Latest Comments by M@GOid
Unity3D working on SDL, Wayland and Mir support
12 May 2016 at 12:28 pm UTC
Nope, I can't get 30fps. And they let you run the games above 30fps now.
Trine 3 will not even start with the OSS driver. Of the 115 games I have in Linux, only Trine 3 and Dead Island are this bad. I am not touching Techland and Frozenbyte stuff after that.
12 May 2016 at 12:28 pm UTC
Quoting: GuestQuoting: MGOidI think the Trine games are problematic with OpenSource drivers. I have a Core i7 and a R9 290 (radeonsi driver) and it plays like crap, even if I set everything to low.
Must be one of those bad OpenGL ports, too dependent of the forgiveness in the Nvidia proprietary drivers.
It's probably more that trine is locked in terms of framerate. I'm fairly certain it comes from game logic rather than graphical issues - even if you managed to get a fps higher, the actual on-screen content won't update more than about 30fps. At least, that's how it was when I last played.
Nope, I can't get 30fps. And they let you run the games above 30fps now.
Trine 3 will not even start with the OSS driver. Of the 115 games I have in Linux, only Trine 3 and Dead Island are this bad. I am not touching Techland and Frozenbyte stuff after that.
Check out this video of RUINER, the incredibly stylish cyberpunk Unreal Engine action game
11 May 2016 at 11:51 pm UTC
11 May 2016 at 11:51 pm UTC
The only thing stopping me to put this in my wish list, is the partial controller support.
Still surprises me in this day and age, PC developers look down to gamepad players.
Still surprises me in this day and age, PC developers look down to gamepad players.
Unity3D working on SDL, Wayland and Mir support
11 May 2016 at 6:42 pm UTC
I think the Trine games are problematic with OpenSource drivers. I have a Core i7 and a R9 290 (radeonsi driver) and it plays like crap, even if I set everything to low.
Must be one of those bad OpenGL ports, too dependent of the forgiveness in the Nvidia proprietary drivers.
11 May 2016 at 6:42 pm UTC
Quoting: borartrI especially hope that SDL itself will profit from it (bugfixes/performance wise). It it in my opinion still not very good. For example even Trine 1 is unplayable even on lowest settings (extremly ugly) on my intel laptop (<10 fps), which should not be the case for such a simple sidescroller imho.
Not sure if it is good for a game engine to put a additional layer between it and the system in general, but for unity I personally dont care much as long as it works better than before.
I think the Trine games are problematic with OpenSource drivers. I have a Core i7 and a R9 290 (radeonsi driver) and it plays like crap, even if I set everything to low.
Must be one of those bad OpenGL ports, too dependent of the forgiveness in the Nvidia proprietary drivers.
GOL Podcast Episode 3: Left 4 Dead 2
4 May 2016 at 7:41 pm UTC
L4D2 seasoned veteran here.
-The rendering freezing problem is a radeonsi driver problem no? I think is a bug in the drivers released in Ubuntu 16.04. Anybody using Nvidia proprietary drivers have the same problem?
- In game game voice chat works for me, at least between Linux and Windows clients. Test your microphone in game (Shit+Tab, Configurations>voice), change the volume. If you change your speaker configuration (pressing Esc and going to the game's menu) during a match, voice chat stop work until the next map area is loaded.
- In game text chat can be used by typing "Y".
- Is a reasonable game after all. I only have invested 1600 hours in it...
4 May 2016 at 7:41 pm UTC
QuoteLeft 4 Dead 2 known issues at time of recording; Game stops rendering and becomes unplayable if window loss focus, In game voice chat does not work when used. * Steam Client based chat was not tried*
L4D2 seasoned veteran here.
-The rendering freezing problem is a radeonsi driver problem no? I think is a bug in the drivers released in Ubuntu 16.04. Anybody using Nvidia proprietary drivers have the same problem?
- In game game voice chat works for me, at least between Linux and Windows clients. Test your microphone in game (Shit+Tab, Configurations>voice), change the volume. If you change your speaker configuration (pressing Esc and going to the game's menu) during a match, voice chat stop work until the next map area is loaded.
- In game text chat can be used by typing "Y".
- Is a reasonable game after all. I only have invested 1600 hours in it...
RUINER announced for Linux, an incredibly stylish cyberpunk Unreal Engine 4 shooter
21 April 2016 at 5:44 pm UTC Likes: 1
Well, is right there at the start of their site:
View video on youtube.com
Looks like it is mouse/keyboard optimized right now. Lets hope they do not make gamepad controls as a afterthought.
21 April 2016 at 5:44 pm UTC Likes: 1
Quote... and see a proper video!
Well, is right there at the start of their site:
View video on youtube.com
Looks like it is mouse/keyboard optimized right now. Lets hope they do not make gamepad controls as a afterthought.
