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Latest Comments by M@GOid
P·O·L·L·E·N, an incredible looking interactive first person sci-fi exploration game could come to Linux
4 April 2016 at 11:41 am UTC

QuoteCurrently the game needs DX11 and doing the Linux (or OSX) version would require us to rewrite all the DX11 shaders and some other stuff to work on DX9 level APIs so unfortunately it's not just a simple change of a platform in Unity.

What? So Unity only support OpenGL3.3?

Steam client stable build updated, lots of Steam Controller improvements
29 March 2016 at 8:36 pm UTC

Hey Valve, when you will sell this thing here in South America? I'm tired of seeing it in Steam front page only to get a "coming soon". Some jackasses are selling imported units for over 100 dollars here.

Want to play XCOM 2? The system requirements for Linux & SteamOS have been sent out
3 February 2016 at 12:39 pm UTC

Quoting: GuestJust to say that Feral have been doing a lot of work to get things running under Mesa recently (really, really awesome to see). It's still not official support, and will likely require running the latest git version of Mesa (11.2), but I can personally vouch for several games from Feral running, and running well, with Mesa (r600 and radeonsi - sorry, no intel chips to test with).
So if you're unsure, wait for a bit to see if your hardware will, unofficially, handle the game.

Looks like it is Unreal 3, so must be using OpenGL3.3. If so, opensource drivers must play it ok. Feral's port of Grid Autosport is Nvidia only too but plays smoothly in my Radeon with the latest Gallium drivers.

Mesa drivers are advancing really quickly, we already got OpenGL4.1, 4.2 is just around the corner and by Q3 I think we must have OpenGL4.3 covered.

American Truck Simulator has an early release, day one for Linux
2 February 2016 at 11:27 pm UTC Likes: 1

Just played it, works like a charm, because is the same well oiled engine of ETS2. Same performance, no bugs that I found so far in the first 20 min of gameplay.

Some people are complaining about the price an that it resembles too much ETS2. So my thoughts on that:

- SCS choose not to abandon ETS2 after a couple of years, like their previous games, so they keep updating it with new content, engine upgrades and bug fixing, for YEARS after the initial release, for free.

- To keep financing this they release a new paint-job DLC once in a while for a couple of bucks. Even if you didn't buy a single DLC, you still got the new stuff.

- The updated engine ETS2 uses now is the engine they intended for ATS. Using it in ETS2 helped it to look fresh years after initial release and SCS got a up-to-date engine that is bug-free. So Win-Win here.

So, for playing the nice guy, SCS are getting flak from people too cheap to pay full price for a new game, because those people think ATS it is only a mod for ETS2, with less content, after years of getting free stuff in ETS2.

I payed the full price because I like to support a good developer when I find one. They maybe didn't got online radio because licensing issues with MP3, but the sound engine is nice, with full 5.1 surround working (hear that Valve?), support for any controller you plug in (hear that Unity?) and the same performance of the Windows client (at last for me).

But enough rant, let's "trucking".

Tomb Raider, the awesome 2013 version looks like it's heading to SteamOS & Linux
1 February 2016 at 3:36 am UTC

Quoting: edddeduckferal
Quoting: MGOid- I'm playing Grid Autosport and really appreciate Feral position related to non Nvidia users: "officially we don't support, by you can play anyway". Hope they fix the split-screen thought.

Thanks we do spend a lot of time on trying to support all 3 vendors were possible.

Split screen is a bug in Mesa from our initial research, once it's fixed in the drivers the game will start to work. Mesa drivers are developing quickly but they do have missing features and bugs and some of them you can't workaround and just need to wait for a fix.

However if we can find a way to work round the issue for mesa then we will.

Quoting: MGOid-And supporting all gamepads, not only the 360 one.

We support pretty much any pad that has SDL support, this is true of all our games not just GRID. So feel free to use any other pads if you want I know we do in development as do other Linux gamers. :)

[EDIT] MGOid admitted in a subsequent post that pad support in GRID does support other pads as he is using an Xbox One pad. I guess MGOid just accidentally left the comment about pad support in the Feral section of his comment by mistake! :)

Hey, thanks for the response. I wish more developers (I'm looking at you Unity) embraced SDL2, controller support in it is great (hotplug during gamelplay FTW!). Glad to learn that split screen is just a driver issue.

And one more time, thanks again for not turn your back to the AMD/Intel customers, like some other porters do. Mesa drivers are the better experience for the AMD owners (and the only one for Intel) and the opensource driver is the future for us, so, glad to know you guys support it, even if it is in a unofficially way.

Tomb Raider, the awesome 2013 version looks like it's heading to SteamOS & Linux
31 January 2016 at 4:13 am UTC

Quoting: wojtek88
Quoting: MGOid- I'm playing Grid Autosport and really appreciate Feral position related to non Nvidia users: "officially we don't support, by you can play anyway". Hope they fix the split-screen thought. And supporting all gamepads, not only the 360 one.
Not a single issue with Dualshock 4 (wired, wireless) while playing Grid Autosport, so that's not support of "only 360 one".

That didn't came out the way I intended. It was a critic to developers that only support the 360 controller, or joypads in a whitelist (I'm looking at you Unity Engine...). So I know Grid work with other gamepads, I play it with a Xbox One controller.

Tomb Raider, the awesome 2013 version looks like it's heading to SteamOS & Linux
30 January 2016 at 1:15 pm UTC

- I'm playing Grid Autosport and really appreciate Feral position related to non Nvidia users: "officially we don't support, by you can play anyway". Hope they fix the split-screen thought. And supporting all gamepads, not only the 360 one.

- Aspyr is MIA, so this could be a awesome comeback. Hope they support non 360 controllers this time thought.

- VP... If this is the only way...

- Somebody knows how much percentage these porters got from every sale? 20, 30, 50%?

- And just to confirm, if I already own the game on Steam, but want to give the porter some money, the DLCs are the best way right?

Talos Principle & Serious Sam 3 getting Vulkan updates, Serious Sam 4 will be on a much improved engine
26 January 2016 at 1:31 pm UTC Likes: 1

I have SS3 for years, but as I have a AMD card, never get good performance from it.

So I launched it now to see how it perform in my new (got it very cheap from a friend) Ivy Bridge i7 & R9 290 and still can't get 60 fps in the open areas in ultra settings, using radeonsi OSS driver (can get 100 fps in CS:GO for reference). And discovered that it only heavily use one core, so i think its not a multi-thread engine.

If they got Vulkan working, lets hope they update the engine to be multi-thread too.

Mighty No. 9 delayed again due to networking problems
26 January 2016 at 1:12 am UTC

Last year I have lost my faith in Keiji Inafune because of that Kickstarter fiasco. Now they just confirm it again. How such a simple game like this can be delayed so many times? If one or two platforms are holding then back why not launch the finished ones?

And his involvement in 2 more games before he deliver the first one, for the people who put his name back on track, who paid in advance?

Sorry, but I will not buy this game if its not turn out in game of the year material. I do not want to encourage this type of behavior from a developer.

Escape from Tarkov, the new Russian Survival MMO FPS looks like it's heading to Linux
25 January 2016 at 8:32 pm UTC

Quoting: FireDart
Quoting: MagbedThis game is actually made with Unity 5.... unbelivable...

Wait, really?!?!

The wall textures, air particles and plants scream cryengine or unreal.

Do you have a source? I'm honestly surprised.

They have a FAQ, is there. Some early commenter already posted the link.