
10 February 2017 at 7:51 pm UTC Likes: 1

Quoting: no_information_hereI still have no idea what the left touchpad on the Steam controller is actually any good for.

I use it very little too. But I heard some people saying they managed to ditch the analog stick and use the two touchpads exclusively.

Civilization VI released for Linux, video and port report (updated)
10 February 2017 at 7:44 pm UTC

Quoting: MajGuanoSurround sound works. 5.1 only. The channels are correctly mapped. Good job Aspyr!

I wish more games do that right too.

A look at Tinertia, a twin-stick rocket-jumping shooter for Linux
10 February 2017 at 4:41 pm UTC

Never heard of this game too. Unfortunately (or not :-) ), Steam became too crowded for indie developers, so now is easy to not see good games like this one and stumble on crappy ones in the front page.

Liam, the twin stick shooter is the genre I have most difficult in the Steam Controller. Is the only type of game where it became a handicap for me. I remember when you reviewed Rive and talked about how difficult it was, when I did not find it all that bad because I was using a conventional controller (the Xbox One).

Croteam say Vulkan 'is the way forward', Serious Sam HD: The First Encounter due in 'weeks' with Vulkan
10 February 2017 at 4:27 pm UTC Likes: 3

QuoteThere's no relevant advantage of DX12, it would just add more code to maintain, while Vulkan adds Linux and Android compatibility.

Not only that. Vulkan also works in Windows 7 and 8, both still have ruge market share. DX12 is Windows 10 only.

Civilization VI released for Linux, video and port report (updated)
10 February 2017 at 4:05 pm UTC

Quoting: Creak
Quoting: TheRiddickWondering if the GL Threading patch that's being worked on could help this title since its CPU bounded pretty hard?
Actually, I would really be interested in CPU consumption on Windows. If it's the same as on Linux, it means that Aspyr simply did their best, but if it has multi-threading, it means that Aspyr could really do better with their ports.

Check out this image I putted in my first post on page 1. There is no way a FX8350 would be on par with a Core i7 4770k if the game is only mono-thread in Windows. And pay attention to the i7 in the top spot, is a 8 core part, like the one Liam uses.


Civilization VI released for Linux, video and port report (updated)
9 February 2017 at 8:07 pm UTC

Quoting: Guest
Quoting: M@GOidWell, going back on topic, what I originally mean to say is that Aspyr didn't have to wait for Vulkan to use all the cores of the CPU, they can do that with OpenGL.

My confusion is, if that is bad for performance, why Feral and 4A Games are doing it? Is that not multithread?

The answer to that is longer than you might think. I'll write up a bit more about it and submit as an article (might take me a couple days), but a short version is that game developers generally don't multi-thread the OpenGL interface itself. The threading is done elsewhere, game permitting.

Ah, thanks for the answer.

Civilization VI released for Linux, video and port report (updated)
9 February 2017 at 7:33 pm UTC

Well, going back on topic, what I originally mean to say is that Aspyr didn't have to wait for Vulkan to use all the cores of the CPU, they can do that with OpenGL.

My confusion is, if that is bad for performance, why Feral and 4A Games are doing it? Is that not multithread?

Civilization VI released for Linux, video and port report (updated)
9 February 2017 at 7:09 pm UTC Likes: 1

Quoting: liamdawe
Quoting: M@GOidMultithread is bad in OpenGL? Well, call me skeptical on that.

Anyway, 4A and Feral did it, so technically OpenGL is not blocking a multicore CPU utilization in Civilization VI.
Seriously? Go do some real research you're rather wrong.

Calm down man, I didn't mean to be disrespectful. If I was wrong you could explained why in a more relaxed tone, like M@yeulC did.

Civilization VI released for Linux, video and port report (updated)
9 February 2017 at 6:17 pm UTC

Multithread is bad in OpenGL? Well, call me skeptical on that.

Anyway, 4A and Feral did it, so technically OpenGL is not blocking a multicore CPU utilization in Civilization VI.