Feral Interactive release the Linux system requirements for Tomb Raider (updated)
18 April 2016 at 11:16 am UTC
18 April 2016 at 11:16 am UTC
Also, Mesa 11.2 is OpenGL4.1 in the radeonsi driver. That 5770 is still at OpenGL3.3 in Mesa 11.2. This game in Windows is DX11, witch means OpenGL4.3. Let's see what happens when you put the settings all way up.
But looks like Feral (or the game already has) implemented a OpenGL3.3 (DX9) fallback in case of unsupported OpenGL4.3 (DX11) hardware/drivers.
But looks like Feral (or the game already has) implemented a OpenGL3.3 (DX9) fallback in case of unsupported OpenGL4.3 (DX11) hardware/drivers.
Feral Interactive release the Linux system requirements for Tomb Raider (updated)
18 April 2016 at 11:08 am UTC Likes: 10
Woa! So we will finally see a AAA game that officially support opensource drivers?
18 April 2016 at 11:08 am UTC Likes: 10
Quote2GB AMD 5770 (driver version MESA 11.2)
Woa! So we will finally see a AAA game that officially support opensource drivers?
Stealth game Shadwen from Frozenbyte to launch in May, Linux should be day-1
14 April 2016 at 6:47 pm UTC
14 April 2016 at 6:47 pm UTC
I hope this new title work better than their previous titles. Trine 1 and 2 have low performance and the 3 refuses to launch with radeonsi driver in a R9 290.
Euro Truck Simulator 2 & American Truck Simulator updated, now featuring Steam Workshop support
12 April 2016 at 11:06 pm UTC Likes: 1
12 April 2016 at 11:06 pm UTC Likes: 1
My setup for 360 and One joypads:
LS=Wheel
RS=Look
LSB=Cruise Control,
RSB=Center view,
Dpad left/right=Turn signals
Dpad up=GPS zoom
Dpad down=cargo info
Back=World map
Start=Game menu
X=Start/Stop engine
A=Select
Y=Lights mode
B=Engage/Disengage trailer
LB=High beam light
RB=Whippers
LT=Brake
RT=Gas
And I drive with "Simple Automatic" transmission.
Since I play at a desktop, a mouse and keyboard are at hand.
LS=Wheel
RS=Look
LSB=Cruise Control,
RSB=Center view,
Dpad left/right=Turn signals
Dpad up=GPS zoom
Dpad down=cargo info
Back=World map
Start=Game menu
X=Start/Stop engine
A=Select
Y=Lights mode
B=Engage/Disengage trailer
LB=High beam light
RB=Whippers
LT=Brake
RT=Gas
And I drive with "Simple Automatic" transmission.
Since I play at a desktop, a mouse and keyboard are at hand.
Euro Truck Simulator 2 & American Truck Simulator updated, now featuring Steam Workshop support
12 April 2016 at 12:32 pm UTC
Last time I installed ETS2 in Windows to check performance, is was about the same in Linux using radeonsi driver (actually a little worst in one Catalyst driver revision, but was better before).
For a Directx9/OpenGL3.3 game, ETS2/ATS are in the heavy side, but only in some cities and areas. The game have huge scenarios and the trucks (not the other cars) are painfully well modeled, as good as Grand Turismo ou Forza games, with the plus that trucks are much complex in shape. And those racing games have only a dozen cars at the screen at the same time (in contrast with 30 to 50 in ETS2/ATS), in tracks much more smaller and less detailed than the cities in ETS2/ATS.
I play with almost everything in max, except mirrors (low) and AA (off). I use the scale at 400%, so the image quality is really sharp, giving me around 30 FPS in cities and 60 at the roads in a R9 290.
Of course I would love 60 FPS all the time, but it is not a action or race game, so I am fine with it. So much that I put 283 hours in ETS2 and 57 at ATS.
12 April 2016 at 12:32 pm UTC
Quoting: luisI've spent oh so many hours in ET2. If it performed better in Linux, I would probably spend other crazy hours on it. But just as with Cities Skyline, I don't tolerate that kind of performance anymore.
Last time I installed ETS2 in Windows to check performance, is was about the same in Linux using radeonsi driver (actually a little worst in one Catalyst driver revision, but was better before).
For a Directx9/OpenGL3.3 game, ETS2/ATS are in the heavy side, but only in some cities and areas. The game have huge scenarios and the trucks (not the other cars) are painfully well modeled, as good as Grand Turismo ou Forza games, with the plus that trucks are much complex in shape. And those racing games have only a dozen cars at the screen at the same time (in contrast with 30 to 50 in ETS2/ATS), in tracks much more smaller and less detailed than the cities in ETS2/ATS.
I play with almost everything in max, except mirrors (low) and AA (off). I use the scale at 400%, so the image quality is really sharp, giving me around 30 FPS in cities and 60 at the roads in a R9 290.
Of course I would love 60 FPS all the time, but it is not a action or race game, so I am fine with it. So much that I put 283 hours in ETS2 and 57 at ATS.
